/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Foundation (2008). * * ***** END GPL LICENSE BLOCK ***** */ #include #include "RNA_define.h" #include "RNA_enum_types.h" #include "rna_internal.h" #include "DNA_group_types.h" #include "DNA_modifier_types.h" #include "DNA_scene_types.h" #include "DNA_userdef_types.h" /* Include for Bake Options */ #include "RE_pipeline.h" #ifdef WITH_QUICKTIME #include "quicktime_export.h" #endif #ifdef WITH_FFMPEG #include "BKE_writeffmpeg.h" #include #include #endif #include "WM_types.h" #include "BLI_threads.h" EnumPropertyItem snap_target_items[] = { {SCE_SNAP_TARGET_CLOSEST, "CLOSEST", 0, "Closest", "Snap closest point onto target"}, {SCE_SNAP_TARGET_CENTER, "CENTER", 0, "Center", "Snap center onto target"}, {SCE_SNAP_TARGET_MEDIAN, "MEDIAN", 0, "Median", "Snap median onto target"}, {SCE_SNAP_TARGET_ACTIVE, "ACTIVE", 0, "Active", "Snap active onto target"}, {0, NULL, 0, NULL, NULL}}; EnumPropertyItem proportional_falloff_items[] ={ {PROP_SMOOTH, "SMOOTH", ICON_SMOOTHCURVE, "Smooth", ""}, {PROP_SPHERE, "SPHERE", ICON_SPHERECURVE, "Sphere", ""}, {PROP_ROOT, "ROOT", ICON_ROOTCURVE, "Root", ""}, {PROP_SHARP, "SHARP", ICON_SHARPCURVE, "Sharp", ""}, {PROP_LIN, "LINEAR", ICON_LINCURVE, "Linear", ""}, {PROP_CONST, "CONSTANT", ICON_NOCURVE, "Constant", ""}, {PROP_RANDOM, "RANDOM", ICON_RNDCURVE, "Random", ""}, {0, NULL, 0, NULL, NULL}}; EnumPropertyItem proportional_editing_items[] = { {PROP_EDIT_OFF, "DISABLED", ICON_PROP_OFF, "Disable", ""}, {PROP_EDIT_ON, "ENABLED", ICON_PROP_ON, "Enable", ""}, {PROP_EDIT_CONNECTED, "CONNECTED", ICON_PROP_CON, "Connected", ""}, {0, NULL, 0, NULL, NULL}}; /* keep for operators, not used here */ EnumPropertyItem mesh_select_mode_items[] = { {SCE_SELECT_VERTEX, "VERTEX", ICON_VERTEXSEL, "Vertex", "Vertex selection mode"}, {SCE_SELECT_EDGE, "EDGE", ICON_EDGESEL, "Edge", "Edge selection mode"}, {SCE_SELECT_FACE, "FACE", ICON_FACESEL, "Face", "Face selection mode"}, {0, NULL, 0, NULL, NULL}}; EnumPropertyItem snap_element_items[] = { {SCE_SNAP_MODE_INCREMENT, "INCREMENT", ICON_SNAP_INCREMENT, "Increment", "Snap to increments of grid"}, {SCE_SNAP_MODE_VERTEX, "VERTEX", ICON_SNAP_VERTEX, "Vertex", "Snap to vertices"}, {SCE_SNAP_MODE_EDGE, "EDGE", ICON_SNAP_EDGE, "Edge", "Snap to edges"}, {SCE_SNAP_MODE_FACE, "FACE", ICON_SNAP_FACE, "Face", "Snap to faces"}, {SCE_SNAP_MODE_VOLUME, "VOLUME", ICON_SNAP_VOLUME, "Volume", "Snap to volume"}, {0, NULL, 0, NULL, NULL}}; EnumPropertyItem image_type_items[] = { {0, "", 0, "Image", NULL}, {R_PNG, "PNG", ICON_FILE_IMAGE, "PNG", ""}, {R_JPEG90, "JPEG", ICON_FILE_IMAGE, "JPEG", ""}, #ifdef WITH_OPENJPEG {R_JP2, "JPEG2000", ICON_FILE_IMAGE, "JPEG 2000", ""}, #endif {R_BMP, "BMP", ICON_FILE_IMAGE, "BMP", ""}, {R_TARGA, "TARGA", ICON_FILE_IMAGE, "Targa", ""}, {R_RAWTGA, "TARGA_RAW", ICON_FILE_IMAGE, "Targa Raw", ""}, //{R_DDS, "DDS", ICON_FILE_IMAGE, "DDS", ""}, // XXX not yet implemented //{R_HAMX, "HAMX", ICON_FILE_IMAGE, "HamX", ""}, // should remove this format, 8bits are so 80's {R_IRIS, "IRIS", ICON_FILE_IMAGE, "Iris", ""}, {0, "", 0, " ", NULL}, #ifdef WITH_OPENEXR {R_OPENEXR, "OPEN_EXR", ICON_FILE_IMAGE, "OpenEXR", ""}, {R_MULTILAYER, "MULTILAYER", ICON_FILE_IMAGE, "MultiLayer", ""}, #endif {R_TIFF, "TIFF", ICON_FILE_IMAGE, "TIFF", ""}, // XXX only with G.have_libtiff {R_RADHDR, "HDR", ICON_FILE_IMAGE, "Radiance HDR", ""}, {R_CINEON, "CINEON", ICON_FILE_IMAGE, "Cineon", ""}, {R_DPX, "DPX", ICON_FILE_IMAGE, "DPX", ""}, {0, "", 0, "Movie", NULL}, {R_AVIRAW, "AVI_RAW", ICON_FILE_MOVIE, "AVI Raw", ""}, {R_AVIJPEG, "AVI_JPEG", ICON_FILE_MOVIE, "AVI JPEG", ""}, #ifdef _WIN32 {R_AVICODEC, "AVICODEC", ICON_FILE_MOVIE, "AVI Codec", ""}, #endif #ifdef WITH_QUICKTIME # ifdef USE_QTKIT {R_QUICKTIME, "QUICKTIME_QTKIT", ICON_FILE_MOVIE, "QuickTime", ""}, # else {R_QUICKTIME, "QUICKTIME_CARBON", ICON_FILE_MOVIE, "QuickTime", ""}, # endif #endif #ifdef __sgi {R_MOVIE, "MOVIE", ICON_FILE_MOVIE, "Movie", ""}, #endif #ifdef WITH_FFMPEG {R_H264, "H264", ICON_FILE_MOVIE, "H.264", ""}, {R_XVID, "XVID", ICON_FILE_MOVIE, "Xvid", ""}, {R_THEORA, "THEORA", ICON_FILE_MOVIE, "Ogg Theora", ""}, {R_FFMPEG, "FFMPEG", ICON_FILE_MOVIE, "MPEG", ""}, #endif {R_FRAMESERVER, "FRAMESERVER", ICON_FILE_SCRIPT, "Frame Server", ""}, {0, NULL, 0, NULL, NULL}}; #ifdef RNA_RUNTIME #include "DNA_anim_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_mesh_types.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_pointcache.h" #include "BKE_scene.h" #include "BKE_depsgraph.h" #include "BKE_image.h" #include "BKE_mesh.h" #include "BKE_sound.h" #include "BLI_threads.h" #include "BLI_editVert.h" #include "WM_api.h" #include "ED_info.h" #include "ED_node.h" #include "ED_view3d.h" #include "ED_object.h" #include "ED_mesh.h" #include "ED_keyframing.h" #include "RE_pipeline.h" static PointerRNA rna_Scene_objects_get(CollectionPropertyIterator *iter) { ListBaseIterator *internal= iter->internal; /* we are actually iterating a Base list, so override get */ return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ((Base*)internal->link)->object); } static Base *rna_Scene_object_link(Scene *scene, ReportList *reports, Object *ob) { Base *base; if (ob->type != OB_EMPTY && ob->data==NULL) { BKE_reportf(reports, RPT_ERROR, "Object \"%s\" is not an Empty type and has no Object Data set.", ob->id.name+2); return NULL; } if (object_in_scene(ob, scene)) { BKE_reportf(reports, RPT_ERROR, "Object \"%s\" is already in scene \"%s\".", ob->id.name+2, scene->id.name+2); return NULL; } base= scene_add_base(scene, ob); ob->id.us++; /* this is similar to what object_add_type and add_object do */ ob->lay= base->lay= scene->lay; ob->recalc |= OB_RECALC; DAG_scene_sort(scene); return base; } static void rna_Scene_object_unlink(Scene *scene, bContext *C, ReportList *reports, Object *ob) { Base *base= object_in_scene(ob, scene); if (!base) { BKE_report(reports, RPT_ERROR, "Object is not in this scene."); return; } if (base==scene->basact && ob->mode != OB_MODE_OBJECT) { BKE_report(reports, RPT_ERROR, "Object must be in 'Object Mode' to unlink."); return; } /* as long as ED_base_object_free_and_unlink calls free_libblock_us, we don't have to decrement ob->id.us */ ED_base_object_free_and_unlink(scene, base); /* needed otherwise the depgraph will contain free'd objects which can crash, see [#20958] */ DAG_scene_sort(scene); DAG_ids_flush_update(0); WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene); } static void rna_Scene_skgen_etch_template_set(PointerRNA *ptr, PointerRNA value) { ToolSettings *ts = (ToolSettings*)ptr->data; if(value.data && ((Object*)value.data)->type == OB_ARMATURE) ts->skgen_template = value.data; else ts->skgen_template = NULL; } static PointerRNA rna_Scene_active_object_get(PointerRNA *ptr) { Scene *scene= (Scene*)ptr->data; return rna_pointer_inherit_refine(ptr, &RNA_Object, scene->basact ? scene->basact->object : NULL); } static void rna_Scene_active_object_set(PointerRNA *ptr, PointerRNA value) { Scene *scene= (Scene*)ptr->data; if(value.data) scene->basact= object_in_scene((Object*)value.data, scene); else scene->basact= NULL; } static void rna_Scene_set_set(PointerRNA *ptr, PointerRNA value) { Scene *scene= (Scene*)ptr->data; Scene *set= (Scene*)value.data; Scene *nested_set; for(nested_set= set; nested_set; nested_set= nested_set->set) { if(nested_set==scene) return; } scene->set= set; } static void rna_Scene_layer_set(PointerRNA *ptr, const int *values) { Scene *scene= (Scene*)ptr->data; scene->lay= ED_view3d_scene_layer_set(scene->lay, values); } static void rna_Scene_layer_update(Main *bmain, Scene *unused, PointerRNA *ptr) { Scene *scene= (Scene*)ptr->data; ED_view3d_scene_layers_update(bmain, scene); } static void rna_Scene_current_frame_set(PointerRNA *ptr, int value) { Scene *data= (Scene*)ptr->data; /* if negative frames aren't allowed, then we can't use them */ FRAMENUMBER_MIN_CLAMP(value); data->r.cfra= value; } static void rna_Scene_start_frame_set(PointerRNA *ptr, int value) { Scene *data= (Scene*)ptr->data; /* MINFRAME not MINAFRAME, since some output formats can't taken negative frames */ CLAMP(value, MINFRAME, data->r.efra); data->r.sfra= value; } static void rna_Scene_end_frame_set(PointerRNA *ptr, int value) { Scene *data= (Scene*)ptr->data; CLAMP(value, data->r.sfra, MAXFRAME); data->r.efra= value; } static void rna_Scene_use_preview_range_set(PointerRNA *ptr, int value) { Scene *data= (Scene*)ptr->data; if (value) { /* copy range from scene if not set before */ if ((data->r.psfra == data->r.pefra) && (data->r.psfra == 0)) { data->r.psfra= data->r.sfra; data->r.pefra= data->r.efra; } data->r.flag |= SCER_PRV_RANGE; } else data->r.flag &= ~SCER_PRV_RANGE; } static void rna_Scene_preview_range_start_frame_set(PointerRNA *ptr, int value) { Scene *data= (Scene*)ptr->data; /* check if enabled already */ if ((data->r.flag & SCER_PRV_RANGE) == 0) { /* set end of preview range to end frame, then clamp as per normal */ // TODO: or just refuse to set instead? data->r.pefra= data->r.efra; } /* now set normally */ CLAMP(value, MINAFRAME, data->r.pefra); data->r.psfra= value; } static void rna_Scene_preview_range_end_frame_set(PointerRNA *ptr, int value) { Scene *data= (Scene*)ptr->data; /* check if enabled already */ if ((data->r.flag & SCER_PRV_RANGE) == 0) { /* set start of preview range to start frame, then clamp as per normal */ // TODO: or just refuse to set instead? data->r.psfra= data->r.sfra; } /* now set normally */ CLAMP(value, data->r.psfra, MAXFRAME); data->r.pefra= value; } static void rna_Scene_frame_update(bContext *C, PointerRNA *ptr) { //Scene *scene= ptr->id.data; //ED_update_for_newframe(C); sound_seek_scene(C); } static PointerRNA rna_Scene_active_keying_set_get(PointerRNA *ptr) { Scene *scene= (Scene *)ptr->data; return rna_pointer_inherit_refine(ptr, &RNA_KeyingSet, ANIM_scene_get_active_keyingset(scene)); } static void rna_Scene_active_keying_set_set(PointerRNA *ptr, PointerRNA value) { Scene *scene= (Scene *)ptr->data; KeyingSet *ks= (KeyingSet*)value.data; scene->active_keyingset= ANIM_scene_get_keyingset_index(scene, ks); } #if 0 // XXX: these need to be fixed up first... static void rna_Scene_active_keying_set_index_range(PointerRNA *ptr, int *min, int *max) { Scene *scene= (Scene *)ptr->data; // FIXME: would need access to builtin keyingsets list to count min... *min= 0; *max= 0; } #endif // XXX: evil... builtin_keyingsets is defined in keyingsets.c! // TODO: make API function to retrieve this... extern ListBase builtin_keyingsets; static void rna_Scene_all_keyingsets_begin(CollectionPropertyIterator *iter, PointerRNA *ptr) { Scene *scene= (Scene*)ptr->data; /* start going over the scene KeyingSets first, while we still have pointer to it * but only if we have any Keying Sets to use... */ if (scene->keyingsets.first) rna_iterator_listbase_begin(iter, &scene->keyingsets, NULL); else rna_iterator_listbase_begin(iter, &builtin_keyingsets, NULL); } static void rna_Scene_all_keyingsets_next(CollectionPropertyIterator *iter) { ListBaseIterator *internal= iter->internal; KeyingSet *ks= (KeyingSet*)internal->link; /* if we've run out of links in Scene list, jump over to the builtins list unless we're there already */ if ((ks->next == NULL) && (ks != builtin_keyingsets.last)) internal->link= (Link*)builtin_keyingsets.first; else internal->link= (Link*)ks->next; iter->valid= (internal->link != NULL); } static char *rna_RenderSettings_path(PointerRNA *ptr) { return BLI_sprintfN("render"); } static int rna_RenderSettings_threads_get(PointerRNA *ptr) { RenderData *rd= (RenderData*)ptr->data; if(rd->mode & R_FIXED_THREADS) return rd->threads; else return BLI_system_thread_count(); } static int rna_RenderSettings_is_movie_fomat_get(PointerRNA *ptr) { RenderData *rd= (RenderData*)ptr->data; return BKE_imtype_is_movie(rd->imtype); } static int rna_RenderSettings_save_buffers_get(PointerRNA *ptr) { RenderData *rd= (RenderData*)ptr->data; if(rd->mode & R_BORDER) return 0; else return (rd->scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) != 0; } static int rna_RenderSettings_full_sample_get(PointerRNA *ptr) { RenderData *rd= (RenderData*)ptr->data; return (rd->scemode & R_FULL_SAMPLE) && !(rd->mode & R_BORDER); } static void rna_RenderSettings_file_format_set(PointerRNA *ptr, int value) { RenderData *rd= (RenderData*)ptr->data; rd->imtype= value; #ifdef WITH_FFMPEG ffmpeg_verify_image_type(rd); #endif #ifdef WITH_QUICKTIME quicktime_verify_image_type(rd); #endif } static int rna_SceneRender_file_ext_length(PointerRNA *ptr) { RenderData *rd= (RenderData*)ptr->data; char ext[8]; ext[0]= '\0'; BKE_add_image_extension(ext, rd->imtype); return strlen(ext); } static void rna_SceneRender_file_ext_get(PointerRNA *ptr, char *str) { RenderData *rd= (RenderData*)ptr->data; BKE_add_image_extension(str, rd->imtype); } void rna_RenderSettings_jpeg2k_preset_update(RenderData *rd) { rd->subimtype &= ~(R_JPEG2K_12BIT|R_JPEG2K_16BIT | R_JPEG2K_CINE_PRESET|R_JPEG2K_CINE_48FPS); switch(rd->jp2_depth) { case 8: break; case 12: rd->subimtype |= R_JPEG2K_12BIT; break; case 16: rd->subimtype |= R_JPEG2K_16BIT; break; } switch(rd->jp2_preset) { case 1: rd->subimtype |= R_JPEG2K_CINE_PRESET; break; case 2: rd->subimtype |= R_JPEG2K_CINE_PRESET|R_JPEG2K_CINE_48FPS; break; case 3: rd->subimtype |= R_JPEG2K_CINE_PRESET; break; case 4: rd->subimtype |= R_JPEG2K_CINE_PRESET; break; case 5: rd->subimtype |= R_JPEG2K_CINE_PRESET|R_JPEG2K_CINE_48FPS; break; case 6: rd->subimtype |= R_JPEG2K_CINE_PRESET; break; case 7: rd->subimtype |= R_JPEG2K_CINE_PRESET|R_JPEG2K_CINE_48FPS; break; } } #ifdef WITH_OPENJPEG static void rna_RenderSettings_jpeg2k_preset_set(PointerRNA *ptr, int value) { RenderData *rd= (RenderData*)ptr->data; rd->jp2_preset= value; rna_RenderSettings_jpeg2k_preset_update(rd); } static void rna_RenderSettings_jpeg2k_depth_set(PointerRNA *ptr, int value) { RenderData *rd= (RenderData*)ptr->data; rd->jp2_depth= value; rna_RenderSettings_jpeg2k_preset_update(rd); } #endif #ifdef WITH_QUICKTIME static int rna_RenderSettings_qtcodecsettings_codecType_get(PointerRNA *ptr) { RenderData *rd= (RenderData*)ptr->data; return quicktime_rnatmpvalue_from_codectype(rd->qtcodecsettings.codecType); } static void rna_RenderSettings_qtcodecsettings_codecType_set(PointerRNA *ptr, int value) { RenderData *rd= (RenderData*)ptr->data; rd->qtcodecsettings.codecType = quicktime_codecType_from_rnatmpvalue(value); } static EnumPropertyItem *rna_RenderSettings_qtcodecsettings_codecType_itemf(bContext *C, PointerRNA *ptr, int *free) { EnumPropertyItem *item= NULL; EnumPropertyItem tmp = {0, "", 0, "", ""}; QuicktimeCodecTypeDesc *codecTypeDesc; int i=1, totitem= 0; char id[5]; for(i=0;irnatmpvalue; *((int*)id) = codecTypeDesc->codecType; id[4] = 0; tmp.identifier= id; tmp.name= codecTypeDesc->codecName; RNA_enum_item_add(&item, &totitem, &tmp); } RNA_enum_item_end(&item, &totitem); *free= 1; return