/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file \ingroup DNA */ #ifndef __DNA_VIEW3D_TYPES_H__ #define __DNA_VIEW3D_TYPES_H__ struct BoundBox; struct GPUViewport; struct Image; struct Material; struct MovieClip; struct MovieClipUser; struct Object; struct RenderEngine; struct SmoothView3DStore; struct SpaceLink; struct ViewDepths; struct bGPdata; struct wmTimer; #include "DNA_defs.h" #include "DNA_listBase.h" #include "DNA_image_types.h" #include "DNA_object_types.h" #include "DNA_movieclip_types.h" #include "DNA_gpu_types.h" /* ******************************** */ /* The near/far thing is a Win EXCEPTION, caused by indirect includes from . * Thus, leave near/far in the code, and undef for windows. */ #ifdef _WIN32 # undef near # undef far #endif typedef struct RegionView3D { /** GL_PROJECTION matrix. */ float winmat[4][4]; /** GL_MODELVIEW matrix. */ float viewmat[4][4]; /** Inverse of viewmat. */ float viewinv[4][4]; /** Viewmat*winmat. */ float persmat[4][4]; /** Inverse of persmat. */ float persinv[4][4]; /** Offset/scale for camera glsl texcoords. */ float viewcamtexcofac[4]; /** viewmat/persmat multiplied with object matrix, while drawing and selection. */ float viewmatob[4][4]; float persmatob[4][4]; /** User defined clipping planes. */ float clip[6][4]; /** Clip in object space, * means we can test for clipping in editmode without first going into worldspace. */ float clip_local[6][4]; struct BoundBox *clipbb; /** Allocated backup of its self while in localview. */ struct RegionView3D *localvd; struct RenderEngine *render_engine; struct ViewDepths *depths; void *gpuoffscreen; /** Animated smooth view. */ struct SmoothView3DStore *sms; struct wmTimer *smooth_timer; /** Transform gizmo matrix. */ float twmat[4][4]; /** min/max dot product on twmat xyz axis. */ float tw_axis_min[3], tw_axis_max[3]; float tw_axis_matrix[3][3]; float gridview DNA_DEPRECATED; /** View rotation, must be kept normalized. */ float viewquat[4]; /** Distance from 'ofs' along -viewinv[2] vector, where result is negative as is 'ofs'. */ float dist; /** Camera view offsets, 1.0 = viewplane moves entire width/height. */ float camdx, camdy; /** Runtime only. */ float pixsize; /** * View center & orbit pivot, negative of worldspace location, * also matches -viewinv[3][0:3] in ortho mode. */ float ofs[3]; /** Viewport zoom on the camera frame, see BKE_screen_view3d_zoom_to_fac. */ float camzoom; /** * Check if persp/ortho view, since 'persp' cant be used for this since * it can have cameras assigned as well. (only set in #view3d_winmatrix_set) */ char is_persp; char persp; char view; char viewlock; /** Options for quadview (store while out of quad view). */ char viewlock_quad; char pad[3]; /** Normalized offset for locked view: (-1, -1) bottom left, (1, 1) upper right. */ float ofs_lock[2]; /** XXX can easily get rid of this (Julian). */ short twdrawflag; short rflag; /** Last view (use when switching out of camera view). */ float lviewquat[4]; /** Lpersp can never be set to 'RV3D_CAMOB'. */ short lpersp, lview; /** Active rotation from NDOF or elsewhere. */ float rot_angle; float rot_axis[3]; } RegionView3D; typedef struct View3DCursor { float location[3]; float rotation[4]; char _pad[4]; } View3DCursor; /* 3D Viewport Shading settings */ typedef struct View3DShading { /** Shading type (VIEW3D_SHADE_SOLID, ..). */ char type; /** Runtime, for toggle between rendered viewport. */ char prev_type; char prev_type_wire; char color_type; short flag; char light; char background_type; char cavity_type; char pad[7]; /** FILE_MAXFILE. */ char studio_light[256]; /** FILE_MAXFILE. */ char lookdev_light[256]; /** FILE_MAXFILE. */ char matcap[256]; float shadow_intensity; float single_color[3]; float studiolight_rot_z; float studiolight_background; float object_outline_color[3]; float xray_alpha; float xray_alpha_wire; float cavity_valley_factor; float cavity_ridge_factor; float background_color[3]; float curvature_ridge_factor; float curvature_valley_factor; } View3DShading; /* 3D Viewport Overlay settings */ typedef struct View3DOverlay { int flag; /* Edit mode settings */ int edit_flag; float normals_length; float backwire_opacity; /* Paint mode settings */ int paint_flag; /* Weight paint mode settings */ int wpaint_flag; char _pad2[4]; /* Alpha for texture, weight, vertex paint overlay */ float texture_paint_mode_opacity; float vertex_paint_mode_opacity; float weight_paint_mode_opacity; /* Armature edit/pose mode settings */ int arm_flag; float xray_alpha_bone; /* Other settings */ float wireframe_threshold; /* grease pencil settings */ float gpencil_paper_opacity; float gpencil_grid_opacity; float gpencil_fade_layer; } View3DOverlay; /* 3D ViewPort Struct */ typedef struct View3D { struct SpaceLink *next, *prev; /** Storage of regions for inactive spaces. */ ListBase regionbase; char spacetype; char link_flag; char _pad0[6]; /* End 'SpaceLink' header. */ float viewquat[4] DNA_DEPRECATED; float dist DNA_DEPRECATED; /** Size of bundles in reconstructed data. */ float bundle_size; /** Display style for bundle. */ char bundle_drawtype; char pad[3]; /** For active layer toggle. */ unsigned int lay_prev DNA_DEPRECATED; /** Used while drawing. */ unsigned int lay_used DNA_DEPRECATED; int object_type_exclude_viewport; int object_type_exclude_select; short persp DNA_DEPRECATED; short view DNA_DEPRECATED; struct Object *camera, *ob_centre; rctf render_border; /** Allocated backup of its self while in localview. */ struct View3D *localvd; /** Optional string for armature bone to define center, MAXBONENAME. */ char ob_centre_bone[64]; unsigned short local_view_uuid; short _pad6; int layact DNA_DEPRECATED; /** Optional bool for 3d cursor to define center. */ short ob_centre_cursor; short scenelock; short gp_flag; short flag; int flag2; float lens, grid; float near, far; float ofs[3] DNA_DEPRECATED; char _pad[4]; /** Icon id. */ short matcap_icon; short gridlines; /** Number of subdivisions in the grid between each highlighted grid line. */ short gridsubdiv; char gridflag; /* transform gizmo info */ char _pad5[2], gizmo_flag; short _pad2; /* drawflags, denoting state */ char _pad3; char transp, xray; /** Multiview current eye - for internal use. */ char multiview_eye; /* actually only used to define the opacity of the grease pencil vertex in edit mode */ float vertex_opacity; /* note, 'fx_settings.dof' is currently _not_ allocated, * instead set (temporarily) from camera */ struct GPUFXSettings fx_settings; /** Nkey panel stores stuff here (runtime only!). */ void *properties_storage; /* XXX deprecated? */ /** Grease-Pencil Data (annotation layers). */ struct bGPdata *gpd DNA_DEPRECATED; /* Stereoscopy settings */ short stereo3d_flag; char stereo3d_camera; char pad4; float stereo3d_convergence_factor; float stereo3d_volume_alpha; float stereo3d_convergence_alpha; /* Display settings */ short drawtype DNA_DEPRECATED; short pad5[3]; View3DShading shading; View3DOverlay overlay; } View3D; /* View3D->stereo_flag (short) */ #define V3D_S3D_DISPCAMERAS (1 << 0) #define V3D_S3D_DISPPLANE (1 << 1) #define V3D_S3D_DISPVOLUME (1 << 2) /* View3D->flag (short) */ #define V3D_FLAG_DEPRECATED_0 (1 << 0) /* cleared */ #define V3D_FLAG_DEPRECATED_1 (1 << 1) /* cleared */ #define V3D_HIDE_HELPLINES (1 << 2) #define V3D_INVALID_BACKBUF (1 << 3) #define V3D_FLAG_DEPRECATED_10 (1 << 10) /* cleared */ #define V3D_SELECT_OUTLINE (1 << 11) #define V3D_FLAG_DEPRECATED_12 (1 << 12) /* cleared */ #define V3D_GLOBAL_STATS (1 << 13) #define V3D_DRAW_CENTERS (1 << 15) /* RegionView3d->persp */ #define RV3D_ORTHO 0 #define RV3D_PERSP 1 #define RV3D_CAMOB 2 /* RegionView3d->rflag */ #define RV3D_CLIPPING (1 << 2) #define RV3D_NAVIGATING (1 << 3) #define RV3D_GPULIGHT_UPDATE (1 << 4) /*#define RV3D_IS_GAME_ENGINE (1 << 5) *//* UNUSED */ /** * Disable zbuffer offset, skip calls to #ED_view3d_polygon_offset. * Use when precise surface depth is needed and picking bias isn't, see T45434). */ #define RV3D_ZOFFSET_DISABLED 64 /* RegionView3d->viewlock */ #define RV3D_LOCKED (1 << 0) #define RV3D_BOXVIEW (1 << 1) #define RV3D_BOXCLIP (1 << 2) /* RegionView3d->viewlock_quad */ #define RV3D_VIEWLOCK_INIT (1 << 7) /* RegionView3d->view */ #define RV3D_VIEW_USER 0 #define RV3D_VIEW_FRONT 1 #define RV3D_VIEW_BACK 2 #define RV3D_VIEW_LEFT 3 #define RV3D_VIEW_RIGHT 4 #define RV3D_VIEW_TOP 5 #define RV3D_VIEW_BOTTOM 6 #define RV3D_VIEW_CAMERA 8 #define RV3D_VIEW_IS_AXIS(view) \ (((view) >= RV3D_VIEW_FRONT) && ((view) <= RV3D_VIEW_BOTTOM)) /* View3d->flag2 (int) */ #define V3D_RENDER_OVERRIDE (1 << 2) #define V3D_FLAG2_DEPRECATED_3 (1 << 3) /* cleared */ #define V3D_SHOW_ANNOTATION (1 << 4) #define V3D_LOCK_CAMERA (1 << 5) #define V3D_FLAG2_DEPRECATED_6 (1 << 6) /* cleared */ #define V3D_SHOW_RECONSTRUCTION (1 << 7) #define V3D_SHOW_CAMERAPATH (1 << 8) #define V3D_SHOW_BUNDLENAME (1 << 9) #define V3D_FLAG2_DEPRECATED_10 (1 << 10) /* cleared */ #define V3D_RENDER_BORDER (1 << 11) #define V3D_FLAG2_DEPRECATED_12 (1 << 12) /* cleared */ #define V3D_FLAG2_DEPRECATED_13 (1 << 13) /* cleared */ #define V3D_FLAG2_DEPRECATED_14 (1 << 14) /* cleared */ #define V3D_FLAG2_DEPRECATED_15 (1 << 15) /* cleared */ /* View3d->gp_flag (short) */ #define V3D_GP_SHOW_PAPER (1 << 0) /* Activate paper to cover all viewport */ #define V3D_GP_SHOW_GRID (1 << 1) /* Activate paper grid */ #define V3D_GP_SHOW_EDIT_LINES (1 << 2) #define V3D_GP_SHOW_MULTIEDIT_LINES (1 << 3) #define V3D_GP_SHOW_ONION_SKIN (1 << 4) /* main switch at view level */ #define V3D_GP_FADE_NOACTIVE_LAYERS (1 << 5) /* fade layers not active */ /* View3DShading->light */ enum { V3D_LIGHTING_FLAT = 0, V3D_LIGHTING_STUDIO = 1, V3D_LIGHTING_MATCAP = 2, }; /* View3DShading->flag */ enum { V3D_SHADING_OBJECT_OUTLINE = (1 << 0), V3D_SHADING_XRAY = (1 << 1), V3D_SHADING_SHADOW = (1 << 2), V3D_SHADING_SCENE_LIGHTS = (1 << 3), V3D_SHADING_SPECULAR_HIGHLIGHT = (1 << 4), V3D_SHADING_CAVITY = (1 << 5), V3D_SHADING_MATCAP_FLIP_X = (1 << 6), V3D_SHADING_SCENE_WORLD = (1 << 7), V3D_SHADING_XRAY_BONE = (1 << 8), V3D_SHADING_WORLD_ORIENTATION = (1 << 9), V3D_SHADING_BACKFACE_CULLING = (1 << 10), V3D_SHADING_DEPTH_OF_FIELD = (1 << 11), }; /* View3DShading->color_type */ enum { V3D_SHADING_MATERIAL_COLOR = 0, V3D_SHADING_RANDOM_COLOR = 1, V3D_SHADING_SINGLE_COLOR = 2, V3D_SHADING_TEXTURE_COLOR = 3, V3D_SHADING_OBJECT_COLOR = 4, }; /* View3DShading->background_type */ enum { V3D_SHADING_BACKGROUND_THEME = 0, V3D_SHADING_BACKGROUND_WORLD = 1, V3D_SHADING_BACKGROUND_VIEWPORT = 2, }; /* View3DShading->cavity_type */ enum { V3D_SHADING_CAVITY_SSAO = 0, V3D_SHADING_CAVITY_CURVATURE = 1, V3D_SHADING_CAVITY_BOTH = 2, }; /* View3DOverlay->flag */ enum { V3D_OVERLAY_FACE_ORIENTATION = (1 << 0), V3D_OVERLAY_HIDE_CURSOR = (1 << 1), V3D_OVERLAY_BONE_SELECT = (1 << 2), V3D_OVERLAY_LOOK_DEV = (1 << 3), V3D_OVERLAY_WIREFRAMES = (1 << 4), V3D_OVERLAY_HIDE_TEXT = (1 << 5), V3D_OVERLAY_HIDE_MOTION_PATHS = (1 << 6), V3D_OVERLAY_ONION_SKINS = (1 << 7), V3D_OVERLAY_HIDE_BONES = (1 << 8), V3D_OVERLAY_HIDE_OBJECT_XTRAS = (1 << 9), V3D_OVERLAY_HIDE_OBJECT_ORIGINS = (1 << 10), }; /* View3DOverlay->edit_flag */ enum { V3D_OVERLAY_EDIT_VERT_NORMALS = (1 << 0), V3D_OVERLAY_EDIT_LOOP_NORMALS = (1 << 1), V3D_OVERLAY_EDIT_FACE_NORMALS = (1 << 2), V3D_OVERLAY_EDIT_OCCLUDE_WIRE = (1 << 3), V3D_OVERLAY_EDIT_WEIGHT = (1 << 4), V3D_OVERLAY_EDIT_EDGES = (1 << 5), V3D_OVERLAY_EDIT_FACES = (1 << 6), V3D_OVERLAY_EDIT_FACE_DOT = (1 << 7), V3D_OVERLAY_EDIT_SEAMS = (1 << 8), V3D_OVERLAY_EDIT_SHARP = (1 << 9), V3D_OVERLAY_EDIT_CREASES = (1 << 10), V3D_OVERLAY_EDIT_BWEIGHTS = (1 << 11), V3D_OVERLAY_EDIT_FREESTYLE_EDGE = (1 << 12), V3D_OVERLAY_EDIT_FREESTYLE_FACE = (1 << 13), V3D_OVERLAY_EDIT_STATVIS = (1 << 14), V3D_OVERLAY_EDIT_EDGE_LEN = (1 << 15), V3D_OVERLAY_EDIT_EDGE_ANG = (1 << 16), V3D_OVERLAY_EDIT_FACE_ANG = (1 << 17), V3D_OVERLAY_EDIT_FACE_AREA = (1 << 18), V3D_OVERLAY_EDIT_INDICES = (1 << 19), V3D_OVERLAY_EDIT_CU_HANDLES = (1 << 20), V3D_OVERLAY_EDIT_CU_NORMALS = (1 << 21), }; /* View3DOverlay->arm_flag */ enum { V3D_OVERLAY_ARM_TRANSP_BONES = (1 << 0), }; /* View3DOverlay->paint_flag */ enum { V3D_OVERLAY_PAINT_WIRE = (1 << 0), }; /* View3DOverlay->wpaint_flag */ enum { V3D_OVERLAY_WPAINT_CONTOURS = (1 << 0), }; /* View3D->around */ enum { /* center of the bounding box */ V3D_AROUND_CENTER_BOUNDS = 0, /* center from the sum of all points divided by the total */ V3D_AROUND_CENTER_MEDIAN = 3, /* pivot around the 2D/3D cursor */ V3D_AROUND_CURSOR = 1, /* pivot around each items own origin */ V3D_AROUND_LOCAL_ORIGINS = 2, /* pivot around the active items origin */ V3D_AROUND_ACTIVE = 4, }; /*View3D types (only used in tools, not actually saved)*/ #define V3D_VIEW_STEPLEFT 1 #define V3D_VIEW_STEPRIGHT 2 #define V3D_VIEW_STEPDOWN 3 #define V3D_VIEW_STEPUP 4 #define V3D_VIEW_PANLEFT 5 #define V3D_VIEW_PANRIGHT 6 #define V3D_VIEW_PANDOWN 7 #define V3D_VIEW_PANUP 8 /* View3d->gridflag */ #define V3D_SHOW_FLOOR (1 << 0) #define V3D_SHOW_X (1 << 1) #define V3D_SHOW_Y (1 << 2) #define V3D_SHOW_Z (1 << 3) /** #TransformOrientationSlot.type */ #define V3D_MANIP_GLOBAL 0 #define V3D_MANIP_LOCAL 1 #define V3D_MANIP_NORMAL 2 #define V3D_MANIP_VIEW 3 #define V3D_MANIP_GIMBAL 4 #define V3D_MANIP_CURSOR 5 #define V3D_MANIP_CUSTOM_MATRIX (V3D_MANIP_CUSTOM - 1) /* Runtime only, never saved to DNA. */ #define V3D_MANIP_CUSTOM 1024 /* View3d.mpr_flag (also) */ enum { /** All gizmos. */ V3D_GIZMO_HIDE = (1 << 0), V3D_GIZMO_HIDE_NAVIGATE = (1 << 1), V3D_GIZMO_HIDE_CONTEXT = (1 << 2), V3D_GIZMO_HIDE_TOOL = (1 << 3), }; #define RV3D_CAMZOOM_MIN -30 #define RV3D_CAMZOOM_MAX 600 /* #BKE_screen_view3d_zoom_to_fac() values above */ #define RV3D_CAMZOOM_MIN_FACTOR 0.1657359312880714853f #define RV3D_CAMZOOM_MAX_FACTOR 44.9852813742385702928f #endif