/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Foundation (2008). * * ***** END GPL LICENSE BLOCK ***** */ #ifndef RNA_TYPES #define RNA_TYPES #ifdef __cplusplus extern "C" { #endif struct ParameterList; struct FunctionRNA; struct PropertyRNA; struct StructRNA; struct BlenderRNA; struct IDProperty; struct bContext; struct ReportList; /* Pointer * * RNA pointers are not a single C pointer but include the type, * and a pointer to the ID struct that owns the struct, since * in some cases this information is needed to correctly get/set * the properties and validate them. */ typedef struct PointerRNA { struct { void *data; } id; struct StructRNA *type; void *data; } PointerRNA; typedef struct PropertyPointerRNA { PointerRNA ptr; struct PropertyRNA *prop; } PropertyPointerRNA; /* Property */ typedef enum PropertyType { PROP_BOOLEAN = 0, PROP_INT = 1, PROP_FLOAT = 2, PROP_STRING = 3, PROP_ENUM = 4, PROP_POINTER = 5, PROP_COLLECTION = 6 } PropertyType; /* also update rna_property_subtype_unit when you change this */ typedef enum PropertyUnit { PROP_UNIT_NONE = (0<<16), PROP_UNIT_LENGTH = (1<<16), /* m */ PROP_UNIT_AREA = (2<<16), /* m^2 */ PROP_UNIT_VOLUME = (3<<16), /* m^3 */ PROP_UNIT_MASS = (4<<16), /* kg */ PROP_UNIT_ROTATION = (5<<16), /* radians */ PROP_UNIT_TIME = (6<<16), /* frame */ PROP_UNIT_VELOCITY = (7<<16), /* m/s */ PROP_UNIT_ACCELERATION = (8<<16) /* m/(s^2) */ } PropertyUnit; #define RNA_SUBTYPE_UNIT(subtype) ((subtype) & 0x00FF0000) #define RNA_SUBTYPE_VALUE(subtype) ((subtype) & ~0x00FF0000) #define RNA_SUBTYPE_UNIT_VALUE(subtype) ((subtype)>>16) #define RNA_ENUM_BITFLAG_SIZE 32 /* also update enums in bpy_props.c when adding items here */ typedef enum PropertySubType { PROP_NONE = 0, /* strings */ PROP_FILEPATH = 1, PROP_DIRPATH = 2, PROP_FILENAME = 3, /* numbers */ PROP_UNSIGNED = 13, PROP_PERCENTAGE = 14, PROP_FACTOR = 15, PROP_ANGLE = 16|PROP_UNIT_ROTATION, PROP_TIME = 17|PROP_UNIT_TIME, PROP_DISTANCE = 18|PROP_UNIT_LENGTH, /* number arrays */ PROP_COLOR = 20, PROP_TRANSLATION = 21|PROP_UNIT_LENGTH, PROP_DIRECTION = 22, PROP_VELOCITY = 23|PROP_UNIT_VELOCITY, PROP_ACCELERATION = 24|PROP_UNIT_ACCELERATION, PROP_MATRIX = 25, PROP_EULER = 26|PROP_UNIT_ROTATION, PROP_QUATERNION = 27, PROP_AXISANGLE = 28, PROP_XYZ = 29, PROP_COLOR_GAMMA = 30, /* booleans */ PROP_LAYER = 40, PROP_LAYER_MEMBER = 41 } PropertySubType; /* Make sure enums are updated with thses */ typedef enum PropertyFlag { /* editable means the property is editable in the user * interface, properties are editable by default except * for pointers and collections. */ PROP_EDITABLE = 1<<0, /* this property is editable even if it is lib linked, * meaning it will get lost on reload, but it's useful * for editing. */ PROP_LIB_EXCEPTION = 1<<16, /* animateable means the property can be driven by some * other input, be it animation curves, expressions, .. * properties are animateable by default except for pointers * and collections */ PROP_ANIMATABLE = 1<<1, /* icon */ PROP_ICONS_CONSECUTIVE = 1<<12, /* hidden in the user interface */ PROP_HIDDEN = 1<<19, /* function paramater flags */ PROP_REQUIRED = 1<<2, PROP_OUTPUT = 1<<3, PROP_RNAPTR = 1<<11, /* registering */ PROP_REGISTER = 1<<4, PROP_REGISTER_OPTIONAL = (1<<4)|(1<<5), /* pointers */ PROP_ID_REFCOUNT = 1<<6, /* disallow assigning a variable to its self, eg an object tracking its self * only apply this to types that are derived from an ID ()*/ PROP_ID_SELF_CHECK = 1<<20, PROP_NEVER_NULL = 1<<18, /* flag contains multiple enums. * note: not to be confused with prop->enumbitflags * this exposes the flag as multiple options in python and the UI. * * note: these can't be animated so use with care. */ PROP_ENUM_FLAG = 1<<21, /* need context for update function */ PROP_CONTEXT_UPDATE = 1<<22, /* Use for arrays or for any data that should not have a referene kept * most common case is functions that return arrays where the array */ PROP_THICK_WRAP = 