/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * Contributor(s): Blender Foundation (2008). * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include "RNA_access.h" #include "RNA_define.h" #include "RNA_types.h" #include "rna_internal.h" #include "DNA_customdata_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_object_force.h" #include "DNA_object_types.h" #include "DNA_property_types.h" #include "DNA_scene_types.h" #include "WM_types.h" static EnumPropertyItem parent_type_items[] = { {PAROBJECT, "OBJECT", 0, "Object", ""}, {PARCURVE, "CURVE", 0, "Curve", ""}, {PARKEY, "KEY", 0, "Key", ""}, {PARSKEL, "ARMATURE", 0, "Armature", ""}, {PARSKEL, "LATTICE", 0, "Lattice", ""}, // PARSKEL reuse will give issues {PARVERT1, "VERTEX", 0, "Vertex", ""}, {PARVERT3, "VERTEX_3", 0, "3 Vertices", ""}, {PARBONE, "BONE", 0, "Bone", ""}, {0, NULL, 0, NULL, NULL}}; #ifdef RNA_RUNTIME #include "DNA_key_types.h" #include "BKE_armature.h" #include "BKE_bullet.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_depsgraph.h" #include "BKE_effect.h" #include "BKE_key.h" #include "BKE_material.h" #include "BKE_mesh.h" #include "BKE_particle.h" #include "BKE_scene.h" #include "ED_object.h" void rna_Object_update(bContext *C, PointerRNA *ptr) { DAG_object_flush_update(CTX_data_scene(C), ptr->id.data, OB_RECALC_OB); } void rna_Object_update_data(bContext *C, PointerRNA *ptr) { DAG_object_flush_update(CTX_data_scene(C), ptr->id.data, OB_RECALC_DATA); } static void rna_Object_dependency_update(bContext *C, PointerRNA *ptr) { DAG_object_flush_update(CTX_data_scene(C), ptr->id.data, OB_RECALC_OB); DAG_scene_sort(CTX_data_scene(C)); } static void rna_Object_layer_update(bContext *C, PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; Scene *scene= CTX_data_scene(C); Base *base; base= object_in_scene(ob, scene); if(!base) return; /* try to avoid scene sort */ if((ob->lay & scene->lay) && (base->lay & scene->lay)) base->lay= ob->lay; else if((ob->lay & scene->lay)==0 && (base->lay & scene->lay)==0) base->lay= ob->lay; else { base->lay= ob->lay; DAG_scene_sort(scene); } } static int rna_Object_data_editable(PointerRNA *ptr) { Object *ob= (Object*)ptr->data; return (ob->type == OB_EMPTY)? 0: PROP_EDITABLE; } static void rna_Object_data_set(PointerRNA *ptr, PointerRNA value) { Object *ob= (Object*)ptr->data; ID *id= value.data; if(ob->type == OB_EMPTY || id == NULL) return; if(ob->type == OB_MESH) { set_mesh(ob, (Mesh*)id); } else { if(ob->data) id_us_min((ID*)ob->data); if(id) id_us_plus(id); ob->data= id; test_object_materials(id); if(GS(id->name)==ID_CU) test_curve_type(ob); else if(ob->type==OB_ARMATURE) armature_rebuild_pose(ob, ob->data); } } static StructRNA *rna_Object_data_typef(PointerRNA *ptr) { Object *ob= (Object*)ptr->data; switch(ob->type) { case OB_MESH: return &RNA_Mesh; case OB_CURVE: return &RNA_Curve; case OB_SURF: return &RNA_Curve; case OB_FONT: return &RNA_Curve; case OB_MBALL: return &RNA_MetaBall; case OB_LAMP: return &RNA_Lamp; case OB_CAMERA: return &RNA_Camera; case OB_LATTICE: return &RNA_Lattice; case OB_ARMATURE: return &RNA_Armature; default: return &RNA_ID; } } static void rna_Object_parent_set(PointerRNA *ptr, PointerRNA value) { Object *ob= (Object*)ptr->data; Object *par= (Object*)value.data; ED_object_parent(ob, par, ob->partype, ob->parsubstr); } static void rna_Object_parent_type_set(PointerRNA *ptr, int value) { Object *ob= (Object*)ptr->data; ED_object_parent(ob, ob->parent, value, ob->parsubstr); } static void rna_Object_track_set(PointerRNA *ptr, PointerRNA value) { Object *ob= (Object*)ptr->data; if(ob != value.data) ob->track= value.data; } static EnumPropertyItem *rna_Object_parent_type_itemf(bContext *C, PointerRNA *ptr, int *free) { Object *ob= (Object*)ptr->data; EnumPropertyItem *item= NULL; int totitem= 0; if(C==NULL) { return parent_type_items; } RNA_enum_items_add_value(&item, &totitem, parent_type_items, PAROBJECT); if(ob->parent) { Object *par= ob->parent; if(par->type == OB_CURVE) RNA_enum_items_add_value(&item, &totitem, parent_type_items, PARCURVE); else if(par->type == OB_LATTICE) RNA_enum_items_add_value(&item, &totitem, &parent_type_items[4], PARSKEL); // special hack: prevents this overriding others else if(par->type == OB_ARMATURE) { RNA_enum_items_add_value(&item, &totitem, &parent_type_items[3], PARSKEL); // special hack: prevents this being overrided RNA_enum_items_add_value(&item, &totitem, parent_type_items, PARBONE); } else if(par->type == OB_MESH) { RNA_enum_items_add_value(&item, &totitem, parent_type_items, PARVERT1); RNA_enum_items_add_value(&item, &totitem, parent_type_items, PARVERT3); } } RNA_enum_item_end(&item, &totitem); *free= 1; return item; } static void rna_Object_parent_bone_set(PointerRNA *ptr, const char *value) { Object *ob= (Object*)ptr->data; ED_object_parent(ob, ob->parent, ob->partype, value); } static int rna_VertexGroup_index_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; return BLI_findindex(&ob->defbase, ptr->data); } static PointerRNA rna_Object_active_vertex_group_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; return rna_pointer_inherit_refine(ptr, &RNA_VertexGroup, BLI_findlink(&ob->defbase, ob->actdef-1)); } static int rna_Object_active_vertex_group_index_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; return MAX2(ob->actdef-1, 0); } static void rna_Object_active_vertex_group_index_set(PointerRNA *ptr, int value) { Object *ob= (Object*)ptr->id.data; ob->actdef= value+1; } static void rna_Object_active_vertex_group_index_range(PointerRNA *ptr, int *min, int *max) { Object *ob= (Object*)ptr->id.data; *min= 0; *max= BLI_countlist(&ob->defbase)-1; *max= MAX2(0, *max); } void rna_object_vgroup_name_index_get(PointerRNA *ptr, char *value, int index) { Object *ob= (Object*)ptr->id.data; bDeformGroup *dg; dg= BLI_findlink(&ob->defbase, index-1); if(dg) BLI_strncpy(value, dg->name, sizeof(dg->name)); else BLI_strncpy(value, "", sizeof(dg->name)); } int rna_object_vgroup_name_index_length(PointerRNA *ptr, int index) { Object *ob= (Object*)ptr->id.data; bDeformGroup *dg; dg= BLI_findlink(&ob->defbase, index-1); return (dg)? strlen(dg->name): 0; } void rna_object_vgroup_name_index_set(PointerRNA *ptr, const char *value, short *index) { Object *ob= (Object*)ptr->id.data; bDeformGroup *dg; int a; for(a=1, dg=ob->defbase.first; dg; dg=dg->next, a++) { if(strcmp(dg->name, value) == 0) { *index= a; return; } } *index= 0; } void rna_object_vgroup_name_set(PointerRNA *ptr, const char *value, char *result, int maxlen) { Object *ob= (Object*)ptr->id.data; bDeformGroup *dg; for(dg=ob->defbase.first; dg; dg=dg->next) { if(strcmp(dg->name, value) == 0) { BLI_strncpy(result, value, maxlen); return; } } BLI_strncpy(result, "", maxlen); } void