/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 by the Blender Foundation. * All rights reserved. * * Contributor(s): * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/modifiers/intern/MOD_navmesh.c * \ingroup modifiers */ #include #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #ifdef WITH_GAMEENGINE # include "recast-capi.h" # include "BKE_navmesh_conversion.h" # include "GL/glew.h" # include "GPU_buffers.h" # include "GPU_draw.h" #endif #include "BLI_math.h" #include "BLI_utildefines.h" #include "BKE_cdderivedmesh.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_particle.h" #include "BKE_customdata.h" #include "MEM_guardedalloc.h" BM_INLINE int bit(int a, int b) { return (a & (1 << b)) >> b; } BM_INLINE void intToCol(int i, float* col) { int r = bit(i, 0) + bit(i, 3) * 2 + 1; int g = bit(i, 1) + bit(i, 4) * 2 + 1; int b = bit(i, 2) + bit(i, 5) * 2 + 1; col[0] = 1 - r*63.0f/255.0f; col[1] = 1 - g*63.0f/255.0f; col[2] = 1 - b*63.0f/255.0f; } static void initData(ModifierData *UNUSED(md)) { /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* UNUSED */ } static void copyData(ModifierData *UNUSED(md), ModifierData *UNUSED(target)) { /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; */ //.todo - deep copy } /* static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4], int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/ #ifdef WITH_GAMEENGINE static void drawNavMeshColored(DerivedMesh *dm) { int a, glmode; MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT); MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE); int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST); const float BLACK_COLOR[3] = {0.f, 0.f, 0.f}; float col[3]; if (!polygonIdx) return; /* //UI_ThemeColor(TH_WIRE); glDisable(GL_LIGHTING); glLineWidth(2.0); dm->drawEdges(dm, 0, 1); glLineWidth(1.0); glEnable(GL_LIGHTING);*/ glDisable(GL_LIGHTING); if(GPU_buffer_legacy(dm) ) { DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" ); //glShadeModel(GL_SMOOTH); glBegin(glmode = GL_QUADS); for(a = 0; a < dm->numFaceData; a++, mface++) { int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES; int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST); if (polygonIdx<=0) memcpy(col, BLACK_COLOR, 3*sizeof(float)); else intToCol(polygonIdx, col); if(new_glmode != glmode) { glEnd(); glBegin(glmode = new_glmode); } glColor3fv(col); glVertex3fv(mvert[mface->v1].co); glVertex3fv(mvert[mface->v2].co); glVertex3fv(mvert[mface->v3].co); if(mface->v4) { glVertex3fv(mvert[mface->v4].co); } } glEnd(); } glEnable(GL_LIGHTING); } static void navDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr)) { (void) setDrawOptions; drawNavMeshColored(dm); } static void navDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)[4], int UNUSED(fast), int (*setMaterial)(int, void *attribs)) { (void) partial_redraw_planes; (void) setMaterial; //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial); drawNavMeshColored(dm); } #endif /* WITH_GAMEENGINE */ static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *UNUSED(mmd), DerivedMesh *dm) { #ifdef WITH_GAMEENGINE DerivedMesh *result; int maxFaces = dm->getNumFaces(dm); int *recastData; int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0; float* verts=NULL; unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL; int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL; int res; result = CDDM_copy(dm); if (!CustomData_has_layer(&result->faceData, CD_RECAST)) { int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST); CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE, sourceRecastData, maxFaces, "recastData"); } recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST); result->drawFacesTex = navDM_drawFacesTex; result->drawFacesSolid = navDM_drawFacesSolid; //process mesh res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris, &npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap, &trisToFacesMap); if (res) { size_t polyIdx; //invalidate concave polygon for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++) { unsigned short* poly = &polys[polyIdx*2*vertsPerPoly]; if (!polyIsConvex(poly, vertsPerPoly, verts)) { //set negative polygon idx to all faces unsigned short *dmesh = &dmeshes[4*polyIdx]; unsigned short tbase = dmesh[2]; unsigned short tnum = dmesh[3]; unsigned short ti; for (ti=0; ti0) recastData[faceidx] = -recastData[faceidx]; } } } } else { printf("Error during creation polygon infos\n"); } //clean up if (verts!=NULL) MEM_freeN(verts); if (dtris!=NULL) MEM_freeN(dtris); if (dmeshes!=NULL) MEM_freeN(dmeshes); if (polys!=NULL) MEM_freeN(polys); if (dtrisToPolysMap!=NULL) MEM_freeN(dtrisToPolysMap); if (dtrisToTrisMap!=NULL) MEM_freeN(dtrisToTrisMap); if (trisToFacesMap!=NULL) MEM_freeN(trisToFacesMap); return result; #else // WITH_GAMEENGINE return dm; #endif // WITH_GAMEENGINE } /* static int isDisabled(ModifierData *md, int useRenderParams) { NavMeshModifierData *amd = (NavMeshModifierData*) md; return false; }*/ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData, int UNUSED(useRenderParams), int UNUSED(isFinalCalc)) { DerivedMesh *result = NULL; NavMeshModifierData *nmmd = (NavMeshModifierData*) md; int hasRecastData = CustomData_has_layer(&derivedData->faceData, CD_RECAST)>0; if (ob->body_type!=OB_BODY_TYPE_NAVMESH || !hasRecastData ) { //convert to nav mesh object: //1)set physics type ob->gameflag &= ~OB_COLLISION; ob->gameflag |= OB_NAVMESH; ob->body_type = OB_BODY_TYPE_NAVMESH; //2)add and init recast data layer if (!hasRecastData) { Mesh* obmesh = (Mesh *)ob->data; if (obmesh) { int i; int numFaces = obmesh->totface; int* recastData; CustomData_add_layer_named(&obmesh->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData"); recastData = (int*)CustomData_get_layer(&obmesh->fdata, CD_RECAST); for (i=0; ifaceData, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData"); } } } result = createNavMeshForVisualization(nmmd, derivedData); return result; } ModifierTypeInfo modifierType_NavMesh = { /* name */ "NavMesh", /* structName */ "NavMeshModifierData", /* structSize */ sizeof(NavMeshModifierData), /* type */ eModifierTypeType_Constructive, /* flags */ (ModifierTypeFlag) (eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_Single), /* copyData */ copyData, /* deformVerts */ 0, /* deformMatrices */ 0, /* deformVertsEM */ 0, /* deformMatricesEM */ 0, /* applyModifier */ applyModifier, /* applyModifierEM */ 0, /* initData */ initData, /* requiredDataMask */ 0, /* freeData */ 0, /* isDisabled */ 0, /* updateDepgraph */ 0, /* dependsOnTime */ 0, /* foreachObjectLink */ 0, /* foreachIDLink */ 0, };