/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * Contributor(s): Blender Foundation (2008). * * ***** END GPL LICENSE BLOCK ***** */ #include #include "RNA_access.h" #include "RNA_define.h" #include "RNA_types.h" #include "rna_internal.h" #include "DNA_world_types.h" #ifdef RNA_RUNTIME #else void RNA_def_world(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; /* float horr, horg, horb, hork; float zenr, zeng, zenb, zenk; float ambr, ambg, ambb, ambk; static EnumPropertyItem gameproperty_types_items[] ={ {PROP_BOOL, "BOOL", "Boolean", ""}, {PROP_INT, "INT", "Integer", ""}, {PROP_FLOAT, "FLOAT", "Float", ""}, {PROP_STRING, "STRING", "String", ""}, {PROP_TIME, "TIME", "Time", ""}, {0, NULL, NULL, NULL}}; */ srna= RNA_def_struct(brna, "World", "ID"); RNA_def_struct_ui_text(srna, "World", "DOC_BROKEN"); rna_def_ipo_common(srna); /* prop= RNA_def_property(srna, "mtex", PROP_POINTER, PROP_NONE); RNA_def_property_struct_type(prop, "MTex"); RNA_def_property_ui_text(prop, "MTex", "MTex associated with this world setting."); */ /* colors */ prop= RNA_def_property(srna, "horizon_color", PROP_FLOAT, PROP_COLOR); RNA_def_property_float_sdna(prop, NULL, "horr"); RNA_def_property_array(prop, 3); RNA_def_property_range(prop, 0.0, 1.0); RNA_def_property_ui_text(prop, "Horizon Color", "Color at the horizon."); prop= RNA_def_property(srna, "zenith_color", PROP_FLOAT, PROP_COLOR); RNA_def_property_float_sdna(prop, NULL, "zenr"); RNA_def_property_array(prop, 3); RNA_def_property_range(prop, 0.0, 1.0); RNA_def_property_ui_text(prop, "Zenith Color", "Color at the zenith."); prop= RNA_def_property(srna, "ambient_color", PROP_FLOAT, PROP_COLOR); RNA_def_property_float_sdna(prop, NULL, "ambr"); RNA_def_property_array(prop, 3); RNA_def_property_range(prop, 0.0, 1.0); RNA_def_property_ui_text(prop, "Ambient Color", ""); /* exp, range */ prop= RNA_def_property(srna, "exposure", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "exp"); RNA_def_property_range(prop, 0.0, 1.0); RNA_def_property_ui_text(prop, "Exposure", "Amount of exponential color correction for light."); prop= RNA_def_property(srna, "range", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "range"); RNA_def_property_range(prop, 0.2, 5.0); RNA_def_property_ui_text(prop, "Range", "The color amount that will be mapped on color 1.0."); /* sky type */ prop= RNA_def_property(srna, "blend_sky", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "skytype", WO_SKYBLEND); RNA_def_property_ui_text(prop, "Blend Sky", "Renders background with natural progression from horizon to zenith."); prop= RNA_def_property(srna, "paper_sky", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "skytype", WO_SKYPAPER); RNA_def_property_ui_text(prop, "Paper Sky", "Flattens blend or texture coordinates."); prop= RNA_def_property(srna, "real_sky", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "skytype", WO_SKYREAL); RNA_def_property_ui_text(prop, "Real Sky", "Renders background with a real horizon."); } #endif