/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Foundation (2008). * * ***** END GPL LICENSE BLOCK ***** */ #include #include "RNA_define.h" #include "rna_internal.h" #include "DNA_property_types.h" #ifdef RNA_RUNTIME #include "BKE_property.h" static StructRNA* rna_GameProperty_refine(struct PointerRNA *ptr) { bProperty *property= (bProperty*)ptr->data; switch(property->type){ case GPROP_BOOL: return &RNA_GameBooleanProperty; case GPROP_INT: return &RNA_GameIntProperty; case GPROP_FLOAT: return &RNA_GameFloatProperty; case GPROP_STRING: return &RNA_GameStringProperty; case GPROP_TIME: return &RNA_GameTimerProperty; default: return &RNA_GameProperty; } } /* for both float and timer */ static float rna_GameFloatProperty_value_get(PointerRNA *ptr) { bProperty *prop= (bProperty*)(ptr->data); return *(float*)(&prop->data); } static void rna_GameFloatProperty_value_set(PointerRNA *ptr, float value) { bProperty *prop= (bProperty*)(ptr->data); CLAMP(value, -10000.0f, 10000.0f); *(float*)(&prop->data)= value; } static void rna_GameProperty_type_set(PointerRNA *ptr, int value) { bProperty *prop= (bProperty*)(ptr->data); if(prop->type != value) { prop->type= value; init_property(prop); } } static void rna_GameProperty_name_set(PointerRNA *ptr, const char *value) { bProperty *prop= (bProperty*)(ptr->data); BLI_strncpy(prop->name, value, sizeof(prop->name)); unique_property(NULL, prop, 1); } #else void RNA_def_gameproperty(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; static EnumPropertyItem gameproperty_type_items[] ={ {GPROP_BOOL, "BOOL", 0, "Boolean", ""}, {GPROP_INT, "INT", 0, "Integer", ""}, {GPROP_FLOAT, "FLOAT", 0, "Float", ""}, {GPROP_STRING, "STRING", 0, "String", ""}, {GPROP_TIME, "TIMER", 0, "Timer", ""}, {0, NULL, 0, NULL, NULL}}; /* Base Struct for GameProperty */ srna= RNA_def_struct(brna, "GameProperty", NULL); RNA_def_struct_ui_text(srna , "Game Property", "Game engine user defined object property"); RNA_def_struct_sdna(srna, "bProperty"); RNA_def_struct_refine_func(srna, "rna_GameProperty_refine"); prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); RNA_def_property_ui_text(prop, "Name", "Available as as GameObject attributes in the game engines python api"); RNA_def_struct_name_property(srna, prop); RNA_def_property_string_funcs(prop, NULL, NULL, "rna_GameProperty_name_set"); prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, gameproperty_type_items); RNA_def_property_ui_text(prop, "Type", ""); RNA_def_property_enum_funcs(prop, NULL, "rna_GameProperty_type_set", NULL); prop= RNA_def_property(srna, "debug", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", PROP_DEBUG); RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property"); /* GameBooleanProperty */ srna= RNA_def_struct(brna, "GameBooleanProperty", "GameProperty"); RNA_def_struct_ui_text(srna , "Game Boolean Property", "Game engine user defined boolean property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "data", 1); RNA_def_property_ui_text(prop, "Value", "Property value"); /* GameIntProperty */ srna= RNA_def_struct(brna, "GameIntProperty", "GameProperty"); RNA_def_struct_ui_text(srna , "Game Integer Property", "Game engine user defined integer number property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "data"); RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); /* GameFloatProperty */ srna= RNA_def_struct(brna, "GameFloatProperty", "GameProperty"); RNA_def_struct_ui_text(srna, "Game Float Property", "Game engine user defined floating pointer number property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "data"); RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); /* GameTimerProperty */ srna= RNA_def_struct(brna, "GameTimerProperty", "GameProperty"); RNA_def_struct_ui_text(srna, "Game Timer Property", "Game engine user defined timer property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "data"); RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); /* GameStringProperty */ srna= RNA_def_struct(brna, "GameStringProperty", "GameProperty"); RNA_def_struct_ui_text(srna, "Game String Property", "Game engine user defined text string property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "poin"); RNA_def_property_string_maxlength(prop, MAX_PROPSTRING); RNA_def_property_ui_text(prop, "Value", "Property value"); } #endif