1<<23, /* internal flags */ PROP_BUILTIN = 1<<7, PROP_EXPORT = 1<<8, PROP_RUNTIME = 1<<9, PROP_IDPROPERTY = 1<<10, PROP_RAW_ACCESS = 1<<13, PROP_RAW_ARRAY = 1<<14, PROP_FREE_POINTERS = 1<<15, PROP_DYNAMIC = 1<<17, /* for dynamic arrays, and retvals of type string */ PROP_ENUM_NO_CONTEXT = 1<<18 /* for enum that shouldn't be contextual */ } PropertyFlag; typedef struct CollectionPropertyIterator { /* internal */ PointerRNA parent; PointerRNA builtin_parent; struct PropertyRNA *prop; void *internal; int idprop; int level; /* external */ int valid; PointerRNA ptr; } CollectionPropertyIterator; typedef struct CollectionPointerLink { struct CollectionPointerLink *next, *prev; PointerRNA ptr; } CollectionPointerLink; typedef enum RawPropertyType { PROP_RAW_UNSET=-1, PROP_RAW_INT, // XXX - abused for types that are not set, eg. MFace.verts, needs fixing. PROP_RAW_SHORT, PROP_RAW_CHAR, PROP_RAW_DOUBLE, PROP_RAW_FLOAT } RawPropertyType; typedef struct RawArray { void *array; RawPropertyType type; int len; int stride; } RawArray; typedef struct EnumPropertyItem { int value; const char *identifier; int icon; const char *name; const char *description; } EnumPropertyItem; typedef EnumPropertyItem *(*EnumPropertyItemFunc)(struct bContext *C, PointerRNA *ptr, int *free); typedef struct PropertyRNA PropertyRNA; /* Parameter List */ typedef struct ParameterList { /* storage for parameters */ void *data; /* store the parameter size */ int alloc_size; int arg_count, ret_count; /* function passed at creation time */ struct FunctionRNA *func; } ParameterList; typedef struct ParameterIterator { struct ParameterList *parms; PointerRNA funcptr; void *data; int size, offset; PropertyRNA *parm; int valid; } ParameterIterator; /* Function */ typedef enum FunctionFlag { FUNC_NO_SELF = 1, /* for static functions */ FUNC_USE_CONTEXT = 2, FUNC_USE_REPORTS = 4, FUNC_USE_SELF_ID = 2048, /* registering */ FUNC_REGISTER = 8, FUNC_REGISTER_OPTIONAL = 8|16, /* internal flags */ FUNC_BUILTIN = 128, FUNC_EXPORT = 256, FUNC_RUNTIME = 512, FUNC_FREE_POINTERS = 1024 } FunctionFlag; typedef void (*CallFunc)(struct bContext *C, struct ReportList *reports, PointerRNA *ptr, ParameterList *parms); typedef struct FunctionRNA FunctionRNA; /* Struct */ typedef enum StructFlag { /* indicates that this struct is an ID struct, and to use refcounting */ STRUCT_ID = 1, STRUCT_ID_REFCOUNT = 2, /* internal flags */ STRUCT_RUNTIME = 4, STRUCT_GENERATED = 8, STRUCT_FREE_POINTERS = 16 } StructFlag; typedef int (*StructValidateFunc)(struct PointerRNA *ptr, void *data, int *have_function); typedef int (*StructCallbackFunc)(struct PointerRNA *ptr, struct FunctionRNA *func, ParameterList *list); typedef void (*StructFreeFunc)(void *data); typedef struct StructRNA *(*StructRegisterFunc)(const struct bContext *C, struct ReportList *reports, void *data, const char *identifier, StructValidateFunc validate, StructCallbackFunc call, StructFreeFunc free); typedef void (*StructUnregisterFunc)(const struct bContext *C, struct StructRNA *type); typedef struct StructRNA StructRNA; /* Blender RNA * * Root RNA data structure that lists all struct types. */ typedef struct BlenderRNA BlenderRNA; /* Extending * * This struct must be embedded in *Type structs in * order to make then definable through RNA. */ typedef struct ExtensionRNA { void *data; StructRNA *srna; int (*call)(PointerRNA *, FunctionRNA *, ParameterList *); void (*free)(void *data); } ExtensionRNA; /* fake struct definitions, needed otherwise collections end up owning the C * structs like 'Object' when defined first */ #define MainCameras Main #define MainScenes Main #define MainArmatures Main #define MainMaterials Main #define MainMeshes Main #define MainLamps Main #define MainImages Main #define MainObjects Main #define MainTexts Main #define MainActions Main #define MainGroups Main #define MainTextures Main #define MainCurves Main #ifdef __cplusplus } #endif #endif /* RNA_TYPES */