rna_object_uvlayer_name_set(PointerRNA *ptr, const char *value, char *result, int maxlen) { Object *ob= (Object*)ptr->id.data; Mesh *me; CustomDataLayer *layer; int a; if(ob->type == OB_MESH && ob->data) { me= (Mesh*)ob->data; for(a=0; afdata.totlayer; a++) { layer= &me->fdata.layers[a]; if(layer->type == CD_MTFACE && strcmp(layer->name, value) == 0) { BLI_strncpy(result, value, maxlen); return; } } } BLI_strncpy(result, "", maxlen); } void rna_object_vcollayer_name_set(PointerRNA *ptr, const char *value, char *result, int maxlen) { Object *ob= (Object*)ptr->id.data; Mesh *me; CustomDataLayer *layer; int a; if(ob->type == OB_MESH && ob->data) { me= (Mesh*)ob->data; for(a=0; afdata.totlayer; a++) { layer= &me->fdata.layers[a]; if(layer->type == CD_MCOL && strcmp(layer->name, value) == 0) { BLI_strncpy(result, value, maxlen); return; } } } BLI_strncpy(result, "", maxlen); } static int rna_Object_active_material_index_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; return MAX2(ob->actcol-1, 0); } static void rna_Object_active_material_index_set(PointerRNA *ptr, int value) { Object *ob= (Object*)ptr->id.data; ob->actcol= value+1; } static void rna_Object_active_material_index_range(PointerRNA *ptr, int *min, int *max) { Object *ob= (Object*)ptr->id.data; *min= 0; *max= MAX2(ob->totcol-1, 0); } static PointerRNA rna_Object_active_material_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; Material *ma; ma= (ob->totcol)? give_current_material(ob, ob->actcol): NULL; return rna_pointer_inherit_refine(ptr, &RNA_Material, ma); } static void rna_Object_active_material_set(PointerRNA *ptr, PointerRNA value) { Object *ob= (Object*)ptr->id.data; assign_material(ob, value.data, ob->actcol); } static void rna_Object_active_particle_system_index_range(PointerRNA *ptr, int *min, int *max) { Object *ob= (Object*)ptr->id.data; *min= 0; *max= BLI_countlist(&ob->particlesystem)-1; *max= MAX2(0, *max); } static int rna_Object_active_particle_system_index_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; return psys_get_current_num(ob); } static void rna_Object_active_particle_system_index_set(struct PointerRNA *ptr, int value) { Object *ob= (Object*)ptr->id.data; psys_set_current_num(ob, value); } static PointerRNA rna_MaterialSlot_material_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; Material *ma; int index= (Material**)ptr->data - ob->mat; ma= give_current_material(ob, index+1); return rna_pointer_inherit_refine(ptr, &RNA_Material, ma); } static void rna_MaterialSlot_material_set(PointerRNA *ptr, PointerRNA value) { Object *ob= (Object*)ptr->id.data; int index= (Material**)ptr->data - ob->mat; assign_material(ob, value.data, index+1); } static int rna_MaterialSlot_link_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; int index= (Material**)ptr->data - ob->mat; return ob->matbits[index] != 0; } static void rna_MaterialSlot_link_set(PointerRNA *ptr, int value) { Object *ob= (Object*)ptr->id.data; int index= (Material**)ptr->data - ob->mat; if(value) { ob->matbits[index]= 1; ob->colbits |= (1<matbits[index]= 0; ob->colbits &= ~(1<id.data; Material *ma; int index= (Material**)ptr->data - ob->mat; ma= give_current_material(ob, index+1); if(ma) return strlen(ma->id.name+2); return 0; } static void rna_MaterialSlot_name_get(PointerRNA *ptr, char *str) { Object *ob= (Object*)ptr->id.data; Material *ma; int index= (Material**)ptr->data - ob->mat; ma= give_current_material(ob, index+1); if(ma) strcpy(str, ma->id.name+2); else strcpy(str, ""); } /* why does this have to be so complicated?, can't all this crap be * moved to in BGE conversion function? - Campbell * * * logic from check_body_type() * */ static int rna_GameObjectSettings_physics_type_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; /* determine the body_type setting based on flags */ if (!(ob->gameflag & OB_COLLISION)) { if (ob->gameflag & OB_OCCLUDER) { ob->body_type = OB_BODY_TYPE_OCCLUDER; } else { ob->body_type = OB_BODY_TYPE_NO_COLLISION; } } else if (ob->gameflag & OB_SENSOR) { ob->body_type = OB_BODY_TYPE_SENSOR; } else if (!(ob->gameflag & OB_DYNAMIC)) { ob->body_type = OB_BODY_TYPE_STATIC; } else if (!(ob->gameflag & (OB_RIGID_BODY|OB_SOFT_BODY))) { ob->body_type = OB_BODY_TYPE_DYNAMIC; } else if (ob->gameflag & OB_RIGID_BODY) { ob->body_type = OB_BODY_TYPE_RIGID; } else { ob->body_type = OB_BODY_TYPE_SOFT; /* create the structure here because we display soft body buttons in the main panel */ if (!ob->bsoft) ob->bsoft = bsbNew(); } return ob->body_type; } static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value) { Object *ob= (Object*)ptr->id.data; ob->body_type= value; switch (ob->body_type) { case OB_BODY_TYPE_SENSOR: ob->gameflag |= OB_SENSOR|OB_COLLISION|OB_GHOST; ob->gameflag &= ~(OB_OCCLUDER|OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_ACTOR|OB_ANISOTROPIC_FRICTION|OB_DO_FH|OB_ROT_FH|OB_COLLISION_RESPONSE); break; case OB_BODY_TYPE_OCCLUDER: ob->gameflag |= OB_OCCLUDER; ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC); break; case OB_BODY_TYPE_NO_COLLISION: ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_OCCLUDER|OB_DYNAMIC); break; case OB_BODY_TYPE_STATIC: ob->gameflag |= OB_COLLISION; ob->gameflag &= ~(OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR); break; case OB_BODY_TYPE_DYNAMIC: ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_ACTOR; ob->gameflag &= ~(OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR); break; case OB_BODY_TYPE_RIGID: ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_RIGID_BODY|OB_ACTOR; ob->gameflag &= ~(OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR); break; default: case OB_BODY_TYPE_SOFT: ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_SOFT_BODY|OB_ACTOR; ob->gameflag &= ~(OB_RIGID_BODY|OB_OCCLUDER|OB_SENSOR); /* assume triangle mesh, if no bounds chosen for soft body */ if ((ob->gameflag & OB_BOUNDS) && (ob->boundtypeboundtype=OB_BOUND_POLYH; } /* create a BulletSoftBody structure if not already existing */ if (!ob->bsoft) ob->bsoft = bsbNew(); break; } } static PointerRNA rna_Object_active_particle_system_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; ParticleSystem *psys= psys_get_current(ob); return rna_pointer_inherit_refine(ptr, &RNA_ParticleSystem, psys); } static PointerRNA rna_Object_game_settings_get(PointerRNA *ptr) { return rna_pointer_inherit_refine(ptr, &RNA_GameObjectSettings, ptr->id.data); } static void rna_Object_layer_set(PointerRNA *ptr, const int *values) { Object *ob= (Object*)ptr->data; int i, tot= 0; /* ensure we always have some layer selected */ for(i=0; i<20; i++) if(values[i]) tot++; if(tot==0) return; for(i=0; i<20; i++) { if(values[i]) ob->lay |= (1<lay &= ~(1<data; int i, tot= 0; /* ensure we always have some state selected */ for(i=0; i<20; i++) if(values[i]) tot++; if(tot==0) return; for(i=0; i<20; i++) { if(values[i]) ob->state |= (1<state &= ~(1<id.data; Key *key= ob_get_key(ob); *min= 0; *max= (key)? BLI_countlist(&key->block)-1: 0; *max= MAX2(0, *max); } static int rna_Object_active_shape_key_index_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; return MAX2(ob->shapenr-1, 0); } static void rna_Object_active_shape_key_index_set(PointerRNA *ptr, int value) { Object *ob= (Object*)ptr->id.data; ob->shapenr= value+1; ob->shapeflag |= OB_SHAPE_TEMPLOCK; } static PointerRNA rna_Object_active_shape_key_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; Key *key= ob_get_key(ob); KeyBlock *kb; PointerRNA keyptr; if(key==NULL) return PointerRNA_NULL; kb= BLI_findlink(&key->block, ob->shapenr-1); RNA_pointer_create(&key->id, &RNA_ShapeKey, kb, &keyptr); return keyptr; } static void rna_Object_shape_key_lock_set(PointerRNA *ptr, int value) { Object *ob= (Object*)ptr->id.data; if(value) ob->shapeflag |= OB_SHAPE_LOCK; else ob->shapeflag &= ~OB_SHAPE_LOCK; ob->shapeflag &= ~OB_SHAPE_TEMPLOCK; } static PointerRNA rna_Object_field_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; /* weak */ if(!ob->pd) ob->pd= object_add_collision_fields(); return rna_pointer_inherit_refine(ptr, &RNA_FieldSettings, ob->pd); } static PointerRNA rna_Object_collision_get(PointerRNA *ptr) { Object *ob= (Object*)ptr->id.data; /* weak */ if(!ob->pd) ob->pd= object_add_collision_fields(); return rna_pointer_inherit_refine(ptr, &RNA_CollisionSettings, ob->pd); } #else static void rna_def_vertex_group(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; srna= RNA_def_struct(brna, "VertexGroup", NULL); RNA_def_struct_sdna(srna, "bDeformGroup"); RNA_def_struct_ui_text(srna, "Vertex Group", "Group of vertices, used for armature deform and other purposes."); RNA_def_struct_ui_icon(srna, ICON_GROUP_VERTEX); prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); RNA_def_property_ui_text(prop, "Name", "Vertex group name."); RNA_def_struct_name_property(srna, prop); prop= RNA_def_property(srna, "index", PROP_INT, PROP_UNSIGNED); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_int_funcs(prop, "rna_VertexGroup_index_get", NULL, NULL); RNA_def_property_ui_text(prop, "Index", "Index number of the vertex group."); } static void rna_def_material_slot(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; static EnumPropertyItem link_items[] = { {1, "OBJECT", 0, "Object", ""}, {0, "DATA", 0, "Data", ""}, {0, NULL, 0, NULL, NULL}}; /* NOTE: there is no MaterialSlot equivalent in DNA, so the internal * pointer data points to ob->mat + index, and we manually implement * get/set for the properties. */ srna= RNA_def_struct(brna, "MaterialSlot", NULL); RNA_def_struct_ui_text(srna, "Material Slot", "Material slot in an object."); RNA_def_struct_ui_icon(srna, ICON_MATERIAL_DATA); prop= RNA_def_property(srna, "material", PROP_POINTER, PROP_NONE); RNA_def_property_struct_type(prop, "Material"); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_pointer_funcs(prop, "rna_MaterialSlot_material_get", "rna_MaterialSlot_material_set", NULL); RNA_def_property_ui_text(prop, "Material", "Material datablock used by this material slot."); RNA_def_property_update(prop, NC_OBJECT|ND_SHADING, "rna_Object_update"); prop= RNA_def_property(srna, "link", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, link_items); RNA_def_property_enum_funcs(prop, "rna_MaterialSlot_link_get", "rna_MaterialSlot_link_set", NULL); RNA_def_property_ui_text(prop, "Link", "Link material to object or the object's data."); RNA_def_property_update(prop, NC_OBJECT|ND_SHADING, "rna_Object_update"); prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); RNA_def_property_string_funcs(prop, "rna_MaterialSlot_name_get", "rna_MaterialSlot_name_length", NULL); RNA_def_property_ui_text(prop, "Name", "Material slot name."); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_struct_name_property(srna, prop); } static void rna_def_object_game_settings(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; static EnumPropertyItem body_type_items[] = { {OB_BODY_TYPE_NO_COLLISION, "NO_COLLISION", 0, "No Collision", "Disable colision for this object"}, {OB_BODY_TYPE_STATIC, "STATIC", 0, "Static", "Stationary object"}, {OB_BODY_TYPE_DYNAMIC, "DYNAMIC", 0, "Dynamic", "Linear physics"}, {OB_BODY_TYPE_RIGID, "RIGID_BODY", 0, "Rigid Body", "Linear and angular physics"}, {OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, "Soft Body", "Soft body"}, {OB_BODY_TYPE_OCCLUDER, "OCCLUDE", 0, "Occlude", "Occluder for optimizing scene rendering"}, {OB_BODY_TYPE_SENSOR, "SENSOR", 0, "Sensor", "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem collision_bounds_items[] = { {OB_BOUND_BOX, "BOX", 0, "Box", ""}, {OB_BOUND_SPHERE, "SPHERE", 0, "Sphere", ""}, {OB_BOUND_CYLINDER, "CYLINDER", 0, "Cylinder", ""}, {OB_BOUND_CONE, "CONE", 0, "Cone", ""}, {OB_BOUND_POLYH, "CONVEX_HULL", 0, "Convex Hull", ""}, {OB_BOUND_POLYT, "TRIANGLE_MESH", 0, "Triangle Mesh", ""}, //{OB_DYN_MESH, "DYNAMIC_MESH", 0, "Dynamic Mesh", ""}, {0, NULL, 0, NULL, NULL}}; srna= RNA_def_struct(brna, "GameObjectSettings", NULL); RNA_def_struct_sdna(srna, "Object"); RNA_def_struct_nested(brna, srna, "Object"); RNA_def_struct_ui_text(srna, "Game Object Settings", "Game engine related settings for the object."); RNA_def_struct_ui_icon(srna, ICON_GAME); /* logic */ prop= RNA_def_property(srna, "sensors", PROP_COLLECTION, PROP_NONE); RNA_def_property_struct_type(prop, "Sensor"); RNA_def_property_ui_text(prop, "Sensors", "Game engine sensor to detect events."); prop= RNA_def_property(srna, "controllers", PROP_COLLECTION, PROP_NONE); RNA_def_property_struct_type(prop, "Controller"); RNA_def_property_ui_text(prop, "Controllers", "Game engine controllers to process events, connecting sensor to actuators."); prop= RNA_def_property(srna, "actuators", PROP_COLLECTION, PROP_NONE); RNA_def_property_struct_type(prop, "Actuator"); RNA_def_property_ui_text(prop, "Actuators", "Game engine actuators to act on events."); prop= RNA_def_property(srna, "properties", PROP_COLLECTION, PROP_NONE); RNA_def_property_collection_sdna(prop, NULL, "prop", NULL); RNA_def_property_struct_type(prop, "GameProperty"); /* rna_property.c */ RNA_def_property_ui_text(prop, "Properties", "Game engine properties."); prop= RNA_def_property(srna, "show_sensors", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scaflag", OB_SHOWSENS); RNA_def_property_ui_text(prop, "Show Sensors", "Shows sensors for this object in the user