item; } #endif static int rna_RenderSettings_active_layer_index_get(PointerRNA *ptr) { RenderData *rd= (RenderData*)ptr->data; return rd->actlay; } static void rna_RenderSettings_active_layer_index_set(PointerRNA *ptr, int value) { RenderData *rd= (RenderData*)ptr->data; rd->actlay= value; } static void rna_RenderSettings_active_layer_index_range(PointerRNA *ptr, int *min, int *max) { RenderData *rd= (RenderData*)ptr->data; *min= 0; *max= BLI_countlist(&rd->layers)-1; *max= MAX2(0, *max); } static void rna_RenderSettings_engine_set(PointerRNA *ptr, int value) { RenderData *rd= (RenderData*)ptr->data; RenderEngineType *type= BLI_findlink(&R_engines, value); if(type) BLI_strncpy(rd->engine, type->idname, sizeof(rd->engine)); } static EnumPropertyItem *rna_RenderSettings_engine_itemf(bContext *C, PointerRNA *ptr, int *free) { RenderEngineType *type; EnumPropertyItem *item= NULL; EnumPropertyItem tmp = {0, "", 0, "", ""}; int a=0, totitem= 0; for(type=R_engines.first; type; type=type->next, a++) { tmp.value= a; tmp.identifier= type->idname; tmp.name= type->name; RNA_enum_item_add(&item, &totitem, &tmp); } RNA_enum_item_end(&item, &totitem); *free= 1; return item; } static int rna_RenderSettings_engine_get(PointerRNA *ptr) { RenderData *rd= (RenderData*)ptr->data; RenderEngineType *type; int a= 0; for(type=R_engines.first; type; type=type->next, a++) if(strcmp(type->idname, rd->engine) == 0) return a; return 0; } static void rna_RenderSettings_color_management_update(Main *bmain, Scene *unused, PointerRNA *ptr) { /* reset image nodes */ Scene *scene= (Scene*)ptr->id.data; bNodeTree *ntree=scene->nodetree; bNode *node; if(ntree && scene->use_nodes) { for (node=ntree->nodes.first; node; node=node->next) { if (ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_IMAGE)) { ED_node_changed_update(&scene->id, node); WM_main_add_notifier(NC_NODE|NA_EDITED, node); if (node->type == CMP_NODE_IMAGE) BKE_image_signal((Image *)node->id, NULL, IMA_SIGNAL_RELOAD); } } } } static void rna_SceneRenderLayer_name_set(PointerRNA *ptr, const char *value) { Scene *scene= (Scene*)ptr->id.data; SceneRenderLayer *rl= (SceneRenderLayer*)ptr->data; BLI_strncpy(rl->name, value, sizeof(rl->name)); if(scene->nodetree) { bNode *node; int index= BLI_findindex(&scene->r.layers, rl); for(node= scene->nodetree->nodes.first; node; node= node->next) { if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) { if(node->custom1==index) BLI_strncpy(node->name, rl->name, NODE_MAXSTR); } } } } static int rna_RenderSettings_multiple_engines_get(PointerRNA *ptr) { return (BLI_countlist(&R_engines) > 1); } static int rna_RenderSettings_use_game_engine_get(PointerRNA *ptr) { RenderData *rd= (RenderData*)ptr->data; RenderEngineType *type; for(type=R_engines.first; type; type=type->next) if(strcmp(type->idname, rd->engine) == 0) return (type->flag & RE_GAME); return 0; } static void rna_SceneRenderLayer_layer_set(PointerRNA *ptr, const int *values) { SceneRenderLayer *rl= (SceneRenderLayer*)ptr->data; rl->lay= ED_view3d_scene_layer_set(rl->lay, values); } static void rna_SceneRenderLayer_pass_update(Main *bmain, Scene *unused, PointerRNA *ptr) { Scene *scene= (Scene*)ptr->id.data; if(scene->nodetree) ntreeCompositForceHidden(scene->nodetree, scene); } static void rna_Scene_use_nodes_set(PointerRNA *ptr, int value) { Scene *scene= (Scene*)ptr->data; scene->use_nodes= value; if(scene->use_nodes && scene->nodetree==NULL) ED_node_composit_default(scene); } static void rna_Physics_update(Main *bmain, Scene *unused, PointerRNA *ptr) { Scene *scene= (Scene*)ptr->id.data; Base *base; for(base = scene->base.first; base; base=base->next) BKE_ptcache_object_reset(scene, base->object, PTCACHE_RESET_DEPSGRAPH); } static void rna_Scene_editmesh_select_mode_set(PointerRNA *ptr, const int *value) { Scene *scene= (Scene*)ptr->id.data; ToolSettings *ts = (ToolSettings*)ptr->data; int flag = (value[0] ? SCE_SELECT_VERTEX:0) | (value[1] ? SCE_SELECT_EDGE:0) | (value[2] ? SCE_SELECT_FACE:0); if(flag) { ts->selectmode = flag; if(scene->basact) { Mesh *me= get_mesh(scene->basact->object); if(me && me->edit_mesh && me->edit_mesh->selectmode != flag) { me->edit_mesh->selectmode= flag; EM_selectmode_set(me->edit_mesh); } } } } static void rna_Scene_editmesh_select_mode_update(Main *bmain, Scene *scene, PointerRNA *ptr) { Mesh *me= NULL; if(scene->basact) { me= get_mesh(scene->basact->object); if(me && me->edit_mesh==NULL) me= NULL; } WM_main_add_notifier(NC_GEOM|ND_SELECT, me); WM_main_add_notifier(NC_SCENE|ND_TOOLSETTINGS, NULL); } static void object_simplify_update(Object *ob) { ModifierData *md; for(md=ob->modifiers.first; md; md=md->next) if(ELEM3(md->type, eModifierType_Subsurf, eModifierType_Multires, eModifierType_ParticleSystem)) ob->recalc |= OB_RECALC_DATA; if(ob->dup_group) { GroupObject *gob; for(gob=ob->dup_group->gobject.first; gob; gob=gob->next) object_simplify_update(gob->ob); } } static void rna_Scene_simplify_update(Main *bmain, Scene *scene, PointerRNA *ptr) { Base *base; for(base= scene->base.first; base; base= base->next) object_simplify_update(base->object); DAG_ids_flush_update(0); WM_main_add_notifier(NC_GEOM|ND_DATA, NULL); } static int rna_Scene_sync_mode_get(PointerRNA *ptr) { Scene *scene= (Scene*)ptr->data; if(scene->audio.flag & AUDIO_SYNC) return AUDIO_SYNC; return scene->flag & SCE_FRAME_DROP; } static void rna_Scene_sync_mode_set(PointerRNA *ptr, int value) { Scene *scene= (Scene*)ptr->data; if(value == AUDIO_SYNC) scene->audio.flag |= AUDIO_SYNC; else if(value == SCE_FRAME_DROP) { scene->audio.flag &= ~AUDIO_SYNC; scene->flag |= SCE_FRAME_DROP; } else { scene->audio.flag &= ~AUDIO_SYNC; scene->flag &= ~SCE_FRAME_DROP; } } static int rna_GameSettings_auto_start_get(PointerRNA *ptr) { if (G.fileflags & G_FILE_AUTOPLAY) return 1; return 0; } static void rna_GameSettings_auto_start_set(PointerRNA *ptr, int value) { if(value) G.fileflags |= G_FILE_AUTOPLAY; else G.fileflags &= ~G_FILE_AUTOPLAY; } static TimeMarker *rna_TimeLine_add(Scene *scene, char name[]) { TimeMarker *marker = MEM_callocN(sizeof(TimeMarker), "TimeMarker"); marker->flag= SELECT; marker->frame= 1; BLI_strncpy(marker->name, name, sizeof(marker->name)); BLI_addtail(&scene->markers, marker); return marker; } static void rna_TimeLine_remove(Scene *scene, ReportList *reports, TimeMarker *marker) { /* try to remove the F-Curve from the action */ if (!BLI_remlink_safe(&scene->markers, marker)) { BKE_reportf(reports, RPT_ERROR, "TimelineMarker '%s' not found in action '%s'", marker->name, scene->id.name+2); return; } /* XXX, invalidates PyObject */ MEM_freeN(marker); } #else static void rna_def_transform_orientation(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; int matrix_dimsize[]= {3, 3}; srna= RNA_def_struct(brna, "TransformOrientation", NULL); prop= RNA_def_property(srna, "matrix", PROP_FLOAT, PROP_MATRIX); RNA_def_property_float_sdna(prop, NULL, "mat"); RNA_def_property_multi_array(prop, 2, matrix_dimsize); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL); prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "name"); RNA_def_struct_name_property(srna, prop); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL); } static void rna_def_tool_settings(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; static EnumPropertyItem uv_select_mode_items[] = { {UV_SELECT_VERTEX, "VERTEX", ICON_UV_VERTEXSEL, "Vertex", "Vertex selection mode"}, {UV_SELECT_EDGE, "EDGE", ICON_UV_EDGESEL, "Edge", "Edge selection mode"}, {UV_SELECT_FACE, "FACE", ICON_UV_FACESEL, "Face", "Face selection mode"}, {UV_SELECT_ISLAND, "ISLAND", ICON_UV_ISLANDSEL, "Island", "Island selection mode"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem auto_key_items[] = { {AUTOKEY_MODE_NORMAL, "ADD_REPLACE_KEYS", 0, "Add & Replace", ""}, {AUTOKEY_MODE_EDITKEYS, "REPLACE_KEYS", 0, "Replace", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem retarget_roll_items[] = { {SK_RETARGET_ROLL_NONE, "NONE", 0, "None", "Don't adjust roll"}, {SK_RETARGET_ROLL_VIEW, "VIEW", 0, "View", "Roll bones to face the view"}, {SK_RETARGET_ROLL_JOINT, "JOINT", 0, "Joint", "Roll bone to original joint plane offset"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem sketch_convert_items[] = { {SK_CONVERT_CUT_FIXED, "FIXED", 0, "Fixed", "Subdivide stroke in fixed number of bones"}, {SK_CONVERT_CUT_LENGTH, "LENGTH", 0, "Length", "Subdivide stroke in bones of specific length"}, {SK_CONVERT_CUT_ADAPTATIVE, "ADAPTIVE", 0, "Adaptive", "Subdivide stroke adaptively, with more subdivision in curvier parts"}, {SK_CONVERT_RETARGET, "RETARGET", 0, "Retarget", "Retarget template bone chain to stroke"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem edge_tag_items[] = { {EDGE_MODE_SELECT, "SELECT", 0, "Select", ""}, {EDGE_MODE_TAG_SEAM, "SEAM", 0, "Tag Seam", ""}, {EDGE_MODE_TAG_SHARP, "SHARP", 0, "Tag Sharp", ""}, {EDGE_MODE_TAG_CREASE, "CREASE", 0, "Tag Crease", ""}, {EDGE_MODE_TAG_BEVEL, "BEVEL", 0, "Tag Bevel", ""}, {0, NULL, 0, NULL, NULL}}; srna= RNA_def_struct(brna, "ToolSettings", NULL); RNA_def_struct_ui_text(srna, "Tool Settings", ""); prop= RNA_def_property(srna, "sculpt", PROP_POINTER, PROP_NONE); RNA_def_property_struct_type(prop, "Sculpt"); RNA_def_property_ui_text(prop, "Sculpt", ""); prop = RNA_def_property(srna, "auto_normalize", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "auto_normalize", 1); RNA_def_property_ui_text(prop, "WPaint Auto-Normalize", "Ensure all bone-deforming vertex groups add up to 1.0 while " "weight painting"); prop= RNA_def_property(srna, "vertex_paint", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "vpaint"); RNA_def_property_ui_text(prop, "Vertex Paint", ""); prop= RNA_def_property(srna, "weight_paint", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "wpaint"); RNA_def_property_ui_text(prop, "Weight Paint", ""); prop= RNA_def_property(srna, "image_paint", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "imapaint"); RNA_def_property_ui_text(prop, "Image Paint", ""); prop= RNA_def_property(srna, "particle_edit", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "particle"); RNA_def_property_ui_text(prop, "Particle Edit", ""); /* Transform */ prop= RNA_def_property(srna, "proportional_editing", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "proportional"); RNA_def_property_enum_items(prop, proportional_editing_items); RNA_def_property_ui_text(prop, "Proportional Editing", "Proportional editing mode"); RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */ prop= RNA_def_property(srna, "proportional_editing_falloff", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "prop_mode"); RNA_def_property_enum_items(prop, proportional_falloff_items); RNA_def_property_ui_text(prop, "Proportional Editing Falloff", "Falloff type for proportional editing mode"); RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */ prop= RNA_def_property(srna, "normal_size", PROP_FLOAT, PROP_DISTANCE); RNA_def_property_float_sdna(prop, NULL, "normalsize"); RNA_def_property_ui_text(prop, "Normal Size", "Display size for normals in the 3D view"); RNA_def_property_range(prop, 0.00001, 1000.0); RNA_def_property_ui_range(prop, 0.01, 10.0, 10.0, 2); RNA_def_property_update(prop, NC_GEOM|ND_DATA, NULL); prop= RNA_def_property(srna, "automerge_editing", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "automerge", 0); RNA_def_property_ui_text(prop, "AutoMerge Editing", "Automatically merge vertices moved to the same location"); prop= RNA_def_property(srna, "snap", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "snap_flag", SCE_SNAP); RNA_def_property_ui_text(prop, "Snap", "Snap during transform"); RNA_def_property_ui_icon(prop, ICON_SNAP_OFF, 1); RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */ prop= RNA_def_property(srna, "snap_align_rotation", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "snap_flag", SCE_SNAP_ROTATE); RNA_def_property_ui_text(prop, "Snap Align Rotation", "Align rotation with the snapping target"); RNA_def_property_ui_icon(prop, ICON_SNAP_NORMAL, 0); RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */ prop= RNA_def_property(srna, "snap_element", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "snap_mode"); RNA_def_property_enum_items(prop, snap_element_items); RNA_def_property_ui_text(prop, "Snap Element", "Type of element to snap to"); RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */ prop= RNA_def_property(srna, "snap_target", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "snap_target"); RNA_def_property_enum_items(prop, snap_target_items); RNA_def_property_ui_text(prop, "Snap Target", "Which part to snap onto the target"); RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */ prop= RNA_def_property(srna, "snap_peel_object", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "snap_flag", SCE_SNAP_PEEL_OBJECT); RNA_def_property_ui_text(prop, "Snap Peel Object", "Consider objects as whole when finding volume center"); RNA_def_property_ui_icon(prop, ICON_SNAP_PEEL_OBJECT, 0); RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */ prop= RNA_def_property(srna, "snap_project", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "snap_flag", SCE_SNAP_PROJECT); RNA_def_property_ui_text(prop, "Project Individual Elements", "Project vertices on the surface of other objects"); RNA_def_property_ui_icon(prop, ICON_RETOPO, 0); RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */ /* Auto Keying */ prop= RNA_def_property(srna, "use_auto_keying", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "autokey_mode", AUTOKEY_ON); RNA_def_property_ui_text(prop, "Auto Keying", "Automatic keyframe insertion for Objects and Bones"); prop= RNA_def_property(srna, "autokey_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "autokey_mode"); RNA_def_property_enum_items(prop, auto_key_items); RNA_def_property_ui_text(prop, "Auto-Keying Mode", "Mode of automatic keyframe insertion for Objects and Bones"); prop= RNA_def_property(srna, "record_with_nla", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "autokey_flag", ANIMRECORD_FLAG_WITHNLA); RNA_def_property_ui_text(prop, "Layered", "Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking"); /* UV */ prop= RNA_def_property(srna, "uv_selection_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "uv_selectmode"); RNA_def_property_enum_items(prop, uv_select_mode_items); RNA_def_property_ui_text(prop, "UV Selection Mode", "UV selection and display mode"); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_IMAGE, NULL); prop= RNA_def_property(srna, "uv_sync_selection", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "uv_flag", UV_SYNC_SELECTION); RNA_def_property_ui_text(prop, "UV Sync Selection", "Keep UV and edit mode mesh selection in sync"); RNA_def_property_ui_icon(prop, ICON_EDIT, 0); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_IMAGE, NULL); prop= RNA_def_property(srna, "uv_local_view", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "uv_flag", UV_SHOW_SAME_IMAGE); RNA_def_property_ui_text(prop, "UV