/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Foundation (2008). * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/makesrna/intern/rna_property.c * \ingroup RNA */ #include #include "DNA_property_types.h" #include "DNA_object_types.h" #include "BLI_path_util.h" #include "BLI_string_utils.h" #include "BLT_translation.h" #include "RNA_define.h" #include "RNA_enum_types.h" #include "rna_internal.h" #include "WM_types.h" EnumPropertyItem rna_enum_gameproperty_type_items[] = { {GPROP_BOOL, "BOOL", 0, "Boolean", "Boolean Property"}, {GPROP_INT, "INT", 0, "Integer", "Integer Property"}, {GPROP_FLOAT, "FLOAT", 0, "Float", "Floating-Point Property"}, {GPROP_STRING, "STRING", 0, "String", "String Property"}, {GPROP_TIME, "TIMER", 0, "Timer", "Timer Property"}, {0, NULL, 0, NULL, NULL} }; #ifdef RNA_RUNTIME #include "BKE_property.h" static StructRNA *rna_GameProperty_refine(struct PointerRNA *ptr) { bProperty *property = (bProperty *)ptr->data; switch (property->type) { case GPROP_BOOL: return &RNA_GameBooleanProperty; case GPROP_INT: return &RNA_GameIntProperty; case GPROP_FLOAT: return &RNA_GameFloatProperty; case GPROP_STRING: return &RNA_GameStringProperty; case GPROP_TIME: return &RNA_GameTimerProperty; default: return &RNA_GameProperty; } } /* for both float and timer */ static float rna_GameFloatProperty_value_get(PointerRNA *ptr) { bProperty *prop = (bProperty *)(ptr->data); return *(float *)(&prop->data); } static void rna_GameFloatProperty_value_set(PointerRNA *ptr, float value) { bProperty *prop = (bProperty *)(ptr->data); CLAMP(value, -10000.0f, 10000.0f); *(float *)(&prop->data) = value; } static void rna_GameProperty_type_set(PointerRNA *ptr, int value) { bProperty *prop = (bProperty *)(ptr->data); if (prop->type != value) { prop->type = value; BKE_bproperty_init(prop); } } static void rna_GameProperty_name_set(PointerRNA *ptr, const char *value) { Object *ob = ptr->id.data; bProperty *prop = ptr->data; BLI_strncpy_utf8(prop->name, value, sizeof(prop->name)); BLI_uniquename(&ob->prop, prop, DATA_("Property"), '.', offsetof(bProperty, name), sizeof(prop->name)); } #else void RNA_def_gameproperty(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; /* Base Struct for GameProperty */ srna = RNA_def_struct(brna, "GameProperty", NULL); RNA_def_struct_ui_text(srna, "Game Property", "Game engine user defined object property"); RNA_def_struct_sdna(srna, "bProperty"); RNA_def_struct_refine_func(srna, "rna_GameProperty_refine"); prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); RNA_def_property_ui_text(prop, "Name", "Available as GameObject attributes in the game engine's python API"); RNA_def_struct_name_property(srna, prop); RNA_def_property_string_funcs(prop, NULL, NULL, "rna_GameProperty_name_set"); RNA_def_property_update(prop, NC_LOGIC, NULL); prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, rna_enum_gameproperty_type_items); RNA_def_property_ui_text(prop, "Type", ""); RNA_def_property_enum_funcs(prop, NULL, "rna_GameProperty_type_set", NULL); RNA_def_property_update(prop, NC_LOGIC, NULL); prop = RNA_def_property(srna, "show_debug", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", PROP_DEBUG); RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property"); RNA_def_property_update(prop, NC_LOGIC, NULL); /* GameBooleanProperty */ srna = RNA_def_struct(brna, "GameBooleanProperty", "GameProperty"); RNA_def_struct_ui_text(srna, "Game Boolean Property", "Game engine user defined Boolean property"); RNA_def_struct_sdna(srna, "bProperty"); RNA_def_property_update(prop, NC_LOGIC, NULL); prop = RNA_def_property(srna, "value", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "data", 1); RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_update(prop, NC_LOGIC, NULL); /* GameIntProperty */ srna = RNA_def_struct(brna, "GameIntProperty", "GameProperty"); RNA_def_struct_ui_text(srna, "Game Integer Property", "Game engine user defined integer number property"); RNA_def_struct_sdna(srna, "bProperty"); prop = RNA_def_property(srna, "value", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "data"); RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); RNA_def_property_update(prop, NC_LOGIC, NULL); /* GameFloatProperty */ srna = RNA_def_struct(brna, "GameFloatProperty", "GameProperty"); RNA_def_struct_ui_text(srna, "Game Float Property", "Game engine user defined floating point number property"); RNA_def_struct_sdna(srna, "bProperty"); prop = RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE); /* RNA_def_property_float_sdna(prop, NULL, "data"); */ RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); RNA_def_property_update(prop, NC_LOGIC, NULL); /* GameTimerProperty */ srna = RNA_def_struct(brna, "GameTimerProperty", "GameProperty"); RNA_def_struct_ui_text(srna, "Game Timer Property", "Game engine user defined timer property"); RNA_def_struct_sdna(srna, "bProperty"); prop = RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE); /* RNA_def_property_float_sdna(prop, NULL, "data"); */ RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); RNA_def_property_update(prop, NC_LOGIC, NULL); /* GameStringProperty */ srna = RNA_def_struct(brna, "GameStringProperty", "GameProperty"); RNA_def_struct_ui_text(srna, "Game String Property", "Game engine user defined text string property"); RNA_def_struct_sdna(srna, "bProperty"); prop = RNA_def_property(srna, "value", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "poin"); RNA_def_property_string_maxlength(prop, MAX_PROPSTRING); RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_update(prop, NC_LOGIC, NULL); } #endif