/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup DNA */ #pragma once #ifdef __cplusplus extern "C" { #endif /** Settings for off-screen rendering. */ typedef enum eV3DOffscreenDrawFlag { V3D_OFSDRAW_NONE = (0), V3D_OFSDRAW_SHOW_ANNOTATION = (1 << 0), V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS = (1 << 1), V3D_OFSDRAW_SHOW_GRIDFLOOR = (1 << 2), V3D_OFSDRAW_SHOW_SELECTION = (1 << 3), V3D_OFSDRAW_XR_SHOW_CONTROLLERS = (1 << 4), V3D_OFSDRAW_XR_SHOW_CUSTOM_OVERLAYS = (1 << 5), V3D_OFSDRAW_SHOW_OBJECT_EXTRAS = (1 << 6), } eV3DOffscreenDrawFlag; /** #View3DShading.light */ typedef enum eV3DShadingLightingMode { V3D_LIGHTING_FLAT = 0, V3D_LIGHTING_STUDIO = 1, V3D_LIGHTING_MATCAP = 2, } eV3DShadingLightingMode; /** #View3DShading.color_type, #View3DShading.wire_color_type */ typedef enum eV3DShadingColorType { V3D_SHADING_MATERIAL_COLOR = 0, V3D_SHADING_RANDOM_COLOR = 1, V3D_SHADING_SINGLE_COLOR = 2, V3D_SHADING_TEXTURE_COLOR = 3, V3D_SHADING_OBJECT_COLOR = 4, V3D_SHADING_VERTEX_COLOR = 5, } eV3DShadingColorType; /** #View3DShading.background_type */ typedef enum eV3DShadingBackgroundType { V3D_SHADING_BACKGROUND_THEME = 0, V3D_SHADING_BACKGROUND_WORLD = 1, V3D_SHADING_BACKGROUND_VIEWPORT = 2, } eV3DShadingBackgroundType; #ifdef __cplusplus } #endif