interface."); prop= RNA_def_property(srna, "show_controllers", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scaflag", OB_SHOWCONT); RNA_def_property_ui_text(prop, "Show Controllers", "Shows controllers for this object in the user interface."); prop= RNA_def_property(srna, "show_actuators", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scaflag", OB_SHOWACT); RNA_def_property_ui_text(prop, "Show Actuators", "Shows actuators for this object in the user interface."); /* physics */ prop= RNA_def_property(srna, "physics_type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "body_type"); RNA_def_property_enum_items(prop, body_type_items); RNA_def_property_enum_funcs(prop, "rna_GameObjectSettings_physics_type_get", "rna_GameObjectSettings_physics_type_set", NULL); RNA_def_property_ui_text(prop, "Physics Type", "Selects the type of physical representation."); prop= RNA_def_property(srna, "actor", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_ACTOR); RNA_def_property_ui_text(prop, "Actor", "Object is detected by the Near and Radar sensor."); prop= RNA_def_property(srna, "ghost", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_GHOST); RNA_def_property_ui_text(prop, "Ghost", "Object does not restitute collisions, like a ghost."); prop= RNA_def_property(srna, "mass", PROP_FLOAT, PROP_NONE); RNA_def_property_range(prop, 0.01, 10000.0); RNA_def_property_ui_text(prop, "Mass", "Mass of the object."); prop= RNA_def_property(srna, "radius", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "inertia"); RNA_def_property_range(prop, 0.01, 10.0); RNA_def_property_ui_text(prop, "Radius", "Radius for Bounding sphere and Fh/Fh Rot."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "no_sleeping", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_COLLISION_RESPONSE); RNA_def_property_ui_text(prop, "No Sleeping", "Disable auto (de)activation in physics simulation."); prop= RNA_def_property(srna, "damping", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "damping"); RNA_def_property_range(prop, 0.0, 1.0); RNA_def_property_ui_text(prop, "Damping", "General movement damping."); prop= RNA_def_property(srna, "rotation_damping", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "rdamping"); RNA_def_property_range(prop, 0.0, 1.0); RNA_def_property_ui_text(prop, "Rotation Damping", "General rotation damping."); prop= RNA_def_property(srna, "minimum_velocity", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "min_vel"); RNA_def_property_range(prop, 0.0, 1000.0); RNA_def_property_ui_text(prop, "Velocity Min", "Clamp velocity to this minimum speed (except when totally still)."); prop= RNA_def_property(srna, "maximum_velocity", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "max_vel"); RNA_def_property_range(prop, 0.0, 1000.0); RNA_def_property_ui_text(prop, "Velocity Max", "Clamp velocity to this maximum speed."); /* lock position */ prop= RNA_def_property(srna, "lock_x_axis", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_AXIS); RNA_def_property_ui_text(prop, "Lock X Axis", "Disable simulation of linear motion along the X axis."); prop= RNA_def_property(srna, "lock_y_axis", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Y_AXIS); RNA_def_property_ui_text(prop, "Lock Y Axis", "Disable simulation of linear motion along the Y axis."); prop= RNA_def_property(srna, "lock_z_axis", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Z_AXIS); RNA_def_property_ui_text(prop, "Lock Z Axis", "Disable simulation of linear motion along the Z axis."); /* lock rotation */ prop= RNA_def_property(srna, "lock_x_rot_axis", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_ROT_AXIS); RNA_def_property_ui_text(prop, "Lock X Rotation Axis", "Disable simulation of angular motion along the X axis."); prop= RNA_def_property(srna, "lock_y_rot_axis", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Y_ROT_AXIS); RNA_def_property_ui_text(prop, "Lock Y Rotation Axis", "Disable simulation of angular motion along the Y axis."); prop= RNA_def_property(srna, "lock_z_rot_axis", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Z_ROT_AXIS); RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis."); /* is this used anywhere ? */ prop= RNA_def_property(srna, "use_activity_culling", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflag2", OB_NEVER_DO_ACTIVITY_CULLING); RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis."); prop= RNA_def_property(srna, "do_fh", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_DO_FH); RNA_def_property_ui_text(prop, "Do Fh", "Use Fh settings in materials."); prop= RNA_def_property(srna, "rotation_fh", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_ROT_FH); RNA_def_property_ui_text(prop, "Rotation Fh", "Use face normal to rotate Object"); prop= RNA_def_property(srna, "form_factor", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "formfactor"); RNA_def_property_range(prop, 0.0, 1.0); RNA_def_property_ui_text(prop, "Form Factor", "Form factor scales the inertia tensor."); prop= RNA_def_property(srna, "anisotropic_friction", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_ANISOTROPIC_FRICTION); RNA_def_property_ui_text(prop, "Anisotropic Friction", "Enable anisotropic friction."); prop= RNA_def_property(srna, "friction_coefficients", PROP_FLOAT, PROP_VECTOR); RNA_def_property_float_sdna(prop, NULL, "anisotropicFriction"); RNA_def_property_range(prop, 0.0, 1.0); RNA_def_property_ui_text(prop, "Friction Coefficients", "Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled."); prop= RNA_def_property(srna, "use_collision_bounds", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_BOUNDS); RNA_def_property_ui_text(prop, "Use Collision Bounds", "Specify a collision bounds type other than the default."); prop= RNA_def_property(srna, "collision_bounds", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "boundtype"); RNA_def_property_enum_items(prop, collision_bounds_items); RNA_def_property_ui_text(prop, "Collision Bounds", "Selects the collision type."); prop= RNA_def_property(srna, "collision_compound", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_CHILD); RNA_def_property_ui_text(prop, "Collison Compound", "Add children to form a compound collision object."); prop= RNA_def_property(srna, "collision_margin", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "margin"); RNA_def_property_range(prop, 0.0, 1.0); RNA_def_property_ui_text(prop, "Collision Margin", "Extra margin around object for collision detection, small amount required for stability."); prop= RNA_def_property(srna, "soft_body", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "bsoft"); RNA_def_property_ui_text(prop, "Soft Body Settings", "Settings for Bullet soft body