/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * Contributor(s): Blender Foundation (2008). * * ***** END GPL LICENSE BLOCK ***** */ #include #include "RNA_define.h" #include "RNA_types.h" #include "rna_internal.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #ifdef RNA_RUNTIME #else static void rna_def_pointcache(BlenderRNA *brna) { StructRNA *srna; srna= RNA_def_struct(brna, "PointCache", NULL); RNA_def_struct_ui_text(srna, "Point Cache", "Point cache for physics simulations."); } static void rna_def_collision(BlenderRNA *brna) { StructRNA *srna; srna= RNA_def_struct(brna, "CollisionSettings", NULL); RNA_def_struct_sdna(srna, "PartDeflect"); RNA_def_struct_ui_text(srna, "Collision Settings", "Collision settings for object in physics simulation."); } static void rna_def_field(BlenderRNA *brna) { StructRNA *srna; srna= RNA_def_struct(brna, "FieldSettings", NULL); RNA_def_struct_sdna(srna, "PartDeflect"); RNA_def_struct_ui_text(srna, "Field Settings", "Field settings for an object in physics simulation."); } static void rna_def_game_softbody(BlenderRNA *brna) { StructRNA *srna; srna= RNA_def_struct(brna, "GameSoftBodySettings", NULL); RNA_def_struct_sdna(srna, "BulletSoftBody"); RNA_def_struct_ui_text(srna, "Game Soft Body Settings", "Soft body simulation settings for an object in the game engine."); } static void rna_def_softbody(BlenderRNA *brna) { StructRNA *srna; srna= RNA_def_struct(brna, "SoftBodySettings", NULL); RNA_def_struct_sdna(srna, "SoftBody"); RNA_def_struct_ui_text(srna, "Soft Body Settings", "Soft body simulation settings for an object."); } void RNA_def_object_force(BlenderRNA *brna) { rna_def_pointcache(brna); rna_def_collision(brna); rna_def_field(brna); rna_def_game_softbody(brna); rna_def_softbody(brna); } #endif