/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file DNA_workspace_types.h * \ingroup DNA * * Use API in BKE_workspace.h! * Struct members marked with DNA_PRIVATE_WORKSPACE will throw a * warning saying it's deprecated when used outside of workspace.c. */ #ifndef __DNA_WORKSPACE_TYPES_H__ #define __DNA_WORKSPACE_TYPES_H__ #include "DNA_scene_types.h" /* Same logic as DNA_DEPRECATED_ALLOW, but throws 'deprecated' * warnings if DNA_PRIVATE_WORKSPACE_ALLOW is not defined */ #ifdef DNA_PRIVATE_WORKSPACE_ALLOW /* allow use of private items */ # define DNA_PRIVATE_WORKSPACE #else # ifndef DNA_PRIVATE_WORKSPACE # define DNA_PRIVATE_WORKSPACE DNA_PRIVATE_ATTR # endif #endif #ifdef DNA_PRIVATE_READ_WRITE_ALLOW # define DNA_PRIVATE_WORKSPACE_READ_WRITE #else # ifndef DNA_PRIVATE_WORKSPACE_READ_WRITE # define DNA_PRIVATE_WORKSPACE_READ_WRITE DNA_PRIVATE_WORKSPACE # endif #endif /* Currently testing, allow to disable. */ #define USE_WORKSPACE_TOOL # # typedef struct bToolRef_Runtime { int cursor; /** One of these 3 must be defined. */ char keymap[64]; char gizmo_group[64]; char data_block[64]; /** Use to infer primary operator to use when setting accelerator keys. */ char op[64]; /** Index when a tool is a member of a group. */ int index; } bToolRef_Runtime; /* Stored per mode. */ typedef struct bToolRef { struct bToolRef *next, *prev; char idname[64]; /** Use to avoid initializing the same tool multiple times. */ short tag; /** #bToolKey (spacetype, mode), used in 'WM_api.h' */ short space_type; /** * Value depends ont the 'space_type', object mode for 3D view, image editor has own mode too. * RNA needs to handle using item function. */ int mode; /** * Use for tool options, each group's name must match a tool name: * * {"Tool Name": {"SOME_OT_operator": {...}, ..}, ..} * * This is done since different tools may call the same operators with their own options. */ IDProperty *properties; /** Variables needed to operate the tool. */ bToolRef_Runtime *runtime; } bToolRef; /** * \brief Wrapper for bScreen. * * bScreens are IDs and thus stored in a main list-base. We also want to store a list-base of them within the * workspace (so each workspace can have its own set of screen-layouts) which would mess with the next/prev pointers. * So we use this struct to wrap a bScreen pointer with another pair of next/prev pointers. */ typedef struct WorkSpaceLayout { struct WorkSpaceLayout *next, *prev; struct bScreen *screen; /* The name of this layout, we override the RNA name of the screen with this * (but not ID name itself) */ /** MAX_NAME. */ char name[64] DNA_PRIVATE_WORKSPACE; } WorkSpaceLayout; /** Optional tags, which features to use, aligned with #bAddon names by convention. */ typedef struct wmOwnerID { struct wmOwnerID *next, *prev; /** MAX_NAME. */ char name[64] DNA_PRIVATE_WORKSPACE; } wmOwnerID; typedef struct WorkSpace { ID id; /** WorkSpaceLayout. */ ListBase layouts DNA_PRIVATE_WORKSPACE; /* Store for each hook (so for each window) which layout has * been activated the last time this workspace was visible. */ /** WorkSpaceDataRelation. */ ListBase hook_layout_relations DNA_PRIVATE_WORKSPACE_READ_WRITE; /* Feature tagging (use for addons) */ /** #wmOwnerID. */ ListBase owner_ids DNA_PRIVATE_WORKSPACE_READ_WRITE; /* should be: '#ifdef USE_WORKSPACE_TOOL'. */ /** List of #bToolRef */ ListBase tools; /** * BAD DESIGN WARNING: * This is a workaround for the topbar not knowing which tools spac */ char tools_space_type; /** Type is different for each space-type. */ char tools_mode; char _pad[2]; int object_mode; /** Enum eWorkSpaceFlags. */ int flags DNA_PRIVATE_WORKSPACE; /* Number for workspace tab reordering in the UI. */ int order; /* Info text from modal operators (runtime). */ char *status_text; } WorkSpace; /* internal struct, but exported for read/write */ #if defined(DNA_PRIVATE_READ_WRITE_ALLOW) || defined(DNA_PRIVATE_WORKSPACE_ALLOW) /** * Generic (and simple/primitive) struct for storing a history of assignments/relations * of workspace data to non-workspace data in a listbase inside the workspace. * * Using this we can restore the old state of a workspace if the user switches back to it. * * Usage * ===== * When activating a workspace, it should activate the screen-layout that was active in that * workspace before *in this window*. * More concretely: * * There are two windows, win1 and win2. * * Both show workspace ws1, but both also had workspace ws2 activated at some point before. * * Last time ws2 was active in win1, screen-layout sl1 was activated. * * Last time ws2 was active in win2, screen-layout sl2 was activated. * * When changing from ws1 to ws2 in win1, screen-layout sl1 should be activated again. * * When changing from ws1 to ws2 in win2, screen-layout sl2 should be activated again. * So that means we have to store the active screen-layout in a per workspace, per window * relation. This struct is used to store an active screen-layout for each window within the * workspace. * To find the screen-layout to activate for this window-workspace combination, simply lookup * the WorkSpaceDataRelation with the workspace-hook of the window set as parent. */ typedef struct WorkSpaceDataRelation { struct WorkSpaceDataRelation *next, *prev; /* the data used to identify the relation * (e.g. to find screen-layout (= value) from/for a hook) */ void *parent; /* The value for this parent-data/workspace relation */ void *value; } WorkSpaceDataRelation; #endif /* DNA_PRIVATE_WORKSPACE_READ_WRITE */ /** * Little wrapper to store data that is going to be per window, but coming from the workspace. * It allows us to keep workspace and window data completely separate. */ typedef struct WorkSpaceInstanceHook { WorkSpace *active DNA_PRIVATE_WORKSPACE; struct WorkSpaceLayout *act_layout DNA_PRIVATE_WORKSPACE; /* Needed because we can't change workspaces/layouts in running handler loop, * it would break context. */ WorkSpace *temp_workspace_store; struct WorkSpaceLayout *temp_layout_store; } WorkSpaceInstanceHook; typedef enum eWorkSpaceFlags { WORKSPACE_USE_FILTER_BY_ORIGIN = (1 << 1), } eWorkSpaceFlags; #endif /* __DNA_WORKSPACE_TYPES_H__ */