simulation."); /* state */ prop= RNA_def_property(srna, "state", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "state", 1); RNA_def_property_array(prop, 30); RNA_def_property_ui_text(prop, "State", "State determining which controllers are displayed."); RNA_def_property_boolean_funcs(prop, NULL, "rna_GameObjectSettings_state_set"); prop= RNA_def_property(srna, "initial_state", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "init_state", 1); RNA_def_property_array(prop, 30); RNA_def_property_ui_text(prop, "Initial State", "Initial state when the game starts."); prop= RNA_def_property(srna, "debug_state", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scaflag", OB_DEBUGSTATE); RNA_def_property_ui_text(prop, "Debug State", "Print state debug info in the game engine."); } static void rna_def_object(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; static EnumPropertyItem object_type_items[] = { {OB_EMPTY, "EMPTY", 0, "Empty", ""}, {OB_MESH, "MESH", 0, "Mesh", ""}, {OB_CURVE, "CURVE", 0, "Curve", ""}, {OB_SURF, "SURFACE", 0, "Surface", ""}, {OB_FONT, "TEXT", 0, "Text", ""}, {OB_MBALL, "META", 0, "Meta", ""}, {OB_LAMP, "LAMP", 0, "Lamp", ""}, {OB_CAMERA, "CAMERA", 0, "Camera", ""}, {OB_WAVE, "WAVE", 0, "Wave", ""}, {OB_LATTICE, "LATTICE", 0, "Lattice", ""}, {OB_ARMATURE, "ARMATURE", 0, "Armature", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem empty_drawtype_items[] = { {OB_ARROWS, "ARROWS", 0, "Arrows", ""}, {OB_SINGLE_ARROW, "SINGLE_ARROW", 0, "Single Arrow", ""}, {OB_PLAINAXES, "PLAIN_AXES", 0, "Plain Axes", ""}, {OB_CIRCLE, "CIRCLE", 0, "Circle", ""}, {OB_CUBE, "CUBE", 0, "Cube", ""}, {OB_EMPTY_SPHERE, "SPHERE", 0, "Sphere", ""}, {OB_EMPTY_CONE, "CONE", 0, "Cone", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem track_items[] = { {OB_POSX, "POSX", 0, "+X", ""}, {OB_POSY, "POSY", 0, "+Y", ""}, {OB_POSZ, "POSZ", 0, "+Z", ""}, {OB_NEGX, "NEGX", 0, "-X", ""}, {OB_NEGY, "NEGY", 0, "-Y", ""}, {OB_NEGZ, "NEGZ", 0, "-Z", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem up_items[] = { {OB_POSX, "X", 0, "X", ""}, {OB_POSY, "Y", 0, "Y", ""}, {OB_POSZ, "Z", 0, "Z", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem drawtype_items[] = { {OB_BOUNDBOX, "BOUNDS", 0, "Bounds", ""}, {OB_WIRE, "WIRE", 0, "Wire", ""}, {OB_SOLID, "SOLID", 0, "Solid", ""}, {OB_SHADED, "SHADED", 0, "Shaded", ""}, {OB_TEXTURE, "TEXTURED", 0, "Textured", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem boundtype_items[] = { {OB_BOUND_BOX, "BOX", 0, "Box", ""}, {OB_BOUND_SPHERE, "SPHERE", 0, "Sphere", ""}, {OB_BOUND_CYLINDER, "CYLINDER", 0, "Cylinder", ""}, {OB_BOUND_CONE, "CONE", 0, "Cone", ""}, {OB_BOUND_POLYH, "POLYHEDER", 0, "Polyheder", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem dupli_items[] = { {0, "NONE", 0, "None", ""}, {OB_DUPLIFRAMES, "FRAMES", 0, "Frames", "Make copy of object for every frame."}, {OB_DUPLIVERTS, "VERTS", 0, "Verts", "Duplicate child objects on all vertices."}, {OB_DUPLIFACES, "FACES", 0, "Faces", "Duplicate child objects on all faces."}, {OB_DUPLIGROUP, "GROUP", 0, "Group", "Enable group instancing."}, {0, NULL, 0, NULL, NULL}}; srna= RNA_def_struct(brna, "Object", "ID"); RNA_def_struct_ui_text(srna, "Object", "Object datablock defining an object in a scene.."); RNA_def_struct_clear_flag(srna, STRUCT_ID_REFCOUNT); RNA_def_struct_ui_icon(srna, ICON_OBJECT_DATA); prop= RNA_def_property(srna, "data", PROP_POINTER, PROP_NONE); RNA_def_property_struct_type(prop, "ID"); RNA_def_property_pointer_funcs(prop, NULL, "rna_Object_data_set", "rna_Object_data_typef"); RNA_def_property_editable_func(prop, "rna_Object_data_editable"); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Data", "Object data."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update_data"); prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "type"); RNA_def_property_enum_items(prop, object_type_items); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Type", "Type of Object."); prop= RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "lay", 1); RNA_def_property_array(prop, 20); RNA_def_property_ui_text(prop, "Layers", "Layers the object is on."); RNA_def_property_boolean_funcs(prop, NULL, "rna_Object_layer_set"); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_layer_update"); prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SELECT); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Selected", "Object selection state."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); /* parent and track */ prop= RNA_def_property(srna, "parent", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_funcs(prop, NULL, "rna_Object_parent_set", NULL); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Parent", "Parent Object"); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_dependency_update"); prop= RNA_def_property(srna, "parent_type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "partype"); RNA_def_property_enum_items(prop, parent_type_items); RNA_def_property_enum_funcs(prop, NULL, "rna_Object_parent_type_set", "rna_Object_parent_type_itemf"); RNA_def_property_ui_text(prop, "Parent Type", "Type of parent relation."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_dependency_update"); prop= RNA_def_property(srna, "parent_vertices", PROP_INT, PROP_UNSIGNED); RNA_def_property_int_sdna(prop, NULL, "par1"); RNA_def_property_array(prop, 3); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Parent Vertices", "Indices of vertices in cases of a vertex parenting relation."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update"); prop= RNA_def_property(srna, "parent_bone", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "parsubstr"); RNA_def_property_string_funcs(prop, NULL, NULL, "rna_Object_parent_bone_set"); RNA_def_property_ui_text(prop, "Parent Bone", "Name of parent bone in case of a bone parenting relation."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_dependency_update"); prop= RNA_def_property(srna, "track", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_funcs(prop, NULL, "rna_Object_track_set", NULL); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Track", "Object being tracked to define the rotation (Old Track)."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_dependency_update"); prop= RNA_def_property(srna, "track_axis", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "trackflag"); RNA_def_property_enum_items(prop, track_items); RNA_def_property_ui_text(prop, "Track Axis", "Tracking axis pointing to the another object."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update"); prop= RNA_def_property(srna, "up_axis", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "upflag"); RNA_def_property_enum_items(prop, up_items); RNA_def_property_ui_text(prop, "Up Axis", "Specify the axis that points up."