#!/usr/bin/python Import ('env') sources = env.Glob('intern/*.c') incs = '. ./intern' incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern #/extern/glew/include' incs += ' ../render/extern/include ../blenloader ../bmesh' incs += ' ../include ../blenlib ../blenfont ../makesdna ../makesrna ../blenkernel ../blenkernel/intern' incs += ' ../gpu' incs += ' ' + env['BF_ZLIB_INC'] defs = [] if env ['WITH_BF_BOOLEAN']: defs.append('WITH_MOD_BOOLEAN') if env['WITH_BF_REMESH']: incs += ' #/intern/dualcon' defs.append('WITH_MOD_REMESH') if env ['WITH_BF_DECIMATE']: defs.append('WITH_MOD_DECIMATE') if env['WITH_BF_FLUID']: defs.append('WITH_MOD_FLUID') if env['WITH_BF_OCEANSIM']: defs.append('WITH_OCEANSIM') if env['WITH_BF_GAMEENGINE']: incs += ' #/extern/recastnavigation' defs.append('WITH_GAMEENGINE') if env['WITH_BF_INTERNATIONAL']: defs.append('WITH_INTERNATIONAL') env.BlenderLib ( libname = 'bf_modifiers', sources = sources, includes = Split(incs), defines=defs, libtype=['core','player'], priority = [80, 40] )