/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2011 by Bastien Montagne. * All rights reserved. */ /** \file * \ingroup modifiers */ #pragma once struct CurveMapping; struct MDeformVert; struct MDeformWeight; struct Mesh; struct ModifierEvalContext; struct Object; struct PointerRNA; struct RNG; struct Scene; struct Tex; struct uiLayout; /* * XXX I'd like to make modified weights visible in WeightPaint mode, * but couldn't figure a way to do this... * Maybe this will need changes in mesh_calc_modifiers? * Or the WeightPaint mode code itself? */ /************************************** * Util functions. * **************************************/ /* We cannot divide by zero (what a surprise...). * So if -MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR < weightf < MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR, * we clamp weightf to this value (or its negative version). * Also used to avoid null power factor. */ #define MOD_WVG_ZEROFLOOR 1.0e-32f void weightvg_do_map(int num, float *new_w, short mode, const bool do_invert, struct CurveMapping *cmap, struct RNG *rng); void weightvg_do_mask(const ModifierEvalContext *ctx, const int num, const int *indices, float *org_w, const float *new_w, Object *ob, struct Mesh *mesh, const float fact, const char defgrp_name[MAX_VGROUP_NAME], struct Scene *scene, Tex *texture, const int tex_use_channel, const int tex_mapping, Object *tex_map_object, const char *text_map_bone, const char *tex_uvlayer_name, const bool invert_vgroup_mask); void weightvg_update_vg(struct MDeformVert *dvert, int defgrp_idx, struct MDeformWeight **dws, int num, const int *indices, const float *weights, const bool do_add, const float add_thresh, const bool do_rem, const float rem_thresh, const bool do_normalize); void weightvg_ui_common(const bContext *C, PointerRNA *ob_ptr, PointerRNA *ptr, uiLayout *layout);