Local View", "Draw only faces with the currently displayed image assigned"); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_IMAGE, NULL); /* Mesh */ prop= RNA_def_property(srna, "mesh_selection_mode", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "selectmode", 1); RNA_def_property_array(prop, 3); RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_editmesh_select_mode_set"); RNA_def_property_ui_text(prop, "Mesh Selection Mode", "Which mesh elements selection works on"); RNA_def_property_update(prop, 0, "rna_Scene_editmesh_select_mode_update"); prop= RNA_def_property(srna, "vertex_group_weight", PROP_FLOAT, PROP_FACTOR); RNA_def_property_float_sdna(prop, NULL, "vgroup_weight"); RNA_def_property_ui_text(prop, "Vertex Group Weight", "Weight to assign in vertex groups"); /* use with MESH_OT_select_shortest_path */ prop= RNA_def_property(srna, "edge_path_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "edge_mode"); RNA_def_property_enum_items(prop, edge_tag_items); RNA_def_property_ui_text(prop, "Edge Tag Mode", "The edge flag to tag when selecting the shortest path"); /* etch-a-ton */ prop= RNA_def_property(srna, "bone_sketching", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "bone_sketching", BONE_SKETCHING); RNA_def_property_ui_text(prop, "Use Bone Sketching", "DOC BROKEN"); // RNA_def_property_ui_icon(prop, ICON_EDIT, 0); prop= RNA_def_property(srna, "etch_quick", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "bone_sketching", BONE_SKETCHING_QUICK); RNA_def_property_ui_text(prop, "Quick Sketching", "DOC BROKEN"); prop= RNA_def_property(srna, "etch_overdraw", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "bone_sketching", BONE_SKETCHING_ADJUST); RNA_def_property_ui_text(prop, "Overdraw Sketching", "DOC BROKEN"); prop= RNA_def_property(srna, "etch_autoname", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "skgen_retarget_options", SK_RETARGET_AUTONAME); RNA_def_property_ui_text(prop, "Autoname", "DOC BROKEN"); prop= RNA_def_property(srna, "etch_number", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "skgen_num_string"); RNA_def_property_ui_text(prop, "Number", "DOC BROKEN"); prop= RNA_def_property(srna, "etch_side", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "skgen_num_string"); RNA_def_property_ui_text(prop, "Side", "DOC BROKEN"); prop= RNA_def_property(srna, "etch_template", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "skgen_template"); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_struct_type(prop, "Object"); RNA_def_property_pointer_funcs(prop, NULL, "rna_Scene_skgen_etch_template_set", NULL); RNA_def_property_ui_text(prop, "Template", "Template armature that will be retargeted to the stroke"); prop= RNA_def_property(srna, "etch_subdivision_number", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "skgen_subdivision_number"); RNA_def_property_range(prop, 1, 10000); RNA_def_property_ui_text(prop, "Subdivisions", "Number of bones in the subdivided stroke"); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL); prop= RNA_def_property(srna, "etch_adaptive_limit", PROP_FLOAT, PROP_FACTOR); RNA_def_property_float_sdna(prop, NULL, "skgen_correlation_limit"); RNA_def_property_range(prop, 0.00001, 1.0); RNA_def_property_ui_range(prop, 0.01, 1.0, 0.01, 2); RNA_def_property_ui_text(prop, "Limit", "Number of bones in the subdivided stroke"); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL); prop= RNA_def_property(srna, "etch_length_limit", PROP_FLOAT, PROP_DISTANCE); RNA_def_property_float_sdna(prop, NULL, "skgen_length_limit"); RNA_def_property_range(prop, 0.00001, 100000.0); RNA_def_property_ui_range(prop, 0.001, 100.0, 0.1, 3); RNA_def_property_ui_text(prop, "Length", "Number of bones in the subdivided stroke"); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL); prop= RNA_def_property(srna, "etch_roll_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "skgen_retarget_roll"); RNA_def_property_enum_items(prop, retarget_roll_items); RNA_def_property_ui_text(prop, "Retarget roll mode", "Method used to adjust the roll of bones when retargeting"); prop= RNA_def_property(srna, "etch_convert_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "bone_sketching_convert"); RNA_def_property_enum_items(prop, sketch_convert_items); RNA_def_property_ui_text(prop, "Stroke conversion method", "Method used to convert stroke to bones"); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL); } static void rna_def_unit_settings(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; static EnumPropertyItem unit_systems[] = { {USER_UNIT_NONE, "NONE", 0, "None", ""}, {USER_UNIT_METRIC, "METRIC", 0, "Metric", ""}, {USER_UNIT_IMPERIAL, "IMPERIAL", 0, "Imperial", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem rotation_units[] = { {0, "DEGREES", 0, "Degrees", ""}, {USER_UNIT_ROT_RADIANS, "RADIANS", 0, "Radians", ""}, {0, NULL, 0, NULL, NULL}}; srna= RNA_def_struct(brna, "UnitSettings", NULL); RNA_def_struct_ui_text(srna, "Unit Settings", ""); /* Units */ prop= RNA_def_property(srna, "system", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, unit_systems); RNA_def_property_ui_text(prop, "Unit System", "The unit system to use for button display"); RNA_def_property_update(prop, NC_WINDOW, NULL); prop= RNA_def_property(srna, "scale_length", PROP_FLOAT, PROP_UNSIGNED); RNA_def_property_ui_text(prop, "Unit Scale", "Scale to use when converting between blender units and dimensions"); RNA_def_property_range(prop, 0.00001, 100000.0); RNA_def_property_ui_range(prop, 0.001, 100.0, 0.1, 3); RNA_def_property_update(prop, NC_WINDOW, NULL); prop= RNA_def_property(srna, "use_separate", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", USER_UNIT_OPT_SPLIT); RNA_def_property_ui_text(prop, "Separate Units", "Display units in pairs"); RNA_def_property_update(prop, NC_WINDOW, NULL); prop= RNA_def_property(srna, "rotation_units", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag"); RNA_def_property_enum_items(prop, rotation_units); RNA_def_property_ui_text(prop, "Rotation Units", "Unit to use for displaying/editing rotation values"); RNA_def_property_update(prop, NC_WINDOW, NULL); } void rna_def_render_layer_common(StructRNA *srna, int scene) { PropertyRNA *prop; prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); if(scene) RNA_def_property_string_funcs(prop, NULL, NULL, "rna_SceneRenderLayer_name_set"); else RNA_def_property_string_sdna(prop, NULL, "name"); RNA_def_property_ui_text(prop, "Name", "Render layer name"); RNA_def_struct_name_property(srna, prop); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "material_override", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "mat_override"); RNA_def_property_struct_type(prop, "Material"); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Material Override", "Material to override all other materials in this render layer"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "light_override", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "light_override"); RNA_def_property_struct_type(prop, "Group"); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Light Override", "Group to override all other lights in this render layer"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); /* layers */ prop= RNA_def_property(srna, "visible_layers", PROP_BOOLEAN, PROP_LAYER_MEMBER); RNA_def_property_boolean_sdna(prop, NULL, "lay", 1); RNA_def_property_array(prop, 20); RNA_def_property_ui_text(prop, "Visible Layers", "Scene layers included in this render layer"); if(scene) RNA_def_property_boolean_funcs(prop, NULL, "rna_SceneRenderLayer_layer_set"); else RNA_def_property_boolean_funcs(prop, NULL, "rna_RenderLayer_layer_set"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "zmask_layers", PROP_BOOLEAN, PROP_LAYER); RNA_def_property_boolean_sdna(prop, NULL, "lay_zmask", 1); RNA_def_property_array(prop, 20); RNA_def_property_ui_text(prop, "Zmask Layers", "Zmask scene layers"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); /* layer options */ prop= RNA_def_property(srna, "enabled", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "layflag", SCE_LAY_DISABLE); RNA_def_property_ui_text(prop, "Enabled", "Disable or enable the render layer"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "zmask", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_ZMASK); RNA_def_property_ui_text(prop, "Zmask", "Only render what's in front of the solid z values"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "zmask_negate", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_NEG_ZMASK); RNA_def_property_ui_text(prop, "Zmask Negate", "For Zmask, only render what is behind solid z values instead of in front"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "all_z", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_ALL_Z); RNA_def_property_ui_text(prop, "All Z", "Fill in Z values for solid faces in invisible layers, for masking"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "solid", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_SOLID); RNA_def_property_ui_text(prop, "Solid", "Render Solid faces in this Layer"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "halo", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_HALO); RNA_def_property_ui_text(prop, "Halo", "Render Halos in this Layer (on top of Solid)"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "ztransp", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_ZTRA); RNA_def_property_ui_text(prop, "ZTransp", "Render Z-Transparent faces in this Layer (On top of Solid and Halos)"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "sky", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_SKY); RNA_def_property_ui_text(prop, "Sky", "Render Sky in this Layer"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "edge", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_EDGE); RNA_def_property_ui_text(prop, "Edge", "Render Edge-enhance in this Layer (only works for Solid faces)"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "strand", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_STRAND); RNA_def_property_ui_text(prop, "Strand", "Render Strands in this Layer"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); /* passes */ prop= RNA_def_property(srna, "pass_combined", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_COMBINED); RNA_def_property_ui_text(prop, "Combined", "Deliver full combined RGBA buffer"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_z", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_Z); RNA_def_property_ui_text(prop, "Z", "Deliver Z values pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_vector", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_VECTOR); RNA_def_property_ui_text(prop, "Vector", "Deliver speed vector pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_normal", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_NORMAL); RNA_def_property_ui_text(prop, "Normal", "Deliver normal pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_uv", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_UV); RNA_def_property_ui_text(prop, "UV", "Deliver texture UV pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_mist", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_MIST); RNA_def_property_ui_text(prop, "Mist", "Deliver mist factor pass (0.0-1.0)"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_object_index", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_INDEXOB); RNA_def_property_ui_text(prop, "Object Index", "Deliver object index pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_color", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_RGBA); RNA_def_property_ui_text(prop, "Color", "Deliver shade-less color pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_diffuse", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_DIFFUSE); RNA_def_property_ui_text(prop, "Diffuse", "Deliver diffuse pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_specular", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_SPEC); RNA_def_property_ui_text(prop, "Specular", "Deliver specular pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_shadow", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_SHADOW); RNA_def_property_ui_text(prop, "Shadow", "Deliver shadow pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_ao", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_AO); RNA_def_property_ui_text(prop, "AO", "Deliver AO pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_reflection", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_REFLECT); RNA_def_property_ui_text(prop, "Reflection", "Deliver raytraced reflection pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_refraction", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_REFRACT); RNA_def_property_ui_text(prop, "Refraction", "Deliver raytraced refraction pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_emit", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_EMIT); RNA_def_property_ui_text(prop, "Emit", "Deliver emission pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_environment", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_ENVIRONMENT); RNA_def_property_ui_text(prop, "Environment", "Deliver environment lighting pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_indirect", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_INDIRECT); RNA_def_property_ui_text(prop, "Indirect", "Deliver indirect lighting pass"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_specular_exclude", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_SPEC); RNA_def_property_ui_text(prop, "Specular Exclude", "Exclude specular pass from combined"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_shadow_exclude", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_SHADOW); RNA_def_property_ui_text(prop, "Shadow Exclude", "Exclude shadow pass from combined"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_ao_exclude", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_AO); RNA_def_property_ui_text(prop, "AO Exclude", "Exclude AO pass from combined"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_reflection_exclude", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_REFLECT); RNA_def_property_ui_text(prop, "Reflection Exclude", "Exclude raytraced reflection pass from combined"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_refraction_exclude", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_REFRACT); RNA_def_property_ui_text(prop, "Refraction Exclude", "Exclude raytraced refraction pass from combined"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_emit_exclude", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_EMIT); RNA_def_property_ui_text(prop, "Emit Exclude", "Exclude emission pass from