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update"); /* proxy */ prop= RNA_def_property(srna, "proxy", PROP_POINTER, PROP_NONE); RNA_def_property_ui_text(prop, "Proxy", "Library object this proxy object controls."); prop= RNA_def_property(srna, "proxy_group", PROP_POINTER, PROP_NONE); RNA_def_property_ui_text(prop, "Proxy Group", "Library group duplicator object this proxy object controls."); /* materials */ prop= RNA_def_property(srna, "materials", PROP_COLLECTION, PROP_NONE); RNA_def_property_collection_sdna(prop, NULL, "mat", "totcol"); RNA_def_property_struct_type(prop, "MaterialSlot"); RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, "rna_iterator_array_get", 0, 0, 0, 0, 0); /* don't dereference pointer! */ RNA_def_property_ui_text(prop, "Materials", "Material slots in the object."); prop= RNA_def_property(srna, "active_material", PROP_POINTER, PROP_NONE); RNA_def_property_struct_type(prop, "Material"); RNA_def_property_pointer_funcs(prop, "rna_Object_active_material_get", "rna_Object_active_material_set", NULL); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Active Material", "Active material being displayed."); RNA_def_property_update(prop, NC_OBJECT|ND_SHADING, "rna_Object_update"); prop= RNA_def_property(srna, "active_material_index", PROP_INT, PROP_UNSIGNED); RNA_def_property_int_sdna(prop, NULL, "actcol"); RNA_def_property_int_funcs(prop, "rna_Object_active_material_index_get", "rna_Object_active_material_index_set", "rna_Object_active_material_index_range"); RNA_def_property_ui_text(prop, "Active Material Index", "Index of active material slot."); /* transform */ prop= RNA_def_property(srna, "location", PROP_FLOAT, PROP_VECTOR); RNA_def_property_float_sdna(prop, NULL, "loc"); RNA_def_property_ui_text(prop, "Location", "Location of the object."); RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update"); prop= RNA_def_property(srna, "delta_location", PROP_FLOAT, PROP_VECTOR); RNA_def_property_float_sdna(prop, NULL, "dloc"); RNA_def_property_ui_text(prop, "Delta Location", "Extra added translation to object location."); RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update"); prop= RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_ROTATION); RNA_def_property_float_sdna(prop, NULL, "rot"); RNA_def_property_ui_text(prop, "Rotation", "Rotation of the object."); RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update"); prop= RNA_def_property(srna, "delta_rotation", PROP_FLOAT, PROP_ROTATION); RNA_def_property_float_sdna(prop, NULL, "drot"); RNA_def_property_ui_text(prop, "Delta Rotation", "Extra added rotation to the rotation of the object."); RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update"); prop= RNA_def_property(srna, "scale", PROP_FLOAT, PROP_VECTOR); RNA_def_property_float_sdna(prop, NULL, "size"); RNA_def_property_ui_text(prop, "Scale", "Scaling of the object."); RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update"); prop= RNA_def_property(srna, "delta_scale", PROP_FLOAT, PROP_VECTOR); RNA_def_property_float_sdna(prop, NULL, "dsize"); RNA_def_property_ui_text(prop, "Delta Scale", "Extra added scaling to the scale of the object."); RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update"); prop= RNA_def_property(srna, "lock_location", PROP_BOOLEAN, PROP_VECTOR); RNA_def_property_boolean_sdna(prop, NULL, "protectflag", OB_LOCK_LOCX); RNA_def_property_array(prop, 3); RNA_def_property_ui_text(prop, "Lock Location", "Lock editing of location in the interface."); prop= RNA_def_property(srna, "lock_rotation", PROP_BOOLEAN, PROP_VECTOR); RNA_def_property_boolean_sdna(prop, NULL, "protectflag", OB_LOCK_ROTX); RNA_def_property_array(prop, 3); RNA_def_property_ui_text(prop, "Lock Rotation", "Lock editing of rotation in the interface."); prop= RNA_def_property(srna, "lock_scale", PROP_BOOLEAN, PROP_VECTOR); RNA_def_property_boolean_sdna(prop, NULL, "protectflag", OB_LOCK_SCALEX); RNA_def_property_array(prop, 3); RNA_def_property_ui_text(prop, "Lock Scale", "Lock editing of scale in the interface."); /* matrix */ prop= RNA_def_property(srna, "matrix", PROP_FLOAT, PROP_MATRIX); RNA_def_property_float_sdna(prop, NULL, "obmat"); RNA_def_property_array(prop, 16); RNA_def_property_ui_text(prop, "Matrix", "Transformation matrix."); /* collections */ prop= RNA_def_property(srna, "constraints", PROP_COLLECTION, PROP_NONE); RNA_def_property_struct_type(prop, "Constraint"); RNA_def_property_ui_text(prop, "Constraints", "Constraints of the object."); prop= RNA_def_property(srna, "modifiers", PROP_COLLECTION, PROP_NONE); RNA_def_property_struct_type(prop, "Modifier"); RNA_def_property_ui_text(prop, "Modifiers", "Modifiers affecting the geometric data of the Object."); /* game engine */ prop= RNA_def_property(srna, "game", PROP_POINTER, PROP_NEVER_NULL); RNA_def_property_struct_type(prop, "GameObjectSettings"); RNA_def_property_pointer_funcs(prop, "rna_Object_game_settings_get", NULL, NULL); RNA_def_property_ui_text(prop, "Game Settings", "Game engine related settings for the object."); /* vertex groups */ prop= RNA_def_property(srna, "vertex_groups", PROP_COLLECTION, PROP_NONE); RNA_def_property_collection_sdna(prop, NULL, "defbase", NULL); RNA_def_property_struct_type(prop, "VertexGroup"); RNA_def_property_ui_text(prop, "Vertex Groups", "Vertex groups of the object."); prop= RNA_def_property(srna, "active_vertex_group", PROP_POINTER, PROP_NONE); RNA_def_property_struct_type(prop, "VertexGroup"); RNA_def_property_pointer_funcs(prop, "rna_Object_active_vertex_group_get", "rna_Object_active_vertex_group_set", NULL); RNA_def_property_ui_text(prop, "Active Vertex Group", "Vertex groups of the object."); RNA_def_property_update(prop, NC_OBJECT|ND_GEOM_DATA, "rna_Object_update_data"); prop= RNA_def_property(srna, "active_vertex_group_index", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "actdef"); RNA_def_property_int_funcs(prop, "rna_Object_active_vertex_group_index_get", "rna_Object_active_vertex_group_index_set", "rna_Object_active_vertex_group_index_range"); RNA_def_property_ui_text(prop, "Active Vertex Group Index", "Active index in vertex group array."); RNA_def_property_update(prop, NC_OBJECT|ND_GEOM_DATA, "rna_Object_update_data"); /* empty */ prop= RNA_def_property(srna, "empty_draw_type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "empty_drawtype"); RNA_def_property_enum_items(prop, empty_drawtype_items); RNA_def_property_ui_text(prop, "Empty Draw Type", "Viewport display style for empties."