/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * Contributor(s): Blender Foundation (2008). * * ***** END GPL LICENSE BLOCK ***** */ #ifndef RNA_TYPES #define RNA_TYPES struct PropertyRNA; struct StructRNA; struct BlenderRNA; /* Pointer * * RNA pointers are not a single C pointer but include the type, * and a pointer to the ID struct that owns the struct, since * in some cases this information is needed to correctly get/set * the properties and validate them. */ typedef struct PointerRNA { struct { struct StructRNA *type; void *data; } id; struct StructRNA *type; void *data; } PointerRNA; /* Property */ typedef enum PropertyType { PROP_BOOLEAN = 0, PROP_INT = 1, PROP_FLOAT = 2, PROP_STRING = 3, PROP_ENUM = 4, PROP_POINTER = 5, PROP_COLLECTION = 6 } PropertyType; typedef enum PropertySubType { PROP_NONE = 0, PROP_UNSIGNED = 1, PROP_FILEPATH = 2, PROP_DIRPATH = 3, PROP_COLOR = 4, PROP_VECTOR = 5, PROP_MATRIX = 6, PROP_ROTATION = 7, PROP_NEVER_NULL = 8, PROP_PERCENTAGE = 9 } PropertySubType; typedef enum PropertyFlag { /* editable means the property is editable in the user * interface, properties are editable by default except * for pointers and collections. */ PROP_NOT_EDITABLE = 1, /* animateable means the property can be driven by some * other input, be it animation curves, expressions, .. * properties are animateable by default except for pointers * and collections */ PROP_NOT_ANIMATEABLE = 2, #if 0 /* for pointers and collections, means that the struct * depends on the data pointed to for evaluation, such * that a change in the data pointed to will affect the * evaluated result of this struct. */ PROP_EVALUATE_DEPENDENCY = 8, PROP_INVERSE_EVALUATE_DEPENDENCY = 16, /* for pointers and collections, means that the struct * requires the data pointed to for rendering in the, * be it the render engine or viewport */ PROP_RENDER_DEPENDENCY = 32, PROP_INVERSE_RENDER_DEPENDENCY = 64, #endif /* internal flags */ PROP_BUILTIN = 128, PROP_EXPORT = 256, PROP_RUNTIME = 512, PROP_IDPROPERTY = 1024 } PropertyFlag; typedef struct CollectionPropertyIterator { /* internal */ PointerRNA parent; struct PropertyRNA *prop; void *internal; int idprop; int level; /* external */ int valid; PointerRNA ptr; } CollectionPropertyIterator; /* Iterator Utility */ typedef struct EnumPropertyItem { int value; const char *identifier; const char *name; const char *description; } EnumPropertyItem; typedef struct PropertyRNA PropertyRNA; /* Struct */ typedef enum StructFlag { /* indicates that this struct is an ID struct */ STRUCT_ID = 1, /* internal flags */ STRUCT_RUNTIME = 2, STRUCT_GENERATED = 4 } StructFlag; typedef struct StructRNA StructRNA; /* Blender RNA * * Root RNA data structure that lists all struct types. */ typedef struct BlenderRNA BlenderRNA; #endif /* RNA_TYPES */