combined"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_environment_exclude", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_ENVIRONMENT); RNA_def_property_ui_text(prop, "Environment Exclude", "Exclude environment pass from combined"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "pass_indirect_exclude", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_INDIRECT); RNA_def_property_ui_text(prop, "Indirect Exclude", "Exclude indirect pass from combined"); if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); } static void rna_def_scene_game_data(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; static EnumPropertyItem framing_types_items[] ={ {SCE_GAMEFRAMING_BARS, "LETTERBOX", 0, "Letterbox", "Show the entire viewport in the display window, using bar horizontally or vertically"}, {SCE_GAMEFRAMING_EXTEND, "EXTEND", 0, "Extend", "Show the entire viewport in the display window, viewing more horizontally or vertically"}, {SCE_GAMEFRAMING_SCALE, "SCALE", 0, "Scale", "Stretch or squeeze the viewport to fill the display window"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem dome_modes_items[] ={ {DOME_FISHEYE, "FISHEYE", 0, "Fisheye", ""}, {DOME_TRUNCATED_FRONT, "TRUNCATED_FRONT", 0, "Front-Truncated", ""}, {DOME_TRUNCATED_REAR, "TRUNCATED_REAR", 0, "Rear-Truncated", ""}, {DOME_ENVMAP, "ENVMAP", 0, "Cube Map", ""}, {DOME_PANORAM_SPH, "PANORAM_SPH", 0, "Spherical Panoramic", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem stereo_modes_items[] ={ {STEREO_QUADBUFFERED, "QUADBUFFERED", 0, "Quad-Buffer", ""}, {STEREO_ABOVEBELOW, "ABOVEBELOW", 0, "Above-Below", ""}, {STEREO_INTERLACED, "INTERLACED", 0, "Interlaced", ""}, {STEREO_ANAGLYPH, "ANAGLYPH", 0, "Anaglyph", ""}, {STEREO_SIDEBYSIDE, "SIDEBYSIDE", 0, "Side-by-side", ""}, {STEREO_VINTERLACE, "VINTERLACE", 0, "Vinterlace", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem stereo_items[] ={ {STEREO_NOSTEREO, "NONE", 0, "None", "Disable Stereo and Dome environments"}, {STEREO_ENABLED, "STEREO", 0, "Stereo", "Enable Stereo environment"}, {STEREO_DOME, "DOME", 0, "Dome", "Enable Dome environment"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem physics_engine_items[] = { {WOPHY_NONE, "NONE", 0, "None", ""}, //{WOPHY_ENJI, "ENJI", 0, "Enji", ""}, //{WOPHY_SUMO, "SUMO", 0, "Sumo (Deprecated)", ""}, //{WOPHY_DYNAMO, "DYNAMO", 0, "Dynamo", ""}, //{WOPHY_ODE, "ODE", 0, "ODE", ""}, {WOPHY_BULLET, "BULLET", 0, "Bullet", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem material_items[] ={ {GAME_MAT_TEXFACE, "TEXTURE_FACE", 0, "Texture Face", "Single texture face materials"}, {GAME_MAT_MULTITEX, "MULTITEXTURE", 0, "Multitexture", "Multitexture materials"}, {GAME_MAT_GLSL, "GLSL", 0, "GLSL", "OpenGL shading language shaders"}, {0, NULL, 0, NULL, NULL}}; srna= RNA_def_struct(brna, "SceneGameData", NULL); RNA_def_struct_sdna(srna, "GameData"); RNA_def_struct_nested(brna, srna, "Scene"); RNA_def_struct_ui_text(srna, "Game Data", "Game data for a Scene datablock"); prop= RNA_def_property(srna, "resolution_x", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "xplay"); RNA_def_property_range(prop, 4, 10000); RNA_def_property_ui_text(prop, "Resolution X", "Number of horizontal pixels in the screen"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "resolution_y", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "yplay"); RNA_def_property_range(prop, 4, 10000); RNA_def_property_ui_text(prop, "Resolution Y", "Number of vertical pixels in the screen"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "depth", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "depth"); RNA_def_property_range(prop, 8, 32); RNA_def_property_ui_text(prop, "Bits", "Displays bit depth of full screen display"); RNA_def_property_update(prop, NC_SCENE, NULL); // Do we need it here ? (since we already have it in World prop= RNA_def_property(srna, "frequency", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "freqplay"); RNA_def_property_range(prop, 4, 2000); RNA_def_property_ui_text(prop, "Freq", "Displays clock frequency of fullscreen display"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "fullscreen", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "fullscreen", 1.0); RNA_def_property_ui_text(prop, "Fullscreen", "Starts player in a new fullscreen display"); RNA_def_property_update(prop, NC_SCENE, NULL); /* Framing */ prop= RNA_def_property(srna, "framing_type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "framing.type"); RNA_def_property_enum_items(prop, framing_types_items); RNA_def_property_ui_text(prop, "Framing Types", "Select the type of Framing you want"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "framing_color", PROP_FLOAT, PROP_COLOR); RNA_def_property_float_sdna(prop, NULL, "framing.col"); RNA_def_property_array(prop, 3); RNA_def_property_ui_text(prop, "Framing Color", "Set colour of the bars"); RNA_def_property_update(prop, NC_SCENE, NULL); /* Stereo */ prop= RNA_def_property(srna, "stereo", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "stereoflag"); RNA_def_property_enum_items(prop, stereo_items); RNA_def_property_ui_text(prop, "Stereo Options", ""); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "stereo_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "stereomode"); RNA_def_property_enum_items(prop, stereo_modes_items); RNA_def_property_ui_text(prop, "Stereo Mode", "Stereographic techniques"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "eye_separation", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "eyeseparation"); RNA_def_property_range(prop, 0.01, 5.0); RNA_def_property_ui_text(prop, "Eye Separation", "Set the distance between the eyes - the camera focal length/30 should be fine"); RNA_def_property_update(prop, NC_SCENE, NULL); /* Dome */ prop= RNA_def_property(srna, "dome_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "dome.mode"); RNA_def_property_enum_items(prop, dome_modes_items); RNA_def_property_ui_text(prop, "Dome Mode", "Dome physical configurations"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "dome_tesselation", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "dome.res"); RNA_def_property_ui_range(prop, 1, 8, 1, 1); RNA_def_property_ui_text(prop, "Tesselation", "Tesselation level - check the generated mesh in wireframe mode"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "dome_buffer_resolution", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "dome.resbuf"); RNA_def_property_ui_range(prop, 0.1, 1.0, 0.1, 0.1); RNA_def_property_ui_text(prop, "Buffer Resolution", "Buffer Resolution - decrease it to increase speed"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "dome_angle", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "dome.angle"); RNA_def_property_ui_range(prop, 90, 250, 1, 1); RNA_def_property_ui_text(prop, "Angle", "Field of View of the Dome - it only works in mode Fisheye and Truncated"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "dome_tilt", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "dome.tilt"); RNA_def_property_ui_range(prop, -180, 180, 1, 1); RNA_def_property_ui_text(prop, "Tilt", "Camera rotation in horizontal axis"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "dome_text", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "dome.warptext"); RNA_def_property_struct_type(prop, "Text"); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Warp Data", "Custom Warp Mesh data file"); RNA_def_property_update(prop, NC_SCENE, NULL); /* physics */ prop= RNA_def_property(srna, "physics_engine", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "physicsEngine"); RNA_def_property_enum_items(prop, physics_engine_items); RNA_def_property_ui_text(prop, "Physics Engine", "Physics engine used for physics simulation in the game engine"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "physics_gravity", PROP_FLOAT, PROP_ACCELERATION); RNA_def_property_float_sdna(prop, NULL, "gravity"); RNA_def_property_range(prop, 0.0, 25.0); RNA_def_property_ui_text(prop, "Physics Gravity", "Gravitational constant used for physics simulation in the game engine"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "occlusion_culling_resolution", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "occlusionRes"); RNA_def_property_range(prop, 128.0, 1024.0); RNA_def_property_ui_text(prop, "Occlusion Resolution", "The size of the occlusion buffer in pixel, use higher value for better precsion (slower)"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "ticrate"); RNA_def_property_ui_range(prop, 1, 60, 1, 1); RNA_def_property_range(prop, 1, 250); RNA_def_property_ui_text(prop, "Frames Per Second", "The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "logic_step_max", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "maxlogicstep"); RNA_def_property_ui_range(prop, 1, 5, 1, 1); RNA_def_property_range(prop, 1, 5); RNA_def_property_ui_text(prop, "Max Logic Steps", "Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "physics_step_max", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "maxphystep"); RNA_def_property_ui_range(prop, 1, 5, 1, 1); RNA_def_property_range(prop, 1, 5); RNA_def_property_ui_text(prop, "Max Physics Steps", "Sets the maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "physics_step_sub", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "physubstep"); RNA_def_property_ui_range(prop, 1, 5, 1, 1); RNA_def_property_range(prop, 1, 5); RNA_def_property_ui_text(prop, "Physics Sub Steps", "Sets the number of simulation substep per physic timestep, higher value give better physics precision"); RNA_def_property_update(prop, NC_SCENE, NULL); /* mode */ prop= RNA_def_property(srna, "use_occlusion_culling", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", (1 << 5)); //XXX mode hardcoded // WO_DBVT_CULLING RNA_def_property_ui_text(prop, "DBVT culling", "Use optimized Bullet DBVT tree for view frustrum and occlusion culling"); // not used // deprecated !!!!!!!!!!!!! prop= RNA_def_property(srna, "activity_culling", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", (1 << 3)); //XXX mode hardcoded RNA_def_property_ui_text(prop, "Activity Culling", "Activity culling is enabled"); // not used // deprecated !!!!!!!!!!!!! prop= RNA_def_property(srna, "activity_culling_box_radius", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "activityBoxRadius"); RNA_def_property_range(prop, 0.0, 1000.0); RNA_def_property_ui_text(prop, "box radius", "Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled"); /* booleans */ prop= RNA_def_property(srna, "show_debug_properties", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_DEBUG_PROPS); RNA_def_property_ui_text(prop, "Show Debug Properties", "Show properties marked for debugging while the game runs"); prop= RNA_def_property(srna, "show_framerate_profile", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_FRAMERATE); RNA_def_property_ui_text(prop, "Show Framerate and Profile", "Show framerate and profiling information while the game runs"); prop= RNA_def_property(srna, "show_physics_visualization", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_PHYSICS); RNA_def_property_ui_text(prop, "Show Physics Visualization", "Show a visualization of physics bounds and interactions"); prop= RNA_def_property(srna, "use_frame_rate", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_ENABLE_ALL_FRAMES); RNA_def_property_ui_text(prop, "Use Frame Rate", "Respect the frame rate rather then rendering as many frames as possible"); prop= RNA_def_property(srna, "use_display_lists", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_DISPLAY_LISTS); RNA_def_property_ui_text(prop, "Display Lists", "Use display lists to speed up rendering by keeping geometry on the GPU"); prop= RNA_def_property(srna, "use_deprecation_warnings", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_IGNORE_DEPRECATION_WARNINGS); RNA_def_property_ui_text(prop, "Deprecation Warnings", "Print warnings when using deprecated features in the python API"); prop= RNA_def_property(srna, "use_animation_record", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_ENABLE_ANIMATION_RECORD); RNA_def_property_ui_text(prop, "Record Animation", "Record animation to fcurves"); prop= RNA_def_property(srna, "auto_start", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_funcs(prop, "rna_GameSettings_auto_start_get", "rna_GameSettings_auto_start_set"); RNA_def_property_ui_text(prop, "Auto Start", "Automatically start game at load time"); /* materials */ prop= RNA_def_property(srna, "material_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "matmode"); RNA_def_property_enum_items(prop, material_items); RNA_def_property_ui_text(prop, "Material Mode", "Material mode to use for rendering"); RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); prop= RNA_def_property(srna, "glsl_lights", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_LIGHTS); RNA_def_property_ui_text(prop, "GLSL Lights", "Use lights for GLSL rendering"); RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); prop= RNA_def_property(srna, "glsl_shaders", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_SHADERS); RNA_def_property_ui_text(prop, "GLSL Shaders", "Use shaders for GLSL rendering"); RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); prop= RNA_def_property(srna, "glsl_shadows", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_SHADOWS); RNA_def_property_ui_text(prop, "GLSL Shadows", "Use shadows for GLSL rendering"); RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); prop= RNA_def_property(srna, "glsl_ramps", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_RAMPS); RNA_def_property_ui_text(prop, "GLSL Ramps", "Use ramps for GLSL rendering"); RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); prop= RNA_def_property(srna, "glsl_nodes", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_NODES); RNA_def_property_ui_text(prop, "GLSL Nodes", "Use nodes for GLSL rendering"); RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); prop= RNA_def_property(srna, "glsl_extra_textures", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_EXTRA_TEX); RNA_def_property_ui_text(prop, "GLSL Extra Textures", "Use extra textures like normal or specular maps for GLSL rendering"); RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); } static void rna_def_scene_render_layer(BlenderRNA *brna) { StructRNA *srna; srna= RNA_def_struct(brna, "SceneRenderLayer", NULL); RNA_def_struct_ui_text(srna, "Scene Render Layer", "Render layer"); rna_def_render_layer_common(srna, 1); } static void rna_def_scene_render_data(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; static EnumPropertyItem pixel_filter_items[] ={ {R_FILTER_BOX, "BOX", 0, "Box", ""}, {R_FILTER_TENT, "TENT", 0, "Tent", ""}, {R_FILTER_QUAD, "QUADRATIC", 0, "Quadratic", ""}, {R_FILTER_CUBIC, "CUBIC", 0, "Cubic", ""}, {R_FILTER_CATROM, "CATMULLROM", 0, "Catmull-Rom", ""}, {R_FILTER_GAUSS, "GAUSSIAN", 0, "Gaussian", ""}, {R_FILTER_MITCH, "MITCHELL", 