/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 by the Blender Foundation. * All rights reserved. * * Contributor(s): Daniel Dunbar * Ton Roosendaal, * Ben Batt, * Brecht Van Lommel, * Campbell Barton * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/modifiers/intern/MOD_fluidsim_util.c * \ingroup modifiers */ #include #include #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_object_fluidsim.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BKE_main.h" #include "BKE_fluidsim.h" /* ensure definitions here match */ #include "BKE_cdderivedmesh.h" #include "BKE_mesh.h" #include "BKE_utildefines.h" #include "BKE_global.h" /* G.main->name only */ #include "MOD_fluidsim_util.h" #include "MOD_modifiertypes.h" #include "MEM_guardedalloc.h" // headers for fluidsim bobj meshes #include "LBM_fluidsim.h" void fluidsim_init(FluidsimModifierData *fluidmd) { #ifndef DISABLE_ELBEEM if(fluidmd) { FluidsimSettings *fss = MEM_callocN(sizeof(FluidsimSettings), "fluidsimsettings"); fluidmd->fss = fss; if(!fss) return; fss->fmd = fluidmd; fss->type = OB_FLUIDSIM_ENABLE; fss->show_advancedoptions = 0; fss->resolutionxyz = 65; fss->previewresxyz = 45; fss->realsize = 0.5; fss->guiDisplayMode = 2; // preview fss->renderDisplayMode = 3; // render fss->viscosityMode = 2; // default to water fss->viscosityValue = 1.0; fss->viscosityExponent = 6; fss->grav[0] = 0.0; fss->grav[1] = 0.0; fss->grav[2] = -9.81; fss->animStart = 0.0; fss->animEnd = 4.0; fss->gstar = 0.005; // used as normgstar fss->maxRefine = -1; // maxRefine is set according to resolutionxyz during bake // fluid/inflow settings // fss->iniVel --> automatically set to 0 /* elubie: changed this to default to the same dir as the render output to prevent saving to C:\ on Windows */ BLI_strncpy(fss->surfdataPath, btempdir, FILE_MAX); // first init of bounding box // no bounding box needed // todo - reuse default init from elbeem! fss->typeFlags = OB_FSBND_PARTSLIP | OB_FSSG_NOOBS; fss->domainNovecgen = 0; fss->volumeInitType = 1; // volume fss->partSlipValue = 0.2; fss->generateTracers = 0; fss->generateParticles = 0.0; fss->surfaceSmoothing = 1.0; fss->surfaceSubdivs = 0.0; fss->particleInfSize = 0.0; fss->particleInfAlpha = 0.0; // init fluid control settings fss->attractforceStrength = 0.2; fss->attractforceRadius = 0.75; fss->velocityforceStrength = 0.2; fss->velocityforceRadius = 0.75; fss->cpsTimeStart = fss->animStart; fss->cpsTimeEnd = fss->animEnd; fss->cpsQuality = 10.0; // 1.0 / 10.0 => means 0.1 width /* BAD TODO: this is done in buttons_object.c in the moment Mesh *mesh = ob->data; // calculate bounding box fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize); */ fss->meshVelocities = NULL; fss->lastgoodframe = -1; fss->flag |= OB_FLUIDSIM_ACTIVE; } #else (void)fluidmd; /* unused */ #endif return; } void fluidsim_free(FluidsimModifierData *fluidmd) { #ifndef DISABLE_ELBEEM if(fluidmd) { if(fluidmd->fss->meshVelocities) { MEM_freeN(fluidmd->fss->meshVelocities); fluidmd->fss->meshVelocities = NULL; } MEM_freeN(fluidmd->fss); } #else (void)fluidmd; /* unused */ #endif return; } #ifndef DISABLE_ELBEEM /* read .bobj.gz file into a fluidsimDerivedMesh struct */ static DerivedMesh *fluidsim_read_obj(const char *filename) { int wri = 0,i; int gotBytes; gzFile gzf; int numverts = 0, numfaces = 0; DerivedMesh *dm = NULL; MFace *mf; MVert *mv; short *normals, *no_s; float no[3]; // ------------------------------------------------ // get numverts + numfaces first // ------------------------------------------------ gzf = gzopen(filename, "rb"); if (!gzf) { return