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "empty_draw_size", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "empty_drawsize"); RNA_def_property_range(prop, 0.01, 10.0); RNA_def_property_ui_text(prop, "Empty Draw Size", "Size of of display for empties in the viewport."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); /* render */ prop= RNA_def_property(srna, "pass_index", PROP_INT, PROP_UNSIGNED); RNA_def_property_int_sdna(prop, NULL, "index"); RNA_def_property_ui_text(prop, "Pass Index", "Index # for the IndexOB render pass."); prop= RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR); RNA_def_property_float_sdna(prop, NULL, "col"); RNA_def_property_ui_text(prop, "Color", "Object color and alpha, used when faces have the ObColor mode enabled."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); /* physics */ prop= RNA_def_property(srna, "field", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "pd"); RNA_def_property_struct_type(prop, "FieldSettings"); RNA_def_property_pointer_funcs(prop, "rna_Object_field_get", NULL, NULL); RNA_def_property_ui_text(prop, "Field Settings", "Settings for using the objects as a field in physics simulation."); prop= RNA_def_property(srna, "collision", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "pd"); RNA_def_property_struct_type(prop, "CollisionSettings"); RNA_def_property_pointer_funcs(prop, "rna_Object_collision_get", NULL, NULL); RNA_def_property_ui_text(prop, "Collision Settings", "Settings for using the objects as a collider in physics simulation."); prop= RNA_def_property(srna, "soft_body", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "soft"); RNA_def_property_ui_text(prop, "Soft Body Settings", "Settings for soft body simulation."); prop= RNA_def_property(srna, "particle_systems", PROP_COLLECTION, PROP_NONE); RNA_def_property_collection_sdna(prop, NULL, "particlesystem", NULL); RNA_def_property_struct_type(prop, "ParticleSystem"); RNA_def_property_ui_text(prop, "Particle Systems", "Particle systems emitted from the object."); prop= RNA_def_property(srna, "active_particle_system", PROP_POINTER, PROP_NONE); RNA_def_property_struct_type(prop, "ParticleSystem"); RNA_def_property_pointer_funcs(prop, "rna_Object_active_particle_system_get", NULL, NULL); RNA_def_property_ui_text(prop, "Active Particle System", "Active particle system being displayed"); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "active_particle_system_index", PROP_INT, PROP_UNSIGNED); RNA_def_property_int_funcs(prop, "rna_Object_active_particle_system_index_get", "rna_Object_active_particle_system_index_set", "rna_Object_active_particle_system_index_range"); RNA_def_property_ui_text(prop, "Active Particle System Index", "Index of active particle system slot."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); /* restrict */ prop= RNA_def_property(srna, "restrict_view", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "restrictflag", OB_RESTRICT_VIEW); RNA_def_property_ui_text(prop, "Restrict View", "Restrict visibility in the viewport."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "restrict_select", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "restrictflag", OB_RESTRICT_SELECT); RNA_def_property_ui_text(prop, "Restrict Select", "Restrict selection in the viewport."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "restrict_render", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "restrictflag", OB_RESTRICT_RENDER); RNA_def_property_ui_text(prop, "Restrict Render", "Restrict renderability."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); /* anim */ rna_def_animdata_common(srna); prop= RNA_def_property(srna, "draw_keys", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "ipoflag", OB_DRAWKEY); RNA_def_property_clear_flag(prop, PROP_EDITABLE); // update ipo flag indirect RNA_def_property_ui_text(prop, "Draw Keys", "Draw object as key positions."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update"); prop= RNA_def_property(srna, "draw_keys_selected", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "ipoflag", OB_DRAWKEYSEL); RNA_def_property_ui_text(prop, "Draw Keys Selected", "Limit the drawing of object keys to selected."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "track_override_parent", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "transflag", OB_POWERTRACK); RNA_def_property_ui_text(prop, "Track Override Parent", "Override rotation from parenting."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update"); prop= RNA_def_property(srna, "slow_parent", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "partype", PARSLOW); RNA_def_property_ui_text(prop, "Slow Parent", "Create a delay in the parent relationship."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update"); prop= RNA_def_property(srna, "dupli_type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "transflag"); RNA_def_property_enum_items(prop, dupli_items); RNA_def_property_ui_text(prop, "Dupli Type", "If not None, object duplication method to use."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_dependency_update"); prop= RNA_def_property(srna, "dupli_frames_no_speed", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "transflag", OB_DUPLINOSPEED); RNA_def_property_ui_text(prop, "Dupli Frames No Speed", "Set dupliframes to still, regardless of frame."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update"); prop= RNA_def_property(srna, "dupli_verts_rotation", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "transflag", OB_DUPLIROT); RNA_def_property_ui_text(prop, "Dupli Verts Rotation", "Rotate dupli according to vertex normal."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "dupli_faces_inherit_scale", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "transflag", OB_DUPLIROT); RNA_def_property_ui_text(prop, "Dupli Faces Inherit Scale", "Scale dupli based on face size."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update"); prop= RNA_def_property(srna, "dupli_faces_scale", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "dupfacesca"); RNA_def_property_range(prop, 0.001f, 10000.0f); RNA_def_property_ui_text(prop, "Dupli Faces Scale", "Scale the DupliFace objects."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "dupli_group", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "dup_group"); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Dupli Group", "Instance an existing group."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_dependency_update"); prop= RNA_def_property(srna, "dupli_frames_start", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "dupsta"); RNA_def_property_range(prop, 1, 32767); RNA_def_property_ui_text(prop, "Dupli Frames Start", "Start frame for DupliFrames."