/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "BLI_map.hh" #include "NOD_derived_node_tree.hh" #include "NOD_geometry_nodes_eval_log.hh" #include "NOD_multi_function.hh" #include "FN_generic_pointer.hh" #include "DNA_modifier_types.h" #include "FN_multi_function.hh" namespace geo_log = blender::nodes::geometry_nodes_eval_log; namespace blender::modifiers::geometry_nodes { using namespace nodes::derived_node_tree_types; using fn::GMutablePointer; using fn::GPointer; struct GeometryNodesEvaluationParams { blender::LinearAllocator<> allocator; Map input_values; Vector output_sockets; /* These sockets will be computed but are not part of the output. Their value can be retrieved in * `log_socket_value_fn`. These sockets are not part of `output_sockets` because then the * evaluator would have to keep the socket values in memory until the end, which might not be * necessary in all cases. Sometimes `log_socket_value_fn` might just want to look at the value * and then it can be freed. */ Vector force_compute_sockets; nodes::NodeMultiFunctions *mf_by_node; const NodesModifierData *modifier_; Depsgraph *depsgraph; Object *self_object; geo_log::GeoLogger *geo_logger; Vector r_output_values; }; void evaluate_geometry_nodes(GeometryNodesEvaluationParams ¶ms); } // namespace blender::modifiers::geometry_nodes