# ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Jacques Beaurain # Ben Batt # # ***** END GPL LICENSE BLOCK ***** set(INC . intern ../blenkernel ../blenlib ../blenfont ../depsgraph ../makesdna ../makesrna ../bmesh ../render/extern/include ../../../intern/elbeem/extern ../../../intern/guardedalloc ../../../intern/eigen ) set(INC_SYS ${ZLIB_INCLUDE_DIRS} ) set(SRC intern/MOD_armature.c intern/MOD_array.c intern/MOD_bevel.c intern/MOD_boolean.c intern/MOD_build.c intern/MOD_cast.c intern/MOD_cloth.c intern/MOD_collision.c intern/MOD_correctivesmooth.c intern/MOD_curve.c intern/MOD_datatransfer.c intern/MOD_decimate.c intern/MOD_displace.c intern/MOD_dynamicpaint.c intern/MOD_edgesplit.c intern/MOD_explode.c intern/MOD_fluidsim.c intern/MOD_fluidsim_util.c intern/MOD_hair.c intern/MOD_hook.c intern/MOD_laplaciandeform.c intern/MOD_laplaciansmooth.c intern/MOD_lattice.c intern/MOD_mask.c intern/MOD_meshcache.c intern/MOD_meshcache_mdd.c intern/MOD_meshcache_pc2.c intern/MOD_meshcache_util.c intern/MOD_meshdeform.c intern/MOD_meshsequencecache.c intern/MOD_mirror.c intern/MOD_multires.c intern/MOD_none.c intern/MOD_normal_edit.c intern/MOD_ocean.c intern/MOD_particleinstance.c intern/MOD_particlesystem.c intern/MOD_remesh.c intern/MOD_screw.c intern/MOD_shapekey.c intern/MOD_shrinkwrap.c intern/MOD_simpledeform.c intern/MOD_skin.c intern/MOD_smoke.c intern/MOD_smooth.c intern/MOD_softbody.c intern/MOD_solidify.c intern/MOD_subsurf.c intern/MOD_surface.c intern/MOD_surfacedeform.c intern/MOD_triangulate.c intern/MOD_util.c intern/MOD_uvwarp.c intern/MOD_uvproject.c intern/MOD_warp.c intern/MOD_wave.c intern/MOD_weightvg_util.c intern/MOD_weightvgedit.c intern/MOD_weightvgmix.c intern/MOD_weightvgproximity.c intern/MOD_wireframe.c MOD_modifiertypes.h intern/MOD_fluidsim_util.h intern/MOD_meshcache_util.h intern/MOD_util.h intern/MOD_weightvg_util.h ) if(WITH_ALEMBIC) add_definitions(-DWITH_ALEMBIC) list(APPEND INC ../alembic ) endif() if(WITH_MOD_REMESH) add_definitions(-DWITH_MOD_REMESH) list(APPEND INC ../../../intern/dualcon ) endif() if(WITH_MOD_FLUID) add_definitions(-DWITH_MOD_FLUID) endif() if(WITH_MOD_OCEANSIM) add_definitions(-DWITH_OCEANSIM) endif() if(WITH_BULLET) add_definitions(-DWITH_BULLET) endif() if(WITH_INTERNATIONAL) add_definitions(-DWITH_INTERNATIONAL) endif() if(WITH_OPENSUBDIV) add_definitions(-DWITH_OPENSUBDIV) endif() # So we can have special tricks in modifier system. add_definitions(${GL_DEFINITIONS}) blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}")