/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Robin Allen * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/makesrna/intern/rna_nodetree_types.h * \ingroup RNA */ /* Empty definitions for undefined macros to avoid warnings */ #ifndef DefNode #define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc) #endif /* Tree type Node ID RNA def function Enum name Struct name UI Name UI Description */ DefNode( ShaderNode, SH_NODE_OUTPUT, 0, "OUTPUT", Output, "Output", "" ) DefNode( ShaderNode, SH_NODE_MATERIAL, def_sh_material, "MATERIAL", Material, "Material", "" ) DefNode( ShaderNode, SH_NODE_RGB, 0, "RGB", RGB, "RGB", "" ) DefNode( ShaderNode, SH_NODE_VALUE, 0, "VALUE", Value, "Value", "" ) DefNode( ShaderNode, SH_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "MixRGB", "" ) DefNode( ShaderNode, SH_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Value to RGB", "" ) DefNode( ShaderNode, SH_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" ) DefNode( ShaderNode, SH_NODE_TEXTURE, def_texture, "TEXTURE", Texture, "Texture", "" ) DefNode( ShaderNode, SH_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "" ) DefNode( ShaderNode, SH_NODE_GEOMETRY, def_sh_geometry, "GEOMETRY", Geometry, "Geometry", "" ) DefNode( ShaderNode, SH_NODE_MAPPING, def_sh_mapping, "MAPPING", Mapping, "Mapping", "" ) DefNode( ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", VectorCurve, "Vector Curve", "" ) DefNode( ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curve", "" ) DefNode( ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" ) DefNode( ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" ) DefNode( ShaderNode, SH_NODE_VECT_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" ) DefNode( ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze", "" ) DefNode( ShaderNode, SH_NODE_MATERIAL_EXT, def_sh_material, "MATERIAL_EXT", ExtendedMaterial, "Extended Material", "" ) DefNode( ShaderNode, SH_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" ) DefNode( ShaderNode, SH_NODE_SEPRGB, 0, "SEPRGB", SeparateRGB, "Separate RGB", "" ) DefNode( ShaderNode, SH_NODE_COMBRGB, 0, "COMBRGB", CombineRGB, "Combine RGB", "" ) DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" ) DefNode( CompositorNode, CMP_NODE_VIEWER, 0, "VIEWER", Viewer, "Viewer", "" ) DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" ) DefNode( CompositorNode, CMP_NODE_VALUE, 0, "VALUE", Value, "Value", "" ) DefNode( CompositorNode, CMP_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix RGB", "" ) DefNode( CompositorNode, CMP_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Val to RGB", "" ) DefNode( CompositorNode, CMP_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" ) DefNode( CompositorNode, CMP_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "" ) DefNode( CompositorNode, CMP_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", CurveVec, "Vector Curve", "" ) DefNode( CompositorNode, CMP_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curve", "" ) DefNode( CompositorNode, CMP_NODE_ALPHAOVER, def_cmp_alpha_over, "ALPHAOVER", AlphaOver, "Alpha Over", "" ) DefNode( CompositorNode, CMP_NODE_BLUR, def_cmp_blur, "BLUR", Blur, "Blur", "" ) DefNode( CompositorNode, CMP_NODE_FILTER, def_cmp_filter, "FILTER", Filter, "Filter", "" ) DefNode( CompositorNode, CMP_NODE_MAP_VALUE, def_cmp_map_value, "MAP_VALUE", MapValue, "Map