/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 by the Blender Foundation. * All rights reserved. */ /** \file * \ingroup modifiers */ #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" #include "BLI_ghash.h" #include "BLI_listbase.h" #include "DNA_armature_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "BKE_action.h" /* BKE_pose_channel_find_name */ #include "BKE_customdata.h" #include "BKE_deform.h" #include "BKE_lib_query.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "DEG_depsgraph_build.h" #include "DEG_depsgraph_query.h" #include "MOD_modifiertypes.h" #include "BLI_array.hh" #include "BLI_listbase_wrapper.hh" #include "BLI_vector.hh" using BLI::Array; using BLI::ArrayRef; using BLI::IndexRange; using BLI::ListBaseWrapper; using BLI::MutableArrayRef; using BLI::Vector; static void requiredDataMask(Object *UNUSED(ob), ModifierData *UNUSED(md), CustomData_MeshMasks *r_cddata_masks) { r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT; } static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData) { MaskModifierData *mmd = (MaskModifierData *)md; walk(userData, ob, &mmd->ob_arm, IDWALK_CB_NOP); } static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx) { MaskModifierData *mmd = (MaskModifierData *)md; if (mmd->ob_arm) { bArmature *arm = (bArmature *)mmd->ob_arm->data; /* Tag relationship in depsgraph, but also on the armature. */ /* TODO(sergey): Is it a proper relation here? */ DEG_add_object_relation(ctx->node, mmd->ob_arm, DEG_OB_COMP_TRANSFORM, "Mask Modifier"); arm->flag |= ARM_HAS_VIZ_DEPS; DEG_add_modifier_to_transform_relation(ctx->node, "Mask Modifier"); } } /* A vertex will be in the mask if a selected bone influences it more than a certain threshold. */ static void compute_vertex_mask__armature_mode(MDeformVert *dvert, Object *ob, Object *armature_ob, float threshold, MutableArrayRef r_vertex_mask) { /* Element i is true if there is a selected bone that uses vertex group i. */ Vector selected_bone_uses_group; for (bDeformGroup *def : ListBaseWrapper(ob->defbase)) { bPoseChannel *pchan = BKE_pose_channel_find_name(armature_ob->pose, def->name); bool bone_for_group_exists = pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED); selected_bone_uses_group.append(bone_for_group_exists); } ArrayRef use_vertex_group = selected_bone_uses_group; for (int i : r_vertex_mask.index_range()) { ArrayRef weights(dvert[i].dw, dvert[i].totweight); r_vertex_mask[i] = false; /* check the groups that vertex is assigned to, and see if it was any use */ for (const MDeformWeight &dw : weights) { if (use_vertex_group.get(dw.def_nr, false)) { if (dw.weight > threshold) { r_vertex_mask[i] = true; break; } } } } } /* A vertex will be in the mask if the vertex group influences it more than a certain threshold. */ static void compute_vertex_mask__vertex_group_mode(MDeformVert *dvert, int defgrp_index, float threshold, MutableArrayRef r_vertex_mask) { for (int i : r_vertex_mask.index_range()) { const bool found = BKE_defvert_find_weight(&dvert[i], defgrp_index) > threshold; r_vertex_mask[i] = found; } } static void invert_boolean_array(MutableArrayRef array) { for (bool &value : array) { value = !value; } } static void compute_masked_vertices(ArrayRef vertex_mask, MutableArrayRef r_vertex_map, uint *r_num_masked_vertices) { BLI_assert(vertex_mask.size() == r_vertex_map.size()); uint num_masked_vertices = 0; for (uint i_src : r_vertex_map.index_range()) { if (vertex_mask[i_src]) { r_vertex_map[i_src] = num_masked_vertices; num_masked_vertices++; } else { r_vertex_map[i_src] = -1; } } *r_num_masked_vertices = num_masked_vertices; } static