0, "Mitchell-Netravali", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem alpha_mode_items[] ={ {R_ADDSKY, "SKY", 0, "Sky", "Transparent pixels are filled with sky color"}, {R_ALPHAPREMUL, "PREMUL", 0, "Premultiplied", "Transparent RGB pixels are multiplied by the alpha channel"}, {R_ALPHAKEY, "STRAIGHT", 0, "Straight Alpha", "Transparent RGB and alpha pixels are unmodified"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem color_mode_items[] ={ {R_PLANESBW, "BW", 0, "BW", "Images are saved with BW (grayscale) data"}, {R_PLANES24, "RGB", 0, "RGB", "Images are saved with RGB (color) data"}, {R_PLANES32, "RGBA", 0, "RGBA", "Images are saved with RGB and Alpha data (if supported)"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem display_mode_items[] ={ {R_OUTPUT_SCREEN, "SCREEN", 0, "Full Screen", "Images are rendered in full Screen"}, {R_OUTPUT_AREA, "AREA", 0, "Image Editor", "Images are rendered in Image Editor"}, {R_OUTPUT_WINDOW, "WINDOW", 0, "New Window", "Images are rendered in new Window"}, {0, NULL, 0, NULL, NULL}}; /* Bake */ static EnumPropertyItem bake_mode_items[] ={ {RE_BAKE_ALL, "FULL", 0, "Full Render", ""}, {RE_BAKE_AO, "AO", 0, "Ambient Occlusion", ""}, {RE_BAKE_SHADOW, "SHADOW", 0, "Shadow", ""}, {RE_BAKE_NORMALS, "NORMALS", 0, "Normals", ""}, {RE_BAKE_TEXTURE, "TEXTURE", 0, "Textures", ""}, {RE_BAKE_DISPLACEMENT, "DISPLACEMENT", 0, "Displacement", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem bake_normal_space_items[] ={ {R_BAKE_SPACE_CAMERA, "CAMERA", 0, "Camera", ""}, {R_BAKE_SPACE_WORLD, "WORLD", 0, "World", ""}, {R_BAKE_SPACE_OBJECT, "OBJECT", 0, "Object", ""}, {R_BAKE_SPACE_TANGENT, "TANGENT", 0, "Tangent", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem bake_qyad_split_items[] ={ {0, "AUTO", 0, "Automatic", "Split quads to give the least distortion while baking"}, {1, "FIXED", 0, "Fixed", "Split quads predictably (0,1,2) (0,2,3)"}, {2, "FIXED_ALT", 0, "Fixed Alternate", "Split quads predictably (1,2,3) (1,3,0)"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem octree_resolution_items[] = { {64, "64", 0, "64", ""}, {128, "128", 0, "128", ""}, {256, "256", 0, "256", ""}, {512, "512", 0, "512", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem raytrace_structure_items[] = { {R_RAYSTRUCTURE_AUTO, "AUTO", 0, "Auto", ""}, {R_RAYSTRUCTURE_OCTREE, "OCTREE", 0, "Octree", "Use old Octree structure"}, {R_RAYSTRUCTURE_BLIBVH, "BLIBVH", 0, "BLI BVH", "Use BLI K-Dop BVH.c"}, {R_RAYSTRUCTURE_VBVH, "VBVH", 0, "vBVH", ""}, {R_RAYSTRUCTURE_SIMD_SVBVH, "SIMD_SVBVH", 0, "SIMD SVBVH", ""}, {R_RAYSTRUCTURE_SIMD_QBVH, "SIMD_QBVH", 0, "SIMD QBVH", ""}, {0, NULL, 0, NULL, NULL} }; static EnumPropertyItem fixed_oversample_items[] = { {5, "5", 0, "5", ""}, {8, "8", 0, "8", ""}, {11, "11", 0, "11", ""}, {16, "16", 0, "16", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem field_order_items[] = { {0, "EVEN_FIRST", 0, "Upper First", "Upper field first"}, {R_ODDFIELD, "ODD_FIRST", 0, "Lower First", "Lower field first"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem threads_mode_items[] = { {0, "AUTO", 0, "Auto-detect", "Automatically determine the number of threads, based on CPUs"}, {R_FIXED_THREADS, "FIXED", 0, "Fixed", "Manually determine the number of threads"}, {0, NULL, 0, NULL, NULL}}; #ifdef WITH_OPENEXR static EnumPropertyItem exr_codec_items[] = { {0, "NONE", 0, "None", ""}, {1, "PXR24", 0, "Pxr24 (lossy)", ""}, {2, "ZIP", 0, "ZIP (lossless)", ""}, {3, "PIZ", 0, "PIZ (lossless)", ""}, {4, "RLE", 0, "RLE (lossless)", ""}, {0, NULL, 0, NULL, NULL}}; #endif #ifdef WITH_OPENJPEG static EnumPropertyItem jp2_preset_items[] = { {0, "NO_PRESET", 0, "No Preset", ""}, {1, "CINE_24FPS", 0, "Cinema 24fps 2048x1080", ""}, {2, "CINE_48FPS", 0, "Cinema 48fps 2048x1080", ""}, {3, "CINE_24FPS_4K", 0, "Cinema 24fps 4096x2160", ""}, {4, "CINE_SCOPE_48FPS", 0, "Cine-Scope 24fps 2048x858", ""}, {5, "CINE_SCOPE_48FPS", 0, "Cine-Scope 48fps 2048x858", ""}, {6, "CINE_FLAT_24FPS", 0, "Cine-Flat 24fps 1998x1080", ""}, {7, "CINE_FLAT_48FPS", 0, "Cine-Flat 48fps 1998x1080", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem jp2_depth_items[] = { {8, "8", 0, "8", "8 bit color channels"}, {12, "12", 0, "12", "12 bit color channels"}, {16, "16", 0, "16", "16 bit color channels"}, {0, NULL, 0, NULL, NULL}}; #endif #ifdef WITH_QUICKTIME static EnumPropertyItem quicktime_codec_type_items[] = { {0, "codec", 0, "codec", ""}, {0, NULL, 0, NULL, NULL}}; #endif #ifdef WITH_FFMPEG static EnumPropertyItem ffmpeg_format_items[] = { {FFMPEG_MPEG1, "MPEG1", 0, "MPEG-1", ""}, {FFMPEG_MPEG2, "MPEG2", 0, "MPEG-2", ""}, {FFMPEG_MPEG4, "MPEG4", 0, "MPEG-4", ""}, {FFMPEG_AVI, "AVI", 0, "AVI", ""}, {FFMPEG_MOV, "QUICKTIME", 0, "Quicktime", ""}, {FFMPEG_DV, "DV", 0, "DV", ""}, {FFMPEG_H264, "H264", 0, "H.264", ""}, {FFMPEG_XVID, "XVID", 0, "Xvid", ""}, {FFMPEG_OGG, "OGG", 0, "Ogg", ""}, {FFMPEG_MKV, "MKV", 0, "Matroska", ""}, {FFMPEG_FLV, "FLASH", 0, "Flash", ""}, {FFMPEG_WAV, "WAV", 0, "Wav", ""}, {FFMPEG_MP3, "MP3", 0, "Mp3", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem ffmpeg_codec_items[] = { {CODEC_ID_NONE, "NONE", 0, "None", ""}, {CODEC_ID_MPEG1VIDEO, "MPEG1", 0, "MPEG-1", ""}, {CODEC_ID_MPEG2VIDEO, "MPEG2", 0, "MPEG-2", ""}, {CODEC_ID_MPEG4, "MPEG4", 0, "MPEG-4(divx)", ""}, {CODEC_ID_HUFFYUV, "HUFFYUV", 0, "HuffYUV", ""}, {CODEC_ID_DVVIDEO, "DV", 0, "DV", ""}, {CODEC_ID_H264, "H264", 0, "H.264", ""}, {CODEC_ID_XVID, "XVID", 0, "Xvid", ""}, {CODEC_ID_THEORA, "THEORA", 0, "Theora", ""}, {CODEC_ID_FLV1, "FLASH", 0, "Flash Video", ""}, {CODEC_ID_FFV1, "FFV1", 0, "FFmpeg video codec #1", ""}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem ffmpeg_audio_codec_items[] = { {CODEC_ID_NONE, "NONE", 0, "None", ""}, {CODEC_ID_MP2, "MP2", 0, "MP2", ""}, {CODEC_ID_MP3, "MP3", 0, "MP3", ""}, {CODEC_ID_AC3, "AC3", 0, "AC3", ""}, {CODEC_ID_AAC, "AAC", 0, "AAC", ""}, {CODEC_ID_VORBIS, "VORBIS", 0, "Vorbis", ""}, {CODEC_ID_FLAC, "FLAC", 0, "FLAC", ""}, {CODEC_ID_PCM_S16LE, "PCM", 0, "PCM", ""}, {0, NULL, 0, NULL, NULL}}; #endif static EnumPropertyItem engine_items[] = { {0, "BLENDER_RENDER", 0, "Blender Render", ""}, {0, NULL, 0, NULL, NULL}}; srna= RNA_def_struct(brna, "RenderSettings", NULL); RNA_def_struct_sdna(srna, "RenderData"); RNA_def_struct_nested(brna, srna, "Scene"); RNA_def_struct_path_func(srna, "rna_RenderSettings_path"); RNA_def_struct_ui_text(srna, "Render Data", "Rendering settings for a Scene datablock"); prop= RNA_def_property(srna, "color_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "planes"); RNA_def_property_enum_items(prop, color_mode_items); RNA_def_property_ui_text(prop, "Color Mode", "Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "resolution_x", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "xsch"); RNA_def_property_range(prop, 4, 10000); RNA_def_property_ui_text(prop, "Resolution X", "Number of horizontal pixels in the rendered image"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "resolution_y", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "ysch"); RNA_def_property_range(prop, 4, 10000); RNA_def_property_ui_text(prop, "Resolution Y", "Number of vertical pixels in the rendered image"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "resolution_percentage", PROP_INT, PROP_PERCENTAGE); RNA_def_property_int_sdna(prop, NULL, "size"); RNA_def_property_ui_range(prop, 1, 100, 10, 1); RNA_def_property_ui_text(prop, "Resolution %", "Percentage scale for render resolution"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "parts_x", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "xparts"); RNA_def_property_range(prop, 1, 512); RNA_def_property_ui_text(prop, "Parts X", "Number of horizontal tiles to use while rendering"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "parts_y", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "yparts"); RNA_def_property_range(prop, 1, 512); RNA_def_property_ui_text(prop, "Parts Y", "Number of vertical tiles to use while rendering"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "pixel_aspect_x", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "xasp"); RNA_def_property_range(prop, 1.0f, 200.0f); RNA_def_property_ui_text(prop, "Pixel Aspect X", "Horizontal aspect ratio - for anamorphic or non-square pixel output"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "pixel_aspect_y", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "yasp"); RNA_def_property_range(prop, 1.0f, 200.0f); RNA_def_property_ui_text(prop, "Pixel Aspect Y", "Vertical aspect ratio - for anamorphic or non-square pixel output"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); /* JPEG and AVI JPEG */ prop= RNA_def_property(srna, "file_quality", PROP_INT, PROP_PERCENTAGE); RNA_def_property_int_sdna(prop, NULL, "quality"); RNA_def_property_range(prop, 1, 100); RNA_def_property_ui_text(prop, "Quality", "Quality of JPEG images, AVI Jpeg and SGI movies"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); /* Tiff */ prop= RNA_def_property(srna, "tiff_bit", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_TIFF_16BIT); RNA_def_property_ui_text(prop, "16 Bit", "Save TIFF with 16 bits per channel"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); /* Cineon and DPX */ prop= RNA_def_property(srna, "cineon_log", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_CINEON_LOG); RNA_def_property_ui_text(prop, "Log", "Convert to logarithmic color space"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "cineon_black", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "cineonblack"); RNA_def_property_range(prop, 0, 1024); RNA_def_property_ui_text(prop, "B", "Log conversion reference blackpoint"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "cineon_white", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "cineonwhite"); RNA_def_property_range(prop, 0, 1024); RNA_def_property_ui_text(prop, "W", "Log conversion reference whitepoint"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "cineon_gamma", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "cineongamma"); RNA_def_property_range(prop, 0.0f, 10.0f); RNA_def_property_ui_text(prop, "G", "Log conversion gamma"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); #ifdef WITH_OPENEXR /* OpenEXR */ prop= RNA_def_property(srna, "exr_codec", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "quality"); RNA_def_property_enum_items(prop, exr_codec_items); RNA_def_property_ui_text(prop, "Codec", "Codec settings for OpenEXR"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "exr_half", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_OPENEXR_HALF); RNA_def_property_ui_text(prop, "Half", "Use 16 bit floats instead of 32 bit floats per channel"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "exr_zbuf", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_OPENEXR_ZBUF); RNA_def_property_ui_text(prop, "Zbuf", "Save the z-depth per pixel (32 bit unsigned int zbuffer)"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "exr_preview", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_PREVIEW_JPG); RNA_def_property_ui_text(prop, "Preview", "When rendering animations, save JPG preview images in same directory"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); #endif #ifdef WITH_OPENJPEG /* Jpeg 2000 */ prop= RNA_def_property(srna, "jpeg2k_preset", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "jp2_preset"); RNA_def_property_enum_items(prop, jp2_preset_items); RNA_def_property_enum_funcs(prop, NULL, "rna_RenderSettings_jpeg2k_preset_set", NULL); RNA_def_property_ui_text(prop, "Preset", "Use a DCI Standard preset for saving jpeg2000"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "jpeg2k_depth", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "jp2_depth"); RNA_def_property_enum_items(prop, jp2_depth_items); RNA_def_property_enum_funcs(prop, NULL, "rna_RenderSettings_jpeg2k_depth_set", NULL); RNA_def_property_ui_text(prop, "Depth", "Bit depth per channel"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "jpeg2k_ycc", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_JPEG2K_YCC); RNA_def_property_ui_text(prop, "YCC", "Save luminance-chrominance-chrominance channels instead of RGB colors"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); #endif #ifdef WITH_QUICKTIME /* QuickTime */ prop= RNA_def_property(srna, "quicktime_codec_type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "qtcodecsettings.codecType"); RNA_def_property_enum_items(prop, quicktime_codec_type_items); RNA_def_property_enum_funcs(prop, "rna_RenderSettings_qtcodecsettings_codecType_get", "rna_RenderSettings_qtcodecsettings_codecType_set", "rna_RenderSettings_qtcodecsettings_codecType_itemf"); RNA_def_property_ui_text(prop, "Codec", "QuickTime codec type"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "quicktime_codec_spatial_quality", PROP_INT, PROP_PERCENTAGE); RNA_def_property_int_sdna(prop, NULL, "qtcodecsettings.codecSpatialQuality"); RNA_def_property_range(prop, 0, 100); RNA_def_property_ui_text(prop, "Spatial quality", "Intra-frame spatial quality level"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); #endif #ifdef WITH_FFMPEG /* FFMPEG Video*/ prop= RNA_def_property(srna, "ffmpeg_format", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "ffcodecdata.type"); RNA_def_property_enum_items(prop, ffmpeg_format_items); RNA_def_property_ui_text(prop, "Format", "Output file format"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "ffmpeg_codec", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "ffcodecdata.codec"); RNA_def_property_enum_items(prop, ffmpeg_codec_items); RNA_def_property_ui_text(prop, "Codec", "FFMpeg codec to use"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "ffmpeg_video_bitrate", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.video_bitrate"); RNA_def_property_range(prop, 1, 14000); RNA_def_property_ui_text(prop, "Bitrate", "Video bitrate(kb/s)"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "ffmpeg_minrate", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.rc_min_rate"); RNA_def_property_range(prop, 0, 9000); RNA_def_property_ui_text(prop, "Min Rate", "Rate control: min rate(kb/s)"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "ffmpeg_maxrate", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.rc_max_rate"); RNA_def_property_range(prop, 1, 14000); RNA_def_property_ui_text(prop, "Max Rate", "Rate control: max rate(kb/s)"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "ffmpeg_muxrate", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.mux_rate"); RNA_def_property_range(prop, 0, 100000000); RNA_def_property_ui_text(prop, "Mux Rate", "Mux rate (bits/s(!))"