/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2011 by Bastien Montagne. * All rights reserved. * * Contributor(s): None yet. * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/modifiers/intern/MOD_weightvgproximity.c * \ingroup modifiers */ #include "BLI_utildefines.h" #include "BLI_ghash.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_rand.h" #include "BLI_task.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "BKE_cdderivedmesh.h" #include "BKE_curve.h" #include "BKE_customdata.h" #include "BKE_deform.h" #include "BKE_library.h" #include "BKE_library_query.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_texture.h" /* Texture masking. */ #include "DEG_depsgraph_build.h" #include "MEM_guardedalloc.h" #include "MOD_weightvg_util.h" #include "MOD_modifiertypes.h" #include "MOD_util.h" //#define USE_TIMEIT #ifdef USE_TIMEIT # include "PIL_time.h" # include "PIL_time_utildefines.h" #endif /************************************** * Util functions. * **************************************/ /* Util macro. */ #define OUT_OF_MEMORY() ((void)printf("WeightVGProximity: Out of memory.\n")) typedef struct Vert2GeomData { /* Read-only data */ float (*v_cos)[3]; const SpaceTransform *loc2trgt; BVHTreeFromMesh *treeData[3]; /* Write data, but not needing locking (two different threads will never write same index). */ float *dist[3]; } Vert2GeomData; /* Data which is localized to each computed chunk (i.e. thread-safe, and with continous subset of index range). */ typedef struct Vert2GeomDataChunk { /* Read-only data */ float last_hit_co[3][3]; bool is_init[3]; } Vert2GeomDataChunk; /** * Callback used by BLI_task 'for loop' helper. */ static void vert2geom_task_cb_ex( void *__restrict userdata, const int iter, const ParallelRangeTLS *__restrict tls) { Vert2GeomData *data = userdata; Vert2GeomDataChunk *data_chunk = tls->userdata_chunk; float tmp_co[3]; int i; /* Convert the vertex to tree coordinates. */ copy_v3_v3(tmp_co, data->v_cos[iter]); BLI_space_transform_apply(data->loc2trgt, tmp_co); for (i = 0; i < ARRAY_SIZE(data->dist); i++) { if (data->dist[i]) { BVHTreeNearest nearest = {0}; /* Note that we use local proximity heuristics (to reduce the nearest search). * * If we already had an hit before in same chunk of tasks (i.e. previous vertex by index), * we assume this vertex is going to have a close hit to that other vertex, so we can initiate * the "nearest.dist" with the expected value to that last hit. * This will lead in pruning of the search tree. */ nearest.dist_sq = data_chunk->is_init[i] ? len_squared_v3v3(tmp_co, data_chunk->last_hit_co[i]) : FLT_MAX; nearest.index = -1; /* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */ BLI_bvhtree_find_nearest(data->treeData[i]->tree, tmp_co, &nearest, data->treeData[i]->nearest_callback, data->treeData[i]); data->dist[i][iter] = sqrtf(nearest.dist_sq); if (nearest.index != -1) { copy_v3_v3(data_chunk->last_hit_co[i], nearest.co); data_chunk->is_init[i] = true; } } } } /** * Find nearest vertex and/or edge and/or face, for each vertex (adapted from shrinkwrap.c). */ static void get_vert2geom_distance( int numVerts, float (*v_cos)[3], float *dist_v, float *dist_e, float *dist_f, Mesh *target, const SpaceTransform *loc2trgt) { Vert2GeomData data = {0}; Vert2GeomDataChunk data_chunk = {{{0}}}; BVHTreeFromMesh treeData_v = {NULL}; BVHTreeFromMesh treeData_e = {NULL}; BVHTreeFromMesh treeData_f = {NULL}; if (dist_v) { /* Create a bvh-tree of the given target's verts. */ BKE_bvhtree_from_mesh_get(&treeData_v, target, BVHTREE_FROM_VERTS, 2); if (treeData_v.tree == NULL) { OUT_OF_MEMORY(); return; } } if (dist_e) { /* Create a bvh-tree of the given target's edges. */ BKE_bvhtree_from_mesh_get(&treeData_e, target, BVHTREE_FROM_EDGES, 2); if (treeData_e.tree == NULL) { OUT_OF_MEMORY(); return; } } if (dist_f) { /* Create a bvh-tree of the given target's faces. */ BKE_bvhtree_from_mesh_get(&treeData_f, target, BVHTREE_FROM_LOOPTRI, 2); if (treeData_f.tree == NULL) { OUT_OF_MEMORY(); return; } } data.v_cos = v_cos; data.loc2trgt = loc2trgt; data.treeData[0] = &treeData_v; data.treeData[1] = &treeData_e; data.treeData[2] = &treeData_f; data.dist[0] = dist_v; data.dist[1] = dist_e; data.dist[2] = dist_f; ParallelRangeSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = (numVerts > 10000); settings.userdata_chunk = &data_chunk; settings.userdata_chunk_size = sizeof(data_chunk); BLI_task_parallel_range( 0, numVerts, &data, vert2geom_task_cb_ex, &settings); if (dist_v) free_bvhtree_from_mesh(&treeData_v); if (dist_e) free_bvhtree_from_mesh(&treeData_e); if (dist_f) free_bvhtree_from_mesh(&treeData_f); } /** * Returns the real distance between a vertex and another reference object. * Note that it works in final world space (i.e. with constraints etc. applied). */ static void get_vert2ob_distance( int numVerts, float (*v_cos)[3], float *dist, Object *ob, Object *obr) { /* Vertex and ref object coordinates. */ float v_wco[3]; unsigned int i = numVerts; while (i-- > 0) { /* Get world-coordinates of the vertex (constraints and anim included). */ mul_v3_m4v3(v_wco, ob->obmat, v_cos[i]); /* Return distance between both coordinates. */ dist[i] = len_v3v3(v_wco, obr->obmat[3]); } } /** * Returns the real distance between an object and another reference object. * Note that it works in final world space (i.e. with constraints etc. applied). */ static float get_ob2ob_distance(const Object *ob, const Object *obr) { return len_v3v3(ob->obmat[3], obr->obmat[3]); } /** * Maps distances to weights, with an optional "smoothing" mapping. */ static void do_map(Object *ob, float *weights, const int nidx, const float min_d, const float max_d, short mode) { const float range_inv = 1.0f / (max_d - min_d); /* invert since multiplication is faster */ unsigned int i = nidx; if (max_d == min_d) { while (i-- > 0) { weights[i] = (weights[i] >= max_d) ? 1.0f : 0.0f; /* "Step" behavior... */ } } else if (max_d > min_d) { while (i-- > 0) { if (weights[i] >= max_d) weights[i] = 1.0f; /* most likely case first */ else if (weights[i] <= min_d) weights[i] = 0.0f; else weights[i] = (weights[i] - min_d) * range_inv; } } else { while (i-- > 0) { if (weights[i] <= max_d) weights[i] = 1.0f; /* most likely case first */ else if (weights[i] >= min_d) weights[i] = 0.0f; else weights[i] = (weights[i] - min_d) * range_inv; } } if (!ELEM(mode, MOD_WVG_MAPPING_NONE, MOD_WVG_MAPPING_CURVE)) { RNG *rng = NULL; if (mode == MOD_WVG_MAPPING_RANDOM) { rng = BLI_rng_new_srandom(BLI_ghashutil_strhash(ob->id.name + 2)); } weightvg_do_map(nidx, weights, mode, NULL, rng); if (rng) { BLI_rng_free(rng); } