/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file DNA_workspace_types.h * \ingroup DNA * * Use API in BKE_workspace.h! * Struct members marked with DNA_PRIVATE_WORKSPACE will throw a * warning saying it's deprecated when used outside of workspace.c. */ #ifndef __DNA_WORKSPACE_TYPES_H__ #define __DNA_WORKSPACE_TYPES_H__ /* Same logic as DNA_DEPRECATED_ALLOW, but throws 'deprecated' * warnings if DNA_PRIVATE_WORKSPACE_ALLOW is not defined */ #ifdef DNA_PRIVATE_WORKSPACE_ALLOW /* allow use of private items */ # define DNA_PRIVATE_WORKSPACE #else # ifndef DNA_PRIVATE_WORKSPACE # define DNA_PRIVATE_WORKSPACE DNA_PRIVATE_ATTR # endif #endif #ifdef DNA_PRIVATE_READ_WRITE_ALLOW # define DNA_PRIVATE_WORKSPACE_READ_WRITE #else # ifndef DNA_PRIVATE_WORKSPACE_READ_WRITE # define DNA_PRIVATE_WORKSPACE_READ_WRITE DNA_PRIVATE_WORKSPACE # endif #endif /** * \brief Wrapper for bScreen. * * bScreens are IDs and thus stored in a main list-base. We also want to store a list-base of them within the * workspace (so each workspace can have its own set of screen-layouts) which would mess with the next/prev pointers. * So we use this struct to wrap a bScreen pointer with another pair of next/prev pointers. */ typedef struct WorkSpaceLayout { struct WorkSpaceLayout *next, *prev; struct bScreen *screen DNA_PRIVATE_WORKSPACE; /* The name of this layout, we override the RNA name of the screen with this (but not ID name itself) */ char name[64] DNA_PRIVATE_WORKSPACE; /* MAX_NAME */ } WorkSpaceLayout; typedef struct WorkSpace { ID id; ListBase layouts DNA_PRIVATE_WORKSPACE; /* WorkSpaceLayout */ /* Store for each hook (so for each window) which layout has * been activated the last time this workspace was visible. */ ListBase hook_layout_relations DNA_PRIVATE_WORKSPACE_READ_WRITE; /* WorkSpaceDataRelation */ /* Custom transform orientations */ ListBase transform_orientations DNA_PRIVATE_WORKSPACE; int object_mode DNA_PRIVATE_WORKSPACE; /* enum ObjectMode */ int pad; struct SceneLayer *render_layer DNA_PRIVATE_WORKSPACE; } WorkSpace; /* internal struct, but exported for read/write */ #if defined(DNA_PRIVATE_READ_WRITE_ALLOW) || defined(DNA_PRIVATE_WORKSPACE_ALLOW) /** * Generic (and simple/primitive) struct for storing a history of assignments/relations * of workspace data to non-workspace data in a listbase inside the workspace. * * Using this we can restore the old state of a workspace if the user switches back to it. * * Usage * ===== * When activating a workspace, it should activate the screen-layout that was active in that * workspace before *in this window*. * More concretely: * * There are two windows, win1 and win2. * * Both show workspace ws1, but both also had workspace ws2 activated at some point before. * * Last time ws2 was active in win1, screen-layout sl1 was activated. * * Last time ws2 was active in win2, screen-layout sl2 was activated. * * When changing from ws1 to ws2 in win1, screen-layout sl1 should be activated again. * * When changing from ws1 to ws2 in win2, screen-layout sl2 should be activated again. * So that means we have to store the active screen-layout in a per workspace, per window * relation. This struct is used to store an active screen-layout for each window within the * workspace. * To find the screen-layout to activate for this window-workspace combination, simply lookup * the WorkSpaceDataRelation with the workspace-hook of the window set as parent. */ typedef struct WorkSpaceDataRelation { struct WorkSpaceDataRelation *next, *prev; /* the data used to identify the relation (e.g. to find screen-layout (= value) from/for a hook) */ void *parent; /* The value for this parent-data/workspace relation */ void *value; } WorkSpaceDataRelation; #endif /* DNA_PRIVATE_WORKSPACE_READ_WRITE */ /** * Little wrapper to store data that is going to be per window, but comming from the workspace. * It allows us to keep workspace and window data completely separate. */ typedef struct WorkSpaceInstanceHook { WorkSpace *active DNA_PRIVATE_WORKSPACE; struct WorkSpaceLayout *act_layout DNA_PRIVATE_WORKSPACE; /* Needed because we can't change workspaces/layouts in running handler loop, it would break context. */ WorkSpace *temp_workspace_store; struct WorkSpaceLayout *temp_layout_store; } WorkSpaceInstanceHook; #endif /* __DNA_WORKSPACE_TYPES_H__ */