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "ffmpeg_gopsize", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.gop_size"); RNA_def_property_range(prop, 0, 100); RNA_def_property_ui_text(prop, "GOP Size", "Distance between key frames"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "ffmpeg_buffersize", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.rc_buffer_size"); RNA_def_property_range(prop, 0, 2000); RNA_def_property_ui_text(prop, "Buffersize", "Rate control: buffer size (kb)"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "ffmpeg_packetsize", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.mux_packet_size"); RNA_def_property_range(prop, 0, 16384); RNA_def_property_ui_text(prop, "Mux Packet Size", "Mux packet size (byte)"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "ffmpeg_autosplit", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "ffcodecdata.flags", FFMPEG_AUTOSPLIT_OUTPUT); RNA_def_property_ui_text(prop, "Autosplit Output", "Autosplit output at 2GB boundary"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); /* FFMPEG Audio*/ prop= RNA_def_property(srna, "ffmpeg_audio_codec", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "ffcodecdata.audio_codec"); RNA_def_property_enum_items(prop, ffmpeg_audio_codec_items); RNA_def_property_ui_text(prop, "Audio Codec", "FFMpeg audio codec to use"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "ffmpeg_audio_bitrate", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.audio_bitrate"); RNA_def_property_range(prop, 32, 384); RNA_def_property_ui_text(prop, "Bitrate", "Audio bitrate(kb/s)"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "ffmpeg_audio_mixrate", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.audio_mixrate"); RNA_def_property_range(prop, 8000, 192000); RNA_def_property_ui_text(prop, "Samplerate", "Audio samplerate(samples/s)"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "ffmpeg_audio_volume", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "ffcodecdata.audio_volume"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Volume", "Audio volume"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); #endif prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "frs_sec"); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_range(prop, 1, 120); RNA_def_property_ui_text(prop, "FPS", "Framerate, expressed in frames per second"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "fps_base", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "frs_sec_base"); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_range(prop, 0.1f, 120.0f); RNA_def_property_ui_text(prop, "FPS Base", "Framerate base"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "dither_intensity", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "dither_intensity"); RNA_def_property_range(prop, 0.0f, 2.0f); RNA_def_property_ui_text(prop, "Dither Intensity", "Amount of dithering noise added to the rendered image to break up banding"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "pixel_filter", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "filtertype"); RNA_def_property_enum_items(prop, pixel_filter_items); RNA_def_property_ui_text(prop, "Pixel Filter", "Reconstruction filter used for combining anti-aliasing samples"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "filter_size", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "gauss"); RNA_def_property_range(prop, 0.5f, 1.5f); RNA_def_property_ui_text(prop, "Filter Size", "Pixel width over which the reconstruction filter combines samples"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "alpha_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "alphamode"); RNA_def_property_enum_items(prop, alpha_mode_items); RNA_def_property_ui_text(prop, "Alpha Mode", "Representation of alpha information in the RGBA pixels"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "octree_resolution", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "ocres"); RNA_def_property_enum_items(prop, octree_resolution_items); RNA_def_property_ui_text(prop, "Octree Resolution", "Resolution of raytrace accelerator. Use higher resolutions for larger scenes"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "raytrace_structure", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "raytrace_structure"); RNA_def_property_enum_items(prop, raytrace_structure_items); RNA_def_property_ui_text(prop, "Raytrace Acceleration Structure", "Type of raytrace accelerator structure"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "use_instances", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "raytrace_options", R_RAYTRACE_USE_INSTANCES); RNA_def_property_ui_text(prop, "Use Instances", "Instance support leads to effective memory reduction when using duplicates"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "use_local_coords", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "raytrace_options", R_RAYTRACE_USE_LOCAL_COORDS); RNA_def_property_ui_text(prop, "Use Local Coords", "Vertex coordinates are stored localy on each primitive. Increases memory usage, but may have impact on speed"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "antialiasing", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_OSA); RNA_def_property_ui_text(prop, "Anti-Aliasing", "Render and combine multiple samples per pixel to prevent jagged edges"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "antialiasing_samples", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "osa"); RNA_def_property_enum_items(prop, fixed_oversample_items); RNA_def_property_ui_text(prop, "Anti-Aliasing Samples", "Amount of anti-aliasing samples per pixel"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "fields", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_FIELDS); RNA_def_property_ui_text(prop, "Fields", "Render image to two fields per frame, for interlaced TV output"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "field_order", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "mode"); RNA_def_property_enum_items(prop, field_order_items); RNA_def_property_ui_text(prop, "Field Order", "Order of video fields. Select which lines get rendered first, to create smooth motion for TV output"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "fields_still", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_FIELDSTILL); RNA_def_property_ui_text(prop, "Fields Still", "Disable the time difference between fields"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "render_shadows", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SHADOW); RNA_def_property_ui_text(prop, "Render Shadows", "Calculate shadows while rendering"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "render_envmaps", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_ENVMAP); RNA_def_property_ui_text(prop, "Render Environment Maps", "Calculate environment maps while rendering"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "render_radiosity", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_RADIO); RNA_def_property_ui_text(prop, "Render Radiosity", "Calculate radiosity in a pre-process before rendering"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "render_sss", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SSS); RNA_def_property_ui_text(prop, "Render SSS", "Calculate sub-surface scattering in materials rendering"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "render_raytracing", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_RAYTRACE); RNA_def_property_ui_text(prop, "Render Raytracing", "Pre-calculate the raytrace accelerator and render raytracing effects"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "render_textures", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "scemode", R_NO_TEX); RNA_def_property_ui_text(prop, "Render Textures", "Use textures to affect material properties"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "edge", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_EDGE); RNA_def_property_ui_text(prop, "Edge", "Create a toon outline around the edges of geometry"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "edge_threshold", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "edgeint"); RNA_def_property_range(prop, 0, 255); RNA_def_property_ui_text(prop, "Edge Threshold", "Threshold for drawing outlines on geometry edges"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "edge_color", PROP_FLOAT, PROP_COLOR); RNA_def_property_float_sdna(prop, NULL, "edgeR"); RNA_def_property_array(prop, 3); RNA_def_property_ui_text(prop, "Edge Color", ""); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "threads", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "threads"); RNA_def_property_range(prop, 1, BLENDER_MAX_THREADS); RNA_def_property_int_funcs(prop, "rna_RenderSettings_threads_get", NULL, NULL); RNA_def_property_ui_text(prop, "Threads", "Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "threads_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "mode"); RNA_def_property_enum_items(prop, threads_mode_items); RNA_def_property_ui_text(prop, "Threads Mode", "Determine the amount of render threads used"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "motion_blur", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_MBLUR); RNA_def_property_ui_text(prop, "Motion Blur", "Use multi-sampled 3D scene motion blur"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "motion_blur_samples", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "mblur_samples"); RNA_def_property_range(prop, 1, 32); RNA_def_property_ui_text(prop, "Motion Samples", "Number of scene samples to take with motion blur"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "use_border", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_BORDER); RNA_def_property_ui_text(prop, "Border", "Render a user-defined border region, within the frame size. Note, this disables save_buffers and full_sample"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "border_min_x", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "border.xmin"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Border Minimum X", "Sets minimum X value to for the render border"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "border_min_y", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "border.ymin"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Border Minimum Y", "Sets minimum Y value for the render border"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "border_max_x", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "border.xmax"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Border Maximum X", "Sets maximum X value for the render border"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "border_max_y", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "border.ymax"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Border Maximum Y", "Sets maximum Y value for the render border"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "crop_to_border", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_CROP); RNA_def_property_ui_text(prop, "Crop to Border", "Crop the rendered frame to the defined border size"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "use_placeholder", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_TOUCH); RNA_def_property_ui_text(prop, "Placeholders", "Create empty placeholder files while rendering frames (similar to Unix 'touch')"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "use_overwrite", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "mode", R_NO_OVERWRITE); RNA_def_property_ui_text(prop, "Overwrite", "Overwrite existing files while rendering"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "use_compositing", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_DOCOMP); RNA_def_property_ui_text(prop, "Compositing", "Process the render result through the compositing pipeline, if compositing nodes are enabled"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "use_sequencer", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_DOSEQ); RNA_def_property_ui_text(prop, "Sequencer", "Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "color_management", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "color_mgt_flag", R_COLOR_MANAGEMENT); RNA_def_property_ui_text(prop, "Color Management", "Use color profiles and gamma corrected imaging pipeline"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS|NC_MATERIAL|ND_SHADING, "rna_RenderSettings_color_management_update"); prop= RNA_def_property(srna, "use_file_extension", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_EXTENSION); RNA_def_property_ui_text(prop, "File Extensions", "Add the file format extensions to the rendered file name (eg: filename + .jpg)"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "file_format", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "imtype"); RNA_def_property_enum_items(prop, image_type_items); RNA_def_property_enum_funcs(prop, NULL, "rna_RenderSettings_file_format_set", NULL); RNA_def_property_ui_text(prop, "File Format", "File format to save the rendered images as"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "file_extension", PROP_STRING, PROP_NONE); RNA_def_property_string_funcs(prop, "rna_SceneRender_file_ext_get", "rna_SceneRender_file_ext_length", NULL); RNA_def_property_ui_text(prop, "Extension", "The file extension used for saving renders"); RNA_def_property_clear_flag(prop, PROP_EDITABLE); prop= RNA_def_property(srna, "is_movie_format", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_is_movie_fomat_get", NULL); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Movie Format", "When true the format is a movie"); prop= RNA_def_property(srna, "free_image_textures", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_FREE_IMAGE); RNA_def_property_ui_text(prop, "Free Image Textures", "Free all image texture from memory after render, to save memory before compositing"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "free_unused_nodes", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_FREE_IMAGE); RNA_def_property_ui_text(prop, "Free Unused Nodes", "Free Nodes that are not used while compositing, to save memory"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "save_buffers", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_EXR_TILE_FILE); RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_save_buffers_get", NULL); RNA_def_property_ui_text(prop, "Save Buffers","Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "full_sample", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_FULL_SAMPLE); RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_full_sample_get", NULL); RNA_def_property_ui_text(prop, "Full Sample","Save for every anti-aliasing sample the entire RenderLayer results. This solves anti-aliasing issues with compositing"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "backbuf", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "bufflag", R_BACKBUF); RNA_def_property_ui_text(prop, "Back Buffer", "Render backbuffer image"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "display_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "displaymode"); RNA_def_property_enum_items(prop, display_mode_items); RNA_def_property_ui_text(prop, "Display", "Select