NULL; } // read numverts gotBytes = gzread(gzf, &wri, sizeof(wri)); numverts = wri; // skip verts gotBytes = gzseek(gzf, numverts * 3 * sizeof(float), SEEK_CUR) != -1; // read number of normals if(gotBytes) gotBytes = gzread(gzf, &wri, sizeof(wri)); // skip normals gotBytes = gzseek(gzf, numverts * 3 * sizeof(float), SEEK_CUR) != -1; /* get no. of triangles */ if(gotBytes) gotBytes = gzread(gzf, &wri, sizeof(wri)); numfaces = wri; gzclose( gzf ); // ------------------------------------------------ if(!numfaces || !numverts || !gotBytes) return NULL; gzf = gzopen(filename, "rb"); if (!gzf) { return NULL; } dm = CDDM_new(numverts, 0, numfaces); if(!dm) { gzclose( gzf ); return NULL; } // read numverts gotBytes = gzread(gzf, &wri, sizeof(wri)); // read vertex position from file mv = CDDM_get_verts(dm); for(i=0; ico, sizeof(float) * 3); // should be the same as numverts gotBytes = gzread(gzf, &wri, sizeof(wri)); if(wri != numverts) { if(dm) dm->release(dm); gzclose( gzf ); return NULL; } normals = MEM_callocN(sizeof(short) * numverts * 3, "fluid_tmp_normals" ); if(!normals) { if(dm) dm->release(dm); gzclose( gzf ); return NULL; } // read normals from file (but don't save them yet) for(i=numverts, no_s= normals; i>0; i--, no_s += 3) { gotBytes = gzread(gzf, no, sizeof(float) * 3); normal_float_to_short_v3(no_s, no); } /* read no. of triangles */ gotBytes = gzread(gzf, &wri, sizeof(wri)); if(wri!=numfaces) { printf("Fluidsim: error in reading data from file.\n"); if(dm) dm->release(dm); gzclose( gzf ); MEM_freeN(normals); return NULL; } // read triangles from file mf = CDDM_get_faces(dm); for(i=numfaces; i>0; i--, mf++) { int face[3]; gotBytes = gzread(gzf, face, sizeof(int) * 3); // check if 3rd vertex has index 0 (not allowed in blender) if(face[2]) { mf->v1 = face[0]; mf->v2 = face[1]; mf->v3 = face[2]; } else { mf->v1 = face[1]; mf->v2 = face[2]; mf->v3 = face[0]; } mf->v4 = 0; test_index_face(mf, NULL, 0, 3); } gzclose( gzf ); CDDM_calc_edges(dm); CDDM_apply_vert_normals(dm, (short (*)[3])normals); MEM_freeN(normals); // CDDM_calc_normals(result); return dm; } void fluid_get_bb(MVert *mvert, int totvert, float obmat[][4], /*RET*/ float start[3], /*RET*/ float size[3] ) { float bbsx=0.0, bbsy=0.0, bbsz=0.0; float bbex=1.0, bbey=1.0, bbez=1.0; int i; float vec[3]; if(totvert == 0) { zero_v3(start); zero_v3(size); return; } copy_v3_v3(vec, mvert[0].co); mul_m4_v3(obmat, vec); bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2]; bbex = vec[0]; bbey = vec[1]; bbez = vec[2]; for(i = 1; i < totvert; i++) { copy_v3_v3(vec, mvert[i].co); mul_m4_v3(obmat, vec); if(vec[0] < bbsx){ bbsx= vec[0]; } if(vec[1] < bbsy){ bbsy= vec[1]; } if(vec[2] < bbsz){ bbsz= vec[2]; } if(vec[0] > bbex){ bbex= vec[0]; } if(vec[1] > bbey){ bbey= vec[1]; } if(vec[2] > bbez){ bbez= vec[2]; } } // return values... if(start) { start[0] = bbsx; start[1] = bbsy; start[2] = bbsz; } if(size) { size[0] = bbex-bbsx; size[1] = bbey-bbsy; size[2] = bbez-bbsz; } } //------------------------------------------------------------------------------- // old interface //------------------------------------------------------------------------------- void fluid_estimate_memory(Object *ob, FluidsimSettings *fss, char *value) { Mesh *mesh; value[0]= '\0'; if(ob->type == OB_MESH) { /* use mesh bounding box and object scaling */ mesh= ob->data; fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize); elbeemEstimateMemreq(fss->resolutionxyz, fss->bbSize[0],fss->bbSize[1],fss->bbSize[2], fss->maxRefine, value); } } /* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */ static void fluidsim_read_vel_cache(FluidsimModifierData *fluidmd, DerivedMesh *dm, char *filename) { int wri, i, j; float wrf; gzFile gzf; FluidsimSettings *fss = fluidmd->fss; int len = strlen(filename); int totvert = dm->getNumVerts(dm); FluidVertexVelocity *velarray = NULL; // mesh and vverts have to be valid from loading... if(fss->meshVelocities) MEM_freeN(fss->meshVelocities); if(len<7) { return; } if(fss->domainNovecgen>0) return; fss->meshVelocities = MEM_callocN(sizeof(FluidVertexVelocity)*dm->getNumVerts(dm), "Fluidsim_velocities"); fss->totvert = totvert; velarray = fss->meshVelocities; // .bobj.gz , correct filename // 87654321 filename[len-6] = 'v'; filename[len-5] = 'e'; filename[len-4] = 'l'; gzf = gzopen(filename, "rb"); if (!gzf) { MEM_freeN(fss->meshVelocities); fss->meshVelocities = NULL; return; } gzread(gzf, &wri, sizeof( wri )); if(wri != totvert) { MEM_freeN(fss->meshVelocities); fss->meshVelocities = NULL; return; } for(i=0; ir.sfra*/; /* start with 0 at start frame */ char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR]; FluidsimSettings *fss = fluidmd->fss; DerivedMesh *dm = NULL; MFace *mface; int numfaces; int mat_nr, flag, i; if(!useRenderParams) { displaymode = fss->guiDisplayMode; } else { displaymode = fss->renderDisplayMode; } BLI_strncpy(targetDir, fss->surfdataPath, sizeof(targetDir)); // use preview or final mesh? if(displaymode==1) { // just display original object return NULL; } else if(displaymode==2) { strcat(targetDir,"fluidsurface_preview_####"); } else { // 3 strcat(targetDir,"fluidsurface_final_####"); } BLI_path_abs(targetDir, G.main->name); BLI_path_frame(targetDir, curFrame, 0); // fixed #frame-no BLI_snprintf(targetFile, sizeof(targetFile), "%s.bobj.gz", targetDir); dm = fluidsim_read_obj(targetFile); if(!dm) { // switch, abort background rendering when fluidsim mesh is missing const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp if(G.background==1) { if(getenv(strEnvName2)) { int elevel = atoi(getenv(strEnvName2)); if(elevel>0) { printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",strEnvName2, targetFile); exit(1); } } } // display org. object upon failure which is in dm return NULL; } // assign material + flags to new dm mface = orgdm->getFaceArray(orgdm); mat_nr = mface[0].mat_nr; flag = mface[0].flag; mface = dm->getFaceArray(dm); numfaces = dm->getNumFaces(dm); for(i=0; imeshVelocities) MEM_freeN(fss->meshVelocities); fss->meshVelocities = NULL; } return dm; } #endif // DISABLE_ELBEEM DerivedMesh *fluidsimModifier_do(FluidsimModifierData *fluidmd, Scene *scene, Object *UNUSED(ob), DerivedMesh *dm, int useRenderParams, int UNUSED(isFinalCalc)) { #ifndef DISABLE_ELBEEM DerivedMesh *result = NULL; int framenr; FluidsimSettings *fss = NULL; framenr= (int)scene->r.cfra; // only handle fluidsim domains if(fluidmd && fluidmd->fss && (fluidmd->fss->type != OB_FLUIDSIM_DOMAIN)) return dm; // sanity check if(!fluidmd || (fluidmd && !fluidmd->fss)) return dm; fss = fluidmd->fss; // timescale not supported yet // clmd->sim_parms->timescale= timescale; // support reversing of baked fluid frames here if((fss->flag & OB_FLUIDSIM_REVERSE) && (fss->lastgoodframe >= 0)) { framenr = fss->lastgoodframe - framenr + 1; CLAMP(framenr, 1, fss->lastgoodframe); } /* try to read from cache */ /* if the frame is there, fine, otherwise don't do anything */ if((result = fluidsim_read_cache(dm, fluidmd, framenr, useRenderParams))) return result; return dm; #else /* unused */ (void)fluidmd; (void)scene; (void)dm; (void)useRenderParams; return NULL; #endif }