void computed_masked_edges(const Mesh *mesh, ArrayRef vertex_mask, MutableArrayRef r_edge_map, uint *r_num_masked_edges) { BLI_assert(mesh->totedge == r_edge_map.size()); uint num_masked_edges = 0; for (int i : IndexRange(mesh->totedge)) { const MEdge &edge = mesh->medge[i]; /* only add if both verts will be in new mesh */ if (vertex_mask[edge.v1] && vertex_mask[edge.v2]) { r_edge_map[i] = num_masked_edges; num_masked_edges++; } else { r_edge_map[i] = -1; } } *r_num_masked_edges = num_masked_edges; } static void computed_masked_polygons(const Mesh *mesh, ArrayRef vertex_mask, Vector &r_masked_poly_indices, Vector &r_loop_starts, uint *r_num_masked_polys, uint *r_num_masked_loops) { BLI_assert(mesh->totvert == vertex_mask.size()); r_masked_poly_indices.reserve(mesh->totpoly); r_loop_starts.reserve(mesh->totloop); uint num_masked_loops = 0; for (int i : IndexRange(mesh->totpoly)) { const MPoly &poly_src = mesh->mpoly[i]; bool all_verts_in_mask = true; ArrayRef loops_src(&mesh->mloop[poly_src.loopstart], poly_src.totloop); for (const MLoop &loop : loops_src) { if (!vertex_mask[loop.v]) { all_verts_in_mask = false; break; } } if (all_verts_in_mask) { r_masked_poly_indices.append_unchecked(i); r_loop_starts.append_unchecked(num_masked_loops); num_masked_loops += poly_src.totloop; } } *r_num_masked_polys = r_masked_poly_indices.size(); *r_num_masked_loops = num_masked_loops; } static void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh, Mesh &dst_mesh, ArrayRef vertex_map) { BLI_assert(src_mesh.totvert == vertex_map.size()); for (const int i_src : vertex_map.index_range()) { const int i_dst = vertex_map[i_src]; if (i_dst == -1) { continue; } const MVert &v_src = src_mesh.mvert[i_src]; MVert &v_dst = dst_mesh.mvert[i_dst]; v_dst = v_src; CustomData_copy_data(&src_mesh.vdata, &dst_mesh.vdata, i_src, i_dst, 1); } } static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh, Mesh &dst_mesh, ArrayRef vertex_map, ArrayRef edge_map) { BLI_assert(src_mesh.totvert == vertex_map.size()); BLI_assert(src_mesh.totedge == edge_map.size()); for (const int i_src : IndexRange(src_mesh.totedge)) { const int i_dst = edge_map[i_src]; if (i_dst == -1) { continue; } const MEdge &e_src = src_mesh.medge[i_src]; MEdge &e_dst = dst_mesh.medge[i_dst]; CustomData_copy_data(&src_mesh.edata, &dst_mesh.edata, i_src, i_dst, 1); e_dst = e_src; e_dst.v1 = vertex_map[e_src.v1]; e_dst.v2 = vertex_map[e_src.v2]; } } static void copy_masked_polys_to_new_mesh(const Mesh &src_mesh, Mesh &dst_mesh, ArrayRef vertex_map, ArrayRef edge_map, ArrayRef masked_poly_indices, ArrayRef new_loop_starts) { for (const int i_dst : masked_poly_indices.index_range()) { const int i_src = masked_poly_indices[i_dst]; const MPoly &mp_src = src_mesh.mpoly[i_src]; MPoly &mp_dst = dst_mesh.mpoly[i_dst]; const int i_ml_src = mp_src.loopstart; const int i_ml_dst = new_loop_starts[i_dst]; CustomData_copy_data(&src_mesh.pdata, &dst_mesh.pdata, i_src, i_dst, 1); CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src, i_ml_dst, mp_src.totloop); const MLoop *ml_src = src_mesh.mloop + i_ml_src; MLoop *ml_dst = dst_mesh.mloop + i_ml_dst; mp_dst = mp_src; mp_dst.loopstart = i_ml_dst; for (int i : IndexRange(mp_src.totloop)) { ml_dst[i].v = vertex_map[ml_src[i].v]; ml_dst[i].e = edge_map[ml_src[i].e]; } } } /* Components of the algorithm: * 1. Figure out which vertices should be present in the output mesh. * 2. Find edges and polygons only using those vertices. * 3. Create a new mesh that only uses the found vertices, edges and polygons. */ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh) { MaskModifierData *mmd = (MaskModifierData *)md; Object *ob = ctx->object; const bool invert_mask = mmd->flag & MOD_MASK_INV; /* Return empty or input mesh when there are no vertex groups. */ MDeformVert *dvert = (MDeformVert *)CustomData_get_layer(&mesh->vdata, CD_MDEFORMVERT); if (dvert == NULL) { return invert_mask ? mesh : BKE_mesh_new_nomain_from_template(mesh, 0, 0, 0, 0, 0); } /* Quick test to see if we can return early. */ if (!(ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP)) || (mesh->totvert == 0) || BLI_listbase_is_empty(&ob->defbase)) { return mesh; } Array vertex_mask; if (mmd->mode == MOD_MASK_MODE_ARM) { Object *armature_ob = mmd->ob_arm; /* Return input mesh if there is no armature with bones. */ if (ELEM(NULL, armature_ob, armature_ob->pose, ob->defbase.first)) { return mesh; } vertex_mask = Array(mesh->totvert); compute_vertex_mask__armature_mode(dvert, ob, armature_ob, mmd->threshold, vertex_mask); } else { int defgrp_index = BKE_object_defgroup_name_index(ob, mmd->vgroup); /* Return input mesh if the vertex group does not exist. */ if (defgrp_index == -1) { return mesh; } vertex_mask = Array(mesh->totvert); compute_vertex_mask__vertex_group_mode(dvert, defgrp_index, mmd->threshold, vertex_mask); } if (invert_mask) { invert_boolean_array(vertex_mask); } Array vertex_map(mesh->totvert); uint num_masked_vertices; compute_masked_vertices(vertex_mask, vertex_map, &num_masked_vertices); Array edge_map(mesh->totedge); uint num_masked_edges; computed_masked_edges(mesh, vertex_mask, edge_map, &num_masked_edges); Vector masked_poly_indices; Vector new_loop_starts; uint num_masked_polys; uint num_masked_loops; computed_masked_polygons(mesh, vertex_mask, masked_poly_indices, new_loop_starts, &num_masked_polys, &num_masked_loops); Mesh *result = BKE_mesh_new_nomain_from_template( mesh, num_masked_vertices, num_masked_edges, 0, num_masked_loops, num_masked_polys); copy_masked_vertices_to_new_mesh(*mesh, *result, vertex_map); copy_masked_edges_to_new_mesh(*mesh, *result, vertex_map, edge_map); copy_masked_polys_to_new_mesh( *mesh, *result, vertex_map, edge_map, masked_poly_indices, new_loop_starts); BKE_mesh_calc_edges_loose(result); /* Tag to recalculate normals later. */ result->runtime.cd_dirty_vert |= CD_MASK_NORMAL; return result; } static bool isDisabled(const struct Scene *UNUSED(scene), ModifierData *md, bool UNUSED(useRenderParams)) { MaskModifierData *mmd = (MaskModifierData *)md; /* The object type check is only needed here in case we have a placeholder * object assigned (because the library containing the armature is missing). * * In other cases it should be impossible to have a type mismatch. */ return mmd->ob_arm && mmd->ob_arm->type != OB_ARMATURE; } ModifierTypeInfo modifierType_Mask = { /* name */ "Mask", /* structName */ "MaskModifierData", /* structSize */ sizeof(MaskModifierData), /* type */ eModifierTypeType_Nonconstructive, /* flags */ (ModifierTypeFlag)(eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping | eModifierTypeFlag_SupportsEditmode), /* copyData */ BKE_modifier_copydata_generic, /* deformVerts */ NULL, /* deformMatrices */ NULL, /* deformVertsEM */ NULL, /* deformMatricesEM */ NULL, /* modifyMesh */ modifyMesh, /* modifyHair */ NULL, /* modifyPointCloud */ NULL, /* modifyVolume */ NULL, /* initData */ NULL, /* requiredDataMask */ requiredDataMask, /* freeData */ NULL, /* isDisabled */ isDisabled, /* updateDepsgraph */ updateDepsgraph, /* dependsOnTime */ NULL, /* dependsOnNormals */ NULL, /* foreachObjectLink */ foreachObjectLink, /* foreachIDLink */ NULL, /* foreachTexLink */ NULL, /* freeRuntimeData */ NULL, };