where rendered images will be displayed"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "output_path", PROP_STRING, PROP_DIRPATH); RNA_def_property_string_sdna(prop, NULL, "pic"); RNA_def_property_ui_text(prop, "Output Path", "Directory/name to save animations, # characters defines the position and length of frame numbers"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); /* Bake */ prop= RNA_def_property(srna, "bake_type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "bake_mode"); RNA_def_property_enum_items(prop, bake_mode_items); RNA_def_property_ui_text(prop, "Bake Mode", "Choose shading information to bake into the image"); prop= RNA_def_property(srna, "bake_normal_space", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "bake_normal_space"); RNA_def_property_enum_items(prop, bake_normal_space_items); RNA_def_property_ui_text(prop, "Normal Space", "Choose normal space for baking"); prop= RNA_def_property(srna, "bake_quad_split", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, bake_qyad_split_items); RNA_def_property_ui_text(prop, "Quad Split", "Choose the method used to split a quad into 2 triangles for baking"); prop= RNA_def_property(srna, "bake_aa_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "bake_osa"); RNA_def_property_enum_items(prop, fixed_oversample_items); RNA_def_property_ui_text(prop, "Anti-Aliasing Level", ""); prop= RNA_def_property(srna, "bake_active", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_TO_ACTIVE); RNA_def_property_ui_text(prop, "Selected to Active", "Bake shading on the surface of selected objects to the active object"); prop= RNA_def_property(srna, "bake_normalized", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_NORMALIZE); RNA_def_property_ui_text(prop, "Normalized", "With displacement normalize to the distance, with ambient occlusion normalize without using material settings"); prop= RNA_def_property(srna, "bake_clear", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_CLEAR); RNA_def_property_ui_text(prop, "Clear", "Clear Images before baking"); prop= RNA_def_property(srna, "bake_enable_aa", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_OSA); RNA_def_property_ui_text(prop, "Anti-Aliasing", "Enables Anti-aliasing"); prop= RNA_def_property(srna, "bake_margin", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "bake_filter"); RNA_def_property_range(prop, 0, 32); RNA_def_property_ui_text(prop, "Margin", "Amount of pixels to extend the baked result with, as post process filter"); prop= RNA_def_property(srna, "bake_distance", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "bake_maxdist"); RNA_def_property_range(prop, 0.0, 1000.0); RNA_def_property_ui_text(prop, "Distance", "Maximum distance from active object to other object (in blender units"); prop= RNA_def_property(srna, "bake_bias", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "bake_biasdist"); RNA_def_property_range(prop, 0.0, 1000.0); RNA_def_property_ui_text(prop, "Bias", "Bias towards faces further away from the object (in blender units)"); /* stamp */ prop= RNA_def_property(srna, "stamp_time", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_TIME); RNA_def_property_ui_text(prop, "Stamp Time", "Include the render frame as HH:MM:SS.FF in image metadata"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_date", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_DATE); RNA_def_property_ui_text(prop, "Stamp Date", "Include the current date in image metadata"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_frame", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_FRAME); RNA_def_property_ui_text(prop, "Stamp Frame", "Include the frame number in image metadata"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_camera", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_CAMERA); RNA_def_property_ui_text(prop, "Stamp Camera", "Include the name of the active camera in image metadata"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_scene", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_SCENE); RNA_def_property_ui_text(prop, "Stamp Scene", "Include the name of the active scene in image metadata"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_note", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_NOTE); RNA_def_property_ui_text(prop, "Stamp Note", "Include a custom note in image metadata"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_marker", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_MARKER); RNA_def_property_ui_text(prop, "Stamp Marker", "Include the name of the last marker in image metadata"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_filename", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_FILENAME); RNA_def_property_ui_text(prop, "Stamp Filename", "Include the filename of the .blend file in image metadata"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_sequencer_strip", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_SEQSTRIP); RNA_def_property_ui_text(prop, "Stamp Sequence Strip", "Include the name of the foreground sequence strip in image metadata"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_render_time", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_RENDERTIME); RNA_def_property_ui_text(prop, "Stamp Render Time", "Include the render time in the stamp image"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_note_text", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "stamp_udata"); RNA_def_property_ui_text(prop, "Stamp Note Text", "Custom text to appear in the stamp note"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "render_stamp", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_DRAW); RNA_def_property_ui_text(prop, "Render Stamp", "Render the stamp info text in the rendered image"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_font_size", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "stamp_font_id"); RNA_def_property_range(prop, 8, 64); RNA_def_property_ui_text(prop, "Font Size", "Size of the font used when rendering stamp text"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_foreground", PROP_FLOAT, PROP_COLOR); RNA_def_property_float_sdna(prop, NULL, "fg_stamp"); RNA_def_property_array(prop, 4); RNA_def_property_range(prop,0.0,1.0); RNA_def_property_ui_text(prop, "Stamp Text Color", "Color to use for stamp text"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "stamp_background", PROP_FLOAT, PROP_COLOR); RNA_def_property_float_sdna(prop, NULL, "bg_stamp"); RNA_def_property_array(prop, 4); RNA_def_property_range(prop,0.0,1.0); RNA_def_property_ui_text(prop, "Stamp Background", "Color to use behind stamp text"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); /* sequencer draw options */ prop= RNA_def_property(srna, "use_sequencer_gl_preview", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "seq_flag", R_SEQ_GL_PREV); RNA_def_property_ui_text(prop, "Sequencer OpenGL", ""); prop= RNA_def_property(srna, "use_sequencer_gl_render", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "seq_flag", R_SEQ_GL_REND); RNA_def_property_ui_text(prop, "Sequencer OpenGL", ""); prop= RNA_def_property(srna, "sequencer_gl_preview", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "seq_prev_type"); RNA_def_property_enum_items(prop, viewport_shading_items); RNA_def_property_ui_text(prop, "Sequencer Preview Shading", "Method to draw in the sequencer view"); prop= RNA_def_property(srna, "sequencer_gl_render", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "seq_rend_type"); RNA_def_property_enum_items(prop, viewport_shading_items); RNA_def_property_ui_text(prop, "Sequencer Preview Shading", "Method to draw in the sequencer view"); /* layers */ prop= RNA_def_property(srna, "layers", PROP_COLLECTION, PROP_NONE); RNA_def_property_collection_sdna(prop, NULL, "layers", NULL); RNA_def_property_struct_type(prop, "SceneRenderLayer"); RNA_def_property_ui_text(prop, "Render Layers", ""); prop= RNA_def_property(srna, "single_layer", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_SINGLE_LAYER); RNA_def_property_ui_text(prop, "Single Layer", "Only render the active layer"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); prop= RNA_def_property(srna, "active_layer_index", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "actlay"); RNA_def_property_int_funcs(prop, "rna_RenderSettings_active_layer_index_get", "rna_RenderSettings_active_layer_index_set", "rna_RenderSettings_active_layer_index_range"); RNA_def_property_ui_text(prop, "Active Layer Index", "Active index in render layer array"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); /* engine */ prop= RNA_def_property(srna, "engine", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, engine_items); RNA_def_property_enum_funcs(prop, "rna_RenderSettings_engine_get", "rna_RenderSettings_engine_set", "rna_RenderSettings_engine_itemf"); RNA_def_property_ui_text(prop, "Engine", "Engine to use for rendering"); RNA_def_property_update(prop, NC_WINDOW, NULL); prop= RNA_def_property(srna, "multiple_engines", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_multiple_engines_get", NULL); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available"); prop= RNA_def_property(srna, "use_game_engine", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_game_engine_get", NULL); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Use Game Engine", "Current rendering engine is a game engine"); /* simplify */ prop= RNA_def_property(srna, "use_simplify", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SIMPLIFY); RNA_def_property_ui_text(prop, "Use Simplify", "Enable simplification of scene for quicker preview renders"); RNA_def_property_update(prop, 0, "rna_Scene_simplify_update"); prop= RNA_def_property(srna, "simplify_subdivision", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "simplify_subsurf"); RNA_def_property_ui_range(prop, 0, 6, 1, 0); RNA_def_property_ui_text(prop, "Simplify Subdivision", "Global maximum subdivision level"); RNA_def_property_update(prop, 0, "rna_Scene_simplify_update"); prop= RNA_def_property(srna, "simplify_child_particles", PROP_FLOAT, PROP_FACTOR); RNA_def_property_float_sdna(prop, NULL, "simplify_particles"); RNA_def_property_ui_text(prop, "Simplify Child Particles", "Global child particles percentage"); RNA_def_property_update(prop, 0, "rna_Scene_simplify_update"); prop= RNA_def_property(srna, "simplify_shadow_samples", PROP_INT, PROP_UNSIGNED); RNA_def_property_int_sdna(prop, NULL, "simplify_shadowsamples"); RNA_def_property_ui_range(prop, 1, 16, 1, 0); RNA_def_property_ui_text(prop, "Simplify Shadow Samples", "Global maximum shadow samples"); RNA_def_property_update(prop, 0, "rna_Scene_simplify_update"); prop= RNA_def_property(srna, "simplify_ao_sss", PROP_FLOAT, PROP_FACTOR); RNA_def_property_float_sdna(prop, NULL, "simplify_aosss"); RNA_def_property_ui_text(prop, "Simplify AO and SSS", "Global approximate AA and SSS quality factor"); RNA_def_property_update(prop, 0, "rna_Scene_simplify_update"); prop= RNA_def_property(srna, "simplify_triangulate", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "simplify_flag", R_SIMPLE_NO_TRIANGULATE); RNA_def_property_ui_text(prop, "Skip Quad to Triangles", "Disables non-planer quads being triangulated"); /* Scene API */ RNA_api_scene_render(srna); } /* scene.objects */ static void rna_def_scene_objects(BlenderRNA *brna, PropertyRNA *cprop) { StructRNA *srna; PropertyRNA *prop; FunctionRNA *func; PropertyRNA *parm; RNA_def_property_srna(cprop, "SceneObjects"); srna= RNA_def_struct(brna, "SceneObjects", NULL); RNA_def_struct_sdna(srna, "Scene"); RNA_def_struct_ui_text(srna, "Scene Objects", "Collection of scene objects"); func= RNA_def_function(srna, "link", "rna_Scene_object_link"); RNA_def_function_ui_description(func, "Link object to scene."); RNA_def_function_flag(func, FUNC_USE_REPORTS); parm= RNA_def_pointer(func, "object", "Object", "", "Object to add to scene."); RNA_def_property_flag(parm, PROP_REQUIRED); parm= RNA_def_pointer(func, "base", "ObjectBase", "", "The newly created base."); RNA_def_function_return(func, parm); func= RNA_def_function(srna, "unlink", "rna_Scene_object_unlink"); RNA_def_function_ui_description(func, "Unlink object from scene."); RNA_def_function_flag(func, FUNC_USE_CONTEXT|FUNC_USE_REPORTS); parm= RNA_def_pointer(func, "object", "Object", "", "Object to remove from scene."); RNA_def_property_flag(parm, PROP_REQUIRED); prop= RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE); RNA_def_property_struct_type(prop, "Object"); RNA_def_property_pointer_funcs(prop, "rna_Scene_active_object_get", "rna_Scene_active_object_set", NULL); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Active Object", "Active object for this scene"); /* Could call: ED_base_object_activate(C, scene->basact); * but would be a bad level call and it seems the notifier is enough */ RNA_def_property_update(prop, NC_SCENE|ND_OB_ACTIVE, NULL); } /* scene.bases.