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update"); prop= RNA_def_property(srna, "dupli_frames_end", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "dupend"); RNA_def_property_range(prop, 1, 32767); RNA_def_property_ui_text(prop, "Dupli Frames End", "End frame for DupliFrames."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update"); prop= RNA_def_property(srna, "dupli_frames_on", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "dupon"); RNA_def_property_range(prop, 1, 1500); RNA_def_property_ui_text(prop, "Dupli Frames On", "Number of frames to use between DupOff frames."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update"); prop= RNA_def_property(srna, "dupli_frames_off", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "dupoff"); RNA_def_property_range(prop, 0, 1500); RNA_def_property_ui_text(prop, "Dupli Frames Off", "Recurring frames to exclude from the Dupliframes."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update"); /* time offset */ prop= RNA_def_property(srna, "time_offset", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "sf"); RNA_def_property_range(prop, MINAFRAMEF, MAXFRAMEF); RNA_def_property_ui_text(prop, "Time Offset", "Animation offset in frames for IPO's and dupligroup instances."); RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update"); prop= RNA_def_property(srna, "time_offset_edit", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "ipoflag", OB_OFFS_OB); RNA_def_property_ui_text(prop, "Time Offset Edit", "Use time offset when inserting keys and display time offset for IPO and action views."); prop= RNA_def_property(srna, "time_offset_parent", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "ipoflag", OB_OFFS_PARENT); RNA_def_property_ui_text(prop, "Time Offset Parent", "Apply the time offset to this objects parent relationship."); RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update"); prop= RNA_def_property(srna, "time_offset_particle", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "ipoflag", OB_OFFS_PARTICLE); RNA_def_property_ui_text(prop, "Time Offset Particle", "Let the time offset work on the particle effect."); RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update"); prop= RNA_def_property(srna, "time_offset_add_parent", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "ipoflag", OB_OFFS_PARENTADD); RNA_def_property_ui_text(prop, "Time Offset Add Parent", "Add the parents time offset value"); RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update"); /* drawing */ prop= RNA_def_property(srna, "max_draw_type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "dt"); RNA_def_property_enum_items(prop, drawtype_items); RNA_def_property_ui_text(prop, "Maximum Draw Type", "Maximum draw type to display object with in viewport."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "draw_bounds", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "dtx", OB_BOUNDBOX); RNA_def_property_ui_text(prop, "Draw Bounds", "Displays the object's bounds."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "draw_bounds_type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "boundtype"); RNA_def_property_enum_items(prop, boundtype_items); RNA_def_property_ui_text(prop, "Draw Bounds Type", "Object boundary display type."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "draw_name", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "dtx", OB_DRAWNAME); RNA_def_property_ui_text(prop, "Draw Name", "Displays the object's name."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "draw_axis", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "dtx", OB_AXIS); RNA_def_property_ui_text(prop, "Draw Axis", "Displays the object's center and axis"); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "draw_texture_space", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "dtx", OB_TEXSPACE); RNA_def_property_ui_text(prop, "Draw Texture Space", "Displays the object's texture space."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "draw_wire", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "dtx", OB_DRAWWIRE); RNA_def_property_ui_text(prop, "Draw Wire", "Adds the object's wireframe over solid drawing."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "draw_transparent", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "dtx", OB_DRAWTRANSP); RNA_def_property_ui_text(prop, "Draw Transparent", "Enables transparent materials for the object (Mesh only)."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "x_ray", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "dtx", OB_DRAWXRAY); RNA_def_property_ui_text(prop, "X-Ray", "Makes the object draw in front of others."); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); /* pose */ prop= RNA_def_property(srna, "pose_library", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "poselib"); RNA_def_property_struct_type(prop, "Action"); RNA_def_property_ui_text(prop, "Pose Library", "Action used as a pose library for armatures."); prop= RNA_def_property(srna, "pose", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "pose"); RNA_def_property_struct_type(prop, "Pose"); RNA_def_property_ui_text(prop, "Pose", "Current pose for armatures."); prop= RNA_def_property(srna, "pose_mode", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", OB_POSEMODE); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Pose Mode", "Object with armature data is in pose mode."); /* shape keys */ prop= RNA_def_property(srna, "shape_key_lock", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "shapeflag", OB_SHAPE_LOCK); RNA_def_property_boolean_funcs(prop, NULL, "rna_Object_shape_key_lock_set"); RNA_def_property_ui_text(prop, "Shape Key Lock", "Always show the current Shape for this Object."); RNA_def_property_ui_icon(prop, ICON_UNPINNED, 1); RNA_def_property_update(prop, NC_OBJECT|ND_GEOM_DATA, "rna_Object_update_data"); prop= RNA_def_property(srna, "active_shape_key", PROP_POINTER, PROP_NONE); RNA_def_property_struct_type(prop, "ShapeKey"); RNA_def_property_pointer_funcs(prop, "rna_Object_active_shape_key_get", NULL, NULL); RNA_def_property_ui_text(prop, "Active Shape Key", "Current shape key."); prop= RNA_def_property(srna, "active_shape_key_index", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "shapenr"); RNA_def_property_int_funcs(prop, "rna_Object_active_shape_key_index_get", "rna_Object_active_shape_key_index_set", "rna_Object_active_shape_key_index_range"); RNA_def_property_ui_text(prop, "Active Shape Key Index", "Current shape key index."); RNA_def_property_update(prop, NC_OBJECT|ND_GEOM_DATA, "rna_Object_update_data"); RNA_api_object(srna); } void RNA_def_object(BlenderRNA *brna) { rna_def_object(brna); rna_def_object_game_settings(brna); rna_def_vertex_group(brna); rna_def_material_slot(brna); } #endif