Value", "" ) DefNode( CompositorNode, CMP_NODE_TIME, def_time, "TIME", Time, "Time", "" ) DefNode( CompositorNode, CMP_NODE_VECBLUR, def_cmp_vector_blur, "VECBLUR", VecBlur, "Vector Blur", "" ) DefNode( CompositorNode, CMP_NODE_SEPRGBA, 0, "SEPRGBA", SepRGBA, "Separate RGBA", "" ) DefNode( CompositorNode, CMP_NODE_SEPHSVA, 0, "SEPHSVA", SepHSVA, "Separate HSVA", "" ) DefNode( CompositorNode, CMP_NODE_SETALPHA, 0, "SETALPHA", SetAlpha, "Set Alpha", "" ) DefNode( CompositorNode, CMP_NODE_HUE_SAT, def_cmp_hue_saturation, "HUE_SAT", HueSat, "Hue/Saturation", "" ) DefNode( CompositorNode, CMP_NODE_IMAGE, def_cmp_image, "IMAGE", Image, "Image", "" ) DefNode( CompositorNode, CMP_NODE_R_LAYERS, def_cmp_render_layers, "R_LAYERS", RLayers, "Render Layers", "" ) DefNode( CompositorNode, CMP_NODE_COMPOSITE, 0, "COMPOSITE", Composite, "Composite", "" ) DefNode( CompositorNode, CMP_NODE_OUTPUT_FILE, def_cmp_output_file, "OUTPUT_FILE", OutputFile, "Output File", "" ) DefNode( CompositorNode, CMP_NODE_TEXTURE, def_texture, "TEXTURE", Texture, "Texture", "" ) DefNode( CompositorNode, CMP_NODE_TRANSLATE, 0, "TRANSLATE", Translate, "Translate", "" ) DefNode( CompositorNode, CMP_NODE_ZCOMBINE, def_cmp_zcombine, "ZCOMBINE", Zcombine, "Z Combine", "" ) DefNode( CompositorNode, CMP_NODE_COMBRGBA, 0, "COMBRGBA", CombRGBA, "Combine RGBA", "" ) DefNode( CompositorNode, CMP_NODE_DILATEERODE, def_cmp_dilate_erode, "DILATEERODE", DilateErode, "Dilate/Erode", "" ) DefNode( CompositorNode, CMP_NODE_ROTATE, def_cmp_rotate, "ROTATE", Rotate, "Rotate", "" ) DefNode( CompositorNode, CMP_NODE_SCALE, def_cmp_scale, "SCALE", Scale, "Scale", "" ) DefNode( CompositorNode, CMP_NODE_SEPYCCA, def_cmp_ycc, "SEPYCCA", SepYCCA, "Separate YCCA", "" ) DefNode( CompositorNode, CMP_NODE_COMBYCCA, def_cmp_ycc, "COMBYCCA", CombYCCA, "Combine YCCA", "" ) DefNode( CompositorNode, CMP_NODE_SEPYUVA, 0, "SEPYUVA", SepYUVA, "Separate YUVA", "" ) DefNode( CompositorNode, CMP_NODE_COMBYUVA, 0, "COMBYUVA", CombYUVA, "Combine YUVA", "" ) DefNode( CompositorNode, CMP_NODE_DIFF_MATTE, def_cmp_diff_matte, "DIFF_MATTE", DiffMatte, "Difference Key", "" ) DefNode( CompositorNode, CMP_NODE_COLOR_SPILL, def_cmp_color_spill, "COLOR_SPILL", ColorSpill, "Color Spill", "" ) DefNode( CompositorNode, CMP_NODE_CHROMA_MATTE, def_cmp_chroma_matte, "CHROMA_MATTE", ChromaMatte, "Chroma Key", "" ) DefNode( CompositorNode, CMP_NODE_CHANNEL_MATTE, def_cmp_channel_matte, "CHANNEL_MATTE", ChannelMatte, "Channel Key", "" ) DefNode( CompositorNode, CMP_NODE_FLIP, def_cmp_flip, "FLIP", Flip, "Flip", "" ) DefNode( CompositorNode, CMP_NODE_SPLITVIEWER, def_cmp_splitviewer, "SPLITVIEWER", SplitViewer, "Split Viewer", "" ) DefNode( CompositorNode, CMP_NODE_MAP_UV, def_cmp_map_uv, "MAP_UV", MapUV, "Map UV", "" ) DefNode( CompositorNode, CMP_NODE_ID_MASK, def_cmp_id_mask, "ID_MASK", IDMask, "ID Mask", "" ) DefNode( CompositorNode, CMP_NODE_DEFOCUS, def_cmp_defocus, "DEFOCUS", Defocus, "Defocus", "" ) DefNode( CompositorNode, CMP_NODE_DISPLACE, 0, "DISPLACE", Displace, "Displace", "" ) DefNode( CompositorNode, CMP_NODE_COMBHSVA, 0, "COMBHSVA", CombHSVA, "Combine HSVA", "" ) DefNode( CompositorNode, CMP_NODE_MATH, def_math, "MATH", Math, "Math", "" ) DefNode( CompositorNode, CMP_NODE_LUMA_MATTE, def_cmp_luma_matte, "LUMA_MATTE", LumaMatte, "Luma Matte", "" ) DefNode( CompositorNode, CMP_NODE_BRIGHTCONTRAST, 0, "BRIGHTCONTRAST", BrightContrast, "Bright