/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * * Contributor(s): Joshua Leung, Arystanbek Dyussenov * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/makesrna/intern/rna_scene_api.c * \ingroup RNA */ #include #include #include "BLI_utildefines.h" #include "BLI_path_util.h" #include "RNA_define.h" #include "DNA_anim_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "rna_internal.h" /* own include */ #ifdef RNA_RUNTIME #include "BKE_animsys.h" #include "BKE_depsgraph.h" #include "BKE_editmesh.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_scene.h" #include "BKE_writeavi.h" #include "ED_transform.h" #include "ED_uvedit.h" #ifdef WITH_PYTHON # include "BPY_extern.h" #endif static void rna_Scene_frame_set(Scene *scene, int frame, float subframe) { double cfra = (double)frame + (double)subframe; CLAMP(cfra, MINAFRAME, MAXFRAME); BKE_scene_frame_set(scene, cfra); #ifdef WITH_PYTHON BPy_BEGIN_ALLOW_THREADS; #endif /* It's possible that here we're including layers which were never visible before. */ BKE_scene_update_for_newframe_ex(G.main->eval_ctx, G.main, scene, (1 << 20) - 1, true); #ifdef WITH_PYTHON BPy_END_ALLOW_THREADS; #endif BKE_scene_camera_switch_update(scene); /* don't do notifier when we're rendering, avoid some viewport crashes * redrawing while the data is being modified for render */ if (!G.is_rendering) { /* cant use NC_SCENE|ND_FRAME because this causes wm_event_do_notifiers to call * BKE_scene_update_for_newframe which will loose any un-keyed changes [#24690] */ /* WM_main_add_notifier(NC_SCENE|ND_FRAME, scene); */ /* instead just redraw the views */ WM_main_add_notifier(NC_WINDOW, NULL); } } static void rna_Scene_uvedit_aspect(Scene *scene, Object *ob, float *aspect) { if ((ob->type == OB_MESH) && (ob->mode == OB_MODE_EDIT)) { BMEditMesh *em; em = BKE_editmesh_from_object(ob); if (EDBM_mtexpoly_check(em)) { ED_uvedit_get_aspect(scene, ob, em->bm, aspect, aspect + 1); return; } } aspect[0] = aspect[1] = 1.0f; } static void rna_Scene_update_tagged(Scene *scene) { #ifdef WITH_PYTHON BPy_BEGIN_ALLOW_THREADS; #endif BKE_scene_update_tagged(G.main->eval_ctx, G.main, scene); #ifdef WITH_PYTHON BPy_END_ALLOW_THREADS; #endif } static void rna_SceneRender_get_frame_path(RenderData *rd, int frame, int preview, const char *view, char *name) { const char *suffix = BKE_scene_multiview_view_suffix_get(rd, view); /* avoid NULL pointer */ if (!suffix) suffix = ""; if (BKE_imtype_is_movie(rd->im_format.imtype)) { BKE_movie_filepath_get(name, rd, preview != 0, suffix); } else { BKE_image_path_from_imformat( name, rd->pic, G.main->name, (frame == INT_MIN) ? rd->cfra : frame, &rd->im_format, (rd->scemode & R_EXTENSION) != 0, true, suffix); } } static void rna_Scene_ray_cast(Scene *scene, float ray_start[3], float ray_end[3], int *r_success, Object **r_ob, float r_obmat[16], float r_location[3], float r_normal[3]) { float dummy_dist_px = 0; float ray_nor[3]; float ray_dist; sub_v3_v3v3(ray_nor, ray_end, ray_start); ray_dist = normalize_v3(ray_nor); if (snapObjectsRayEx(scene, NULL, NULL, NULL, NULL, SCE_SNAP_MODE_FACE, r_ob, (float(*)[4])r_obmat, ray_start, ray_nor, &ray_dist, NULL, &dummy_dist_px, r_location, r_normal, SNAP_ALL)) { *r_success = true; } else { unit_m4((float(*)[4])r_obmat); zero_v3(r_location); zero_v3(r_normal); *r_success = false; } } #ifdef WITH_COLLADA /* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */ #include "../../collada/collada.h" static void rna_Scene_collada_export( Scene *scene, const char *filepath, int apply_modifiers, int export_mesh_type, int selected, int include_children, int include_armatures, int include_shapekeys, int deform_bones_only, int active_uv_only, int include_uv_textures, int include_material_textures, int use_texture_copies, int use_ngons, int use_object_instantiation, int sort_by_name, int export_transformation_type, int open_sim) { collada_export(scene, filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, export_transformation_type, open_sim); } #endif #else void RNA_api_scene(StructRNA *srna) { FunctionRNA *func; PropertyRNA *parm; func = RNA_def_function(srna, "frame_set", "rna_Scene_frame_set"); RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately"); parm = RNA_def_int(func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set", MINAFRAME, MAXFRAME); RNA_def_property_flag(parm, PROP_REQUIRED); RNA_def_float(func, "subframe", 0.0, 0.0, 1.0, "", "Sub-frame time, between 0.0 and 1.0", 0.0, 1.0); func = RNA_def_function(srna, "update", "rna_Scene_update_tagged"); RNA_def_function_ui_description(func, "Update data tagged to be updated from previous access to data or operators"); func = RNA_def_function(srna, "uvedit_aspect", "rna_Scene_uvedit_aspect"); RNA_def_function_ui_description(func, "Get uv aspect for current object"); parm = RNA_def_pointer(func, "object", "Object", "", "Object"); RNA_def_property_flag(parm, PROP_REQUIRED | PROP_NEVER_NULL); parm = RNA_def_float_vector(func, "result", 2, NULL, 0.0f, FLT_MAX, "", "aspect", 0.0f, FLT_MAX); RNA_def_property_flag(parm, PROP_THICK_WRAP); RNA_def_function_output(func, parm); /* Ray Cast */ func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast"); RNA_def_function_ui_description(func, "Cast a ray onto in object space"); /* ray start and end */ parm = RNA_def_float_vector(func, "start", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4); RNA_def_property_flag(parm, PROP_REQUIRED); parm = RNA_def_float_vector(func, "end", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4); RNA_def_property_flag(parm, PROP_REQUIRED); /* return location and normal */ parm = RNA_def_boolean(func, "result", 0, "", ""); RNA_def_function_output(func, parm); parm = RNA_def_pointer(func, "object", "Object", "", "Ray cast object"); RNA_def_function_output(func, parm); parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f); RNA_def_function_output(func, parm); parm = RNA_def_float_vector(func, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location", "The hit location of this ray cast", -1e4, 1e4); RNA_def_property_flag(parm, PROP_THICK_WRAP); RNA_def_function_output(func, parm); parm = RNA_def_float_vector(func, "normal", 3, NULL, -FLT_MAX, FLT_MAX, "Normal", "The face normal at the ray cast hit location", -1e4, 1e4); RNA_def_property_flag(parm, PROP_THICK_WRAP); RNA_def_function_output(func, parm); #ifdef WITH_COLLADA /* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */ func = RNA_def_function(srna, "collada_export", "rna_Scene_collada_export"); parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Collada file"); RNA_def_property_flag(parm, PROP_REQUIRED); RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */ parm = RNA_def_boolean(func, "apply_modifiers", 0, "Apply Modifiers", "Apply modifiers"); parm = RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX, "Resolution", "Modifier resolution for export", INT_MIN, INT_MAX); parm = RNA_def_boolean(func, "selected", 0, "Selection Only", "Export only selected elements"); parm = RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)"); parm = RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)"); parm = RNA_def_boolean(func, "include_shapekeys", 0, "Include Shape Keys", "Export all Shape Keys from Mesh Objects"); parm = RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures"); parm = RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer"); parm = RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures", "Export textures assigned to the object UV maps"); parm = RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures", "Export textures assigned to the object Materials"); parm = RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported"); parm = RNA_def_boolean(func, "use_ngons", 1, "Use NGons", "Keep NGons in Export"); parm = RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data"); parm = RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name"); parm = RNA_def_boolean(func, "open_sim", 0, "Export for SL/OpenSim", "Compatibility mode for SL, OpenSim and similar online worlds"); parm = RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX, "Transformation", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX); RNA_def_function_ui_description(func, "Export to collada file"); #endif } void RNA_api_scene_render(StructRNA *srna) { FunctionRNA *func; PropertyRNA *parm; func = RNA_def_function(srna, "frame_path", "rna_SceneRender_get_frame_path"); RNA_def_function_ui_description(func, "Return the absolute path to the filename to be written for a given frame"); RNA_def_int(func, "frame", INT_MIN, INT_MIN, INT_MAX, "", "Frame number to use, if unset the current frame will be used", MINAFRAME, MAXFRAME); parm = RNA_def_boolean(func, "preview", 0, "Preview", "Use preview range"); parm = RNA_def_string_file_path(func, "view", NULL, FILE_MAX, "View", "The name of the view to use to replace the \"%\" chars"); parm = RNA_def_string_file_path(func, "filepath", NULL, FILE_MAX, "File Path", "The resulting filepath from the scenes render settings"); RNA_def_property_flag(parm, PROP_THICK_WRAP); /* needed for string return value */ RNA_def_function_output(func, parm); } #endif