/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup RNA */ #include #include #include #include "BLI_utildefines.h" #include "RNA_define.h" #include "rna_internal.h" /* own include */ #ifdef RNA_RUNTIME # include "BKE_context.h" # include "BKE_global.h" # include "BLI_math.h" # include "DNA_scene_types.h" # include "IMB_imbuf.h" # include "IMB_imbuf_types.h" # include "RE_pipeline.h" # include "RE_texture.h" static void texture_evaluate(struct Tex *tex, float value[3], float r_color[4]) { TexResult texres = {0.0f}; /* TODO(sergey): always use color management now. */ multitex_ext(tex, value, NULL, NULL, 1, &texres, 0, NULL, true, false); copy_v3_v3(r_color, texres.trgba); r_color[3] = texres.tin; } #else void RNA_api_texture(StructRNA *srna) { FunctionRNA *func; PropertyRNA *parm; func = RNA_def_function(srna, "evaluate", "texture_evaluate"); RNA_def_function_ui_description( func, "Evaluate the texture at the a given coordinate and returns the result"); parm = RNA_def_float_vector( func, "value", 3, NULL, -FLT_MAX, FLT_MAX, "The coordinates (x,y,z) of the texture, in case of a 3D texture, the z value is the slice " "of the texture that is evaluated. For 2D textures such as images, the z value is ignored", "", -1e4, 1e4); RNA_def_parameter_flags(parm, 0, PARM_REQUIRED); /* return location and normal */ parm = RNA_def_float_vector( func, "result", 4, NULL, -FLT_MAX, FLT_MAX, "The result of the texture where (x,y,z,w) are (red, green, blue, intensity). " "For grayscale textures, often intensity only will be used", NULL, -1e4, 1e4); RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0); RNA_def_function_output(func, parm); } #endif