Contrast", "" ) DefNode( CompositorNode, CMP_NODE_GAMMA, 0, "GAMMA", Gamma, "Gamma", "" ) DefNode( CompositorNode, CMP_NODE_INVERT, def_cmp_invert, "INVERT", Invert, "Invert", "" ) DefNode( CompositorNode, CMP_NODE_NORMALIZE, 0, "NORMALIZE", Normalize, "Normalize", "" ) DefNode( CompositorNode, CMP_NODE_CROP, def_cmp_crop, "CROP", Crop, "Crop", "" ) DefNode( CompositorNode, CMP_NODE_DBLUR, def_cmp_dblur, "DBLUR", DBlur, "DBlur", "" ) DefNode( CompositorNode, CMP_NODE_BILATERALBLUR, def_cmp_bilateral_blur, "BILATERALBLUR", Bilateralblur, "Bilateral Blur", "" ) DefNode( CompositorNode, CMP_NODE_PREMULKEY, def_cmp_premul_key, "PREMULKEY", PremulKey, "Premul Key", "" ) DefNode( CompositorNode, CMP_NODE_GLARE, def_cmp_glare, "GLARE", Glare, "Glare", "" ) DefNode( CompositorNode, CMP_NODE_TONEMAP, def_cmp_tonemap, "TONEMAP", Tonemap, "Tonemap", "" ) DefNode( CompositorNode, CMP_NODE_LENSDIST, def_cmp_lensdist, "LENSDIST", Lensdist, "Lensdist", "" ) DefNode( CompositorNode, CMP_NODE_VIEW_LEVELS, def_cmp_levels, "LEVELS", Levels, "Levels", "" ) DefNode( CompositorNode, CMP_NODE_COLOR_MATTE, def_cmp_color_matte, "COLOR_MATTE", ColorMatte, "Color Matte", "" ) DefNode( CompositorNode, CMP_NODE_DIST_MATTE, def_cmp_distance_matte, "DISTANCE_MATTE", DistanceMatte, "Distance Matte", "" ) DefNode( CompositorNode, CMP_NODE_COLORBALANCE, def_cmp_colorbalance, "COLORBALANCE", ColorBalance, "Color Balance", "" ) DefNode( CompositorNode, CMP_NODE_HUECORRECT, def_cmp_huecorrect, "HUECORRECT", HueCorrect, "Hue Correct", "" ) DefNode( TextureNode, TEX_NODE_OUTPUT, def_tex_output, "OUTPUT", Output, "Output", "" ) DefNode( TextureNode, TEX_NODE_CHECKER, 0, "CHECKER", Checker, "Checker", "" ) DefNode( TextureNode, TEX_NODE_TEXTURE, def_texture, "TEXTURE", Texture, "Texture", "" ) DefNode( TextureNode, TEX_NODE_BRICKS, def_tex_bricks, "BRICKS", Bricks, "Bricks", "" ) DefNode( TextureNode, TEX_NODE_MATH, def_math, "MATH", Math, "Math", "" ) DefNode( TextureNode, TEX_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix RGB", "" ) DefNode( TextureNode, TEX_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB To BW", "" ) DefNode( TextureNode, TEX_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Val To RGB", "" ) DefNode( TextureNode, TEX_NODE_IMAGE, def_tex_image, "IMAGE", Image, "Image", "" ) DefNode( TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curve", "" ) DefNode( TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" ) DefNode( TextureNode, TEX_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" ) DefNode( TextureNode, TEX_NODE_CURVE_TIME, def_time, "CURVE_TIME", CurveTime, "Curve Time", "" ) DefNode( TextureNode, TEX_NODE_ROTATE, 0, "ROTATE", Rotate, "Rotate", "" ) DefNode( TextureNode, TEX_NODE_VIEWER, 0, "VIEWER", Viewer, "Viewer", "" ) DefNode( TextureNode, TEX_NODE_TRANSLATE, 0, "TRANSLATE", Translate, "Translate", "" ) DefNode( TextureNode, TEX_NODE_COORD, 0, "COORD", Coordinates, "Coordinates", "" ) DefNode( TextureNode, TEX_NODE_DISTANCE, 0, "DISTANCE", Distance, "Distance", "" ) DefNode( TextureNode, TEX_NODE_COMPOSE, 0, "COMPOSE", Compose, "Compose", "" ) DefNode( TextureNode, TEX_NODE_DECOMPOSE, 0, "DECOMPOSE", Decompose, "Decompose", "" ) DefNode( TextureNode, TEX_NODE_VALTONOR, 0, "VALTONOR", ValToNor, "Val to Nor", "" ) DefNode( TextureNode, TEX_NODE_SCALE, 0, "SCALE", Scale, "Scale", "" ) /* undefine macros */ #undef DefNode