* */ static void rna_def_scene_bases(BlenderRNA *brna, PropertyRNA *cprop) { StructRNA *srna; PropertyRNA *prop; // FunctionRNA *func; // PropertyRNA *parm; RNA_def_property_srna(cprop, "SceneBases"); srna= RNA_def_struct(brna, "SceneBases", NULL); RNA_def_struct_sdna(srna, "Scene"); RNA_def_struct_ui_text(srna, "Scene Bases", "Collection of scene bases"); prop= RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE); RNA_def_property_struct_type(prop, "ObjectBase"); RNA_def_property_pointer_sdna(prop, NULL, "basact"); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Active Base", "Active object base in the scene"); RNA_def_property_update(prop, NC_SCENE|ND_OB_ACTIVE, NULL); } /* scene.timeline_markers */ static void rna_def_timeline_markers(BlenderRNA *brna, PropertyRNA *cprop) { StructRNA *srna; FunctionRNA *func; PropertyRNA *parm; RNA_def_property_srna(cprop, "TimelineMarkers"); srna= RNA_def_struct(brna, "TimelineMarkers", NULL); RNA_def_struct_sdna(srna, "Scene"); RNA_def_struct_ui_text(srna, "Timeline Markers", "Collection of timeline markers"); func= RNA_def_function(srna, "add", "rna_TimeLine_add"); RNA_def_function_ui_description(func, "Add a keyframe to the curve."); parm= RNA_def_string(func, "name", "Marker", 0, "", "New name for the marker (not unique)."); RNA_def_property_flag(parm, PROP_REQUIRED); parm= RNA_def_pointer(func, "marker", "TimelineMarker", "", "Newly created timeline marker"); RNA_def_function_return(func, parm); func= RNA_def_function(srna, "remove", "rna_TimeLine_remove"); RNA_def_function_ui_description(func, "Remove a timeline marker."); RNA_def_function_flag(func, FUNC_USE_REPORTS); parm= RNA_def_pointer(func, "marker", "TimelineMarker", "", "Timeline marker to remove."); RNA_def_property_flag(parm, PROP_REQUIRED|PROP_NEVER_NULL); } void RNA_def_scene(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; FunctionRNA *func; static EnumPropertyItem audio_distance_model_items[] = { {0, "NONE", 0, "None", "No distance attenuation"}, {1, "INVERSE", 0, "Inverse", "Inverse distance model"}, {2, "INVERSE_CLAMPED", 0, "Inverse Clamped", "Inverse distance model with clamping"}, {3, "LINEAR", 0, "Linear", "Linear distance model"}, {4, "LINEAR_CLAMPED", 0, "Linear Clamped", "Linear distance model with clamping"}, {5, "EXPONENT", 0, "Exponent", "Exponent distance model"}, {6, "EXPONENT_CLAMPED", 0, "Exponent Clamped", "Exponent distance model with clamping"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem sync_mode_items[] = { {0, "NONE", 0, "No Sync", "Do not sync, play every frame"}, {SCE_FRAME_DROP, "FRAME_DROP", 0, "Frame Dropping", "Drop frames if playback is too slow"}, {AUDIO_SYNC, "AUDIO_SYNC", 0, "AV-sync", "Sync to audio playback, dropping frames"}, {0, NULL, 0, NULL, NULL}}; /* Struct definition */ srna= RNA_def_struct(brna, "Scene", "ID"); RNA_def_struct_ui_text(srna, "Scene", "Scene consisting objects and defining time and render related settings"); RNA_def_struct_ui_icon(srna, ICON_SCENE_DATA); RNA_def_struct_clear_flag(srna, STRUCT_ID_REFCOUNT); /* Global Settings */ prop= RNA_def_property(srna, "camera", PROP_POINTER, PROP_NONE); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Camera", "Active camera used for rendering the scene"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "set", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "set"); RNA_def_property_struct_type(prop, "Scene"); RNA_def_property_flag(prop, PROP_EDITABLE|PROP_ID_SELF_CHECK); RNA_def_property_pointer_funcs(prop, NULL, "rna_Scene_set_set", NULL); RNA_def_property_ui_text(prop, "Background Scene", "Background set scene"); RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL); prop= RNA_def_property(srna, "world", PROP_POINTER, PROP_NONE); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "World", "World used for rendering the scene"); RNA_def_property_update(prop, NC_SCENE|NC_WORLD, NULL); prop= RNA_def_property(srna, "cursor_location", PROP_FLOAT, PROP_XYZ|PROP_UNIT_LENGTH); RNA_def_property_float_sdna(prop, NULL, "cursor"); RNA_def_property_ui_text(prop, "Cursor Location", "3D cursor location"); RNA_def_property_ui_range(prop, -10000.0, 10000.0, 10, 4); RNA_def_property_update(prop, NC_WINDOW, NULL); /* Bases/Objects */ prop= RNA_def_property(srna, "bases", PROP_COLLECTION, PROP_NONE); RNA_def_property_collection_sdna(prop, NULL, "base", NULL); RNA_def_property_struct_type(prop, "ObjectBase"); RNA_def_property_ui_text(prop, "Bases", ""); rna_def_scene_bases(brna, prop); prop= RNA_def_property(srna, "objects", PROP_COLLECTION, PROP_NONE); RNA_def_property_collection_sdna(prop, NULL, "base", NULL); RNA_def_property_struct_type(prop, "Object"); RNA_def_property_ui_text(prop, "Objects", ""); RNA_def_property_collection_funcs(prop, 0, 0, 0, "rna_Scene_objects_get", 0, 0, 0); rna_def_scene_objects(brna, prop); /* Layers */ prop= RNA_def_property(srna, "visible_layers", PROP_BOOLEAN, PROP_LAYER_MEMBER); RNA_def_property_boolean_sdna(prop, NULL, "lay", 1); RNA_def_property_array(prop, 20); RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_layer_set"); RNA_def_property_ui_text(prop, "Visible Layers", "Layers visible when rendering the scene"); RNA_def_property_update(prop, NC_SCENE|ND_LAYER, "rna_Scene_layer_update"); /* Frame Range Stuff */ prop= RNA_def_property(srna, "frame_current", PROP_INT, PROP_TIME); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_int_sdna(prop, NULL, "r.cfra"); RNA_def_property_range(prop, MINAFRAME, MAXFRAME); RNA_def_property_int_funcs(prop, NULL, "rna_Scene_current_frame_set", NULL); RNA_def_property_ui_text(prop, "Current Frame", ""); RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE); RNA_def_property_update(prop, NC_SCENE|ND_FRAME, "rna_Scene_frame_update"); prop= RNA_def_property(srna, "frame_start", PROP_INT, PROP_TIME); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_int_sdna(prop, NULL, "r.sfra"); RNA_def_property_int_funcs(prop, NULL, "rna_Scene_start_frame_set", NULL); RNA_def_property_range(prop, MINFRAME, MAXFRAME); RNA_def_property_ui_text(prop, "Start Frame", "First frame of the playback/rendering range"); RNA_def_property_update(prop, NC_SCENE|ND_FRAME, NULL); prop= RNA_def_property(srna, "frame_end", PROP_INT, PROP_TIME); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_int_sdna(prop, NULL, "r.efra"); RNA_def_property_int_funcs(prop, NULL, "rna_Scene_end_frame_set", NULL); RNA_def_property_range(prop, MINFRAME, MAXFRAME); RNA_def_property_ui_text(prop, "End Frame", "Final frame of the playback/rendering range"); RNA_def_property_update(prop, NC_SCENE|ND_FRAME, NULL); prop= RNA_def_property(srna, "frame_step", PROP_INT, PROP_TIME); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_int_sdna(prop, NULL, "r.frame_step"); RNA_def_property_range(prop, 0, MAXFRAME); RNA_def_property_ui_range(prop, 1, 100, 1, 0); RNA_def_property_ui_text(prop, "Frame Step", "Number of frames to skip forward while rendering/playing back each frame"); RNA_def_property_update(prop, NC_SCENE|ND_FRAME, NULL); /* Preview Range (frame-range for UI playback) */ prop=RNA_def_property(srna, "use_preview_range", PROP_BOOLEAN, PROP_NONE); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_boolean_sdna(prop, NULL, "r.flag", SCER_PRV_RANGE); RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_use_preview_range_set"); RNA_def_property_ui_text(prop, "Use Preview Range", ""); RNA_def_property_update(prop, NC_SCENE|ND_FRAME, NULL); prop= RNA_def_property(srna, "preview_range_frame_start", PROP_INT, PROP_TIME); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_int_sdna(prop, NULL, "r.psfra"); RNA_def_property_int_funcs(prop, NULL, "rna_Scene_preview_range_start_frame_set", NULL); RNA_def_property_ui_text(prop, "Preview Range Start Frame", ""); RNA_def_property_update(prop, NC_SCENE|ND_FRAME, NULL); prop= RNA_def_property(srna, "preview_range_frame_end", PROP_INT, PROP_TIME); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_int_sdna(prop, NULL, "r.pefra"); RNA_def_property_int_funcs(prop, NULL, "rna_Scene_preview_range_end_frame_set", NULL); RNA_def_property_ui_text(prop, "Preview Range End Frame", ""); RNA_def_property_update(prop, NC_SCENE|ND_FRAME, NULL); /* Stamp */ prop= RNA_def_property(srna, "stamp_note", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "r.stamp_udata"); RNA_def_property_ui_text(prop, "Stamp Note", "User define note for the render stamping"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); /* Animation Data (for Scene) */ rna_def_animdata_common(srna); /* Readonly Properties */ prop= RNA_def_property(srna, "nla_tweakmode_on", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_NLA_EDIT_ON); RNA_def_property_clear_flag(prop, PROP_EDITABLE); /* DO NOT MAKE THIS EDITABLE, OR NLA EDITOR BREAKS */ RNA_def_property_ui_text(prop, "NLA TweakMode", "Indicates whether there is any action referenced by NLA being edited. Strictly read-only"); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_GRAPH, NULL); /* Frame dropping flag for playback and sync enum */ prop= RNA_def_property(srna, "frame_drop", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_FRAME_DROP); RNA_def_property_ui_text(prop, "Frame Dropping", "Play back dropping frames if frame display is too slow"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "sync_mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_funcs(prop, "rna_Scene_sync_mode_get", "rna_Scene_sync_mode_set", NULL); RNA_def_property_enum_items(prop, sync_mode_items); RNA_def_property_ui_text(prop, "Sync Mode", "How to sync playback"); RNA_def_property_update(prop, NC_SCENE, NULL); /* Nodes (Compositing) */ prop= RNA_def_property(srna, "nodetree", PROP_POINTER, PROP_NONE); RNA_def_property_ui_text(prop, "Node Tree", "Compositing node tree"); prop= RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1); RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_use_nodes_set"); RNA_def_property_ui_text(prop, "Use Nodes", "Enable the compositing node tree"); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); /* Sequencer */ prop= RNA_def_property(srna, "sequence_editor", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "ed"); RNA_def_property_struct_type(prop, "SequenceEditor"); RNA_def_property_ui_text(prop, "Sequence Editor", ""); /* Keying Sets */ prop= RNA_def_property(srna, "keying_sets", PROP_COLLECTION, PROP_NONE); RNA_def_property_collection_sdna(prop, NULL, "keyingsets", NULL); RNA_def_property_struct_type(prop, "KeyingSet"); RNA_def_property_ui_text(prop, "Absolute Keying Sets", "Absolute Keying Sets for this Scene"); RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL); prop= RNA_def_property(srna, "all_keying_sets", PROP_COLLECTION, PROP_NONE); RNA_def_property_collection_funcs(prop, "rna_Scene_all_keyingsets_begin", "rna_Scene_all_keyingsets_next", "rna_iterator_listbase_end", "rna_iterator_listbase_get", 0, 0, 0); RNA_def_property_struct_type(prop, "KeyingSet"); RNA_def_property_ui_text(prop, "All Keying Sets", "All Keying Sets available for use (builtins and Absolute Keying Sets for this Scene)"); RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL); prop= RNA_def_property(srna, "active_keying_set", PROP_POINTER, PROP_NONE); RNA_def_property_struct_type(prop, "KeyingSet"); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_pointer_funcs(prop, "rna_Scene_active_keying_set_get", "rna_Scene_active_keying_set_set", NULL); RNA_def_property_ui_text(prop, "Active Keying Set", "Active Keying Set used to insert/delete keyframes"); RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL); prop= RNA_def_property(srna, "active_keying_set_index", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "active_keyingset"); //RNA_def_property_int_funcs(prop, NULL, NULL, "rna_Scene_active_keying_set_index_range"); // XXX RNA_def_property_ui_text(prop, "Active Keying Set Index", "Current Keying Set index (negative for 'builtin' and positive for 'absolute')"); RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL); /* Tool Settings */ prop= RNA_def_property(srna, "tool_settings", PROP_POINTER, PROP_NONE); RNA_def_property_flag(prop, PROP_NEVER_NULL); RNA_def_property_pointer_sdna(prop, NULL, "toolsettings"); RNA_def_property_struct_type(prop, "ToolSettings"); RNA_def_property_ui_text(prop, "Tool Settings", ""); /* Unit Settings */ prop= RNA_def_property(srna, "unit_settings", PROP_POINTER, PROP_NONE); RNA_def_property_flag(prop, PROP_NEVER_NULL); RNA_def_property_pointer_sdna(prop, NULL, "unit"); RNA_def_property_struct_type(prop, "UnitSettings"); RNA_def_property_ui_text(prop, "Unit Settings", "Unit editing settings"); /* Physics Settings */ prop= RNA_def_property(srna, "gravity", PROP_FLOAT, PROP_ACCELERATION); RNA_def_property_float_sdna(prop, NULL, "physics_settings.gravity"); RNA_def_property_array(prop, 3); RNA_def_property_range(prop, -200.0f, 200.0f); RNA_def_property_ui_text(prop, "Gravity", "Constant acceleration in a given direction"); RNA_def_property_update(prop, 0, "rna_Physics_update"); prop= RNA_def_property(srna, "use_gravity", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "physics_settings.flag", PHYS_GLOBAL_GRAVITY); RNA_def_property_ui_text(prop, "Global Gravity", "Use global gravity for all dynamics"); RNA_def_property_update(prop, 0, "rna_Physics_update"); /* Render Data */ prop= RNA_def_property(srna, "render", PROP_POINTER, PROP_NONE); RNA_def_property_flag(prop, PROP_NEVER_NULL); RNA_def_property_pointer_sdna(prop, NULL, "r"); RNA_def_property_struct_type(prop, "RenderSettings"); RNA_def_property_ui_text(prop, "Render Data", ""); /* Markers */ prop= RNA_def_property(srna, "timeline_markers", PROP_COLLECTION, PROP_NONE); RNA_def_property_collection_sdna(prop, NULL, "markers", NULL); RNA_def_property_struct_type(prop, "TimelineMarker"); RNA_def_property_ui_text(prop, "Timeline Markers", "Markers used in all timelines for the current scene"); rna_def_timeline_markers(brna, prop); /* Audio Settings */ prop= RNA_def_property(srna, "mute_audio", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_MUTE); RNA_def_property_ui_text(prop, "Audio Muted", "Play back of audio from Sequence Editor will be muted"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "sync_audio", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_SYNC); RNA_def_property_ui_text(prop, "Audio Sync", "Play back and sync with audio clock, dropping frames if frame display is too slow"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "scrub_audio", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_SCRUB); RNA_def_property_ui_text(prop, "Audio Scrubbing", "Play audio from Sequence Editor while scrubbing"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "speed_of_sound", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "audio.speed_of_sound"); RNA_def_property_range(prop, 0.01f, FLT_MAX); RNA_def_property_ui_text(prop, "Speed of Sound", "Speed of sound for doppler effect calculation"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "doppler_factor", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "audio.doppler_factor"); RNA_def_property_range(prop, 0.0, FLT_MAX); RNA_def_property_ui_text(prop, "Doppler Factor", "Pitch factor for doppler effect calculation"); RNA_def_property_update(prop, NC_SCENE, NULL); prop= RNA_def_property(srna, "distance_model", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "audio.distance_model"); RNA_def_property_enum_items(prop, audio_distance_model_items); RNA_def_property_ui_text(prop, "Distance Model", "Distance model for distance attenuation calculation"); RNA_def_property_update(prop, NC_SCENE, NULL); /* Game Settings */ prop= RNA_def_property(srna, "game_data", PROP_POINTER, PROP_NONE); RNA_def_property_flag(prop, PROP_NEVER_NULL); RNA_def_property_pointer_sdna(prop, NULL, "gm"); RNA_def_property_struct_type(prop, "SceneGameData"); RNA_def_property_ui_text(prop, "Game Data", ""); /* Statistics */ func= RNA_def_function(srna, "statistics", "ED_info_stats_string"); prop= RNA_def_string(func, "statistics", "", 0, "Statistics", ""); RNA_def_function_return(func, prop); /* Grease Pencil */ prop= RNA_def_property(srna, "grease_pencil", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "gpd"); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_struct_type(prop, "GreasePencil"); RNA_def_property_ui_text(prop, "Grease Pencil Data", "Grease Pencil datablock"); /* Transform Orientations */ prop= RNA_def_property(srna, "orientations", PROP_COLLECTION, PROP_NONE); RNA_def_property_collection_sdna(prop, NULL, "transform_spaces", NULL); RNA_def_property_struct_type(prop, "TransformOrientation"); RNA_def_property_ui_text(prop, "Transform Orientations", ""); /* Nestled Data */ rna_def_tool_settings(brna); rna_def_unit_settings(brna); rna_def_scene_render_data(brna); rna_def_scene_game_data(brna); rna_def_scene_render_layer(brna); rna_def_transform_orientation(brna); /* Scene API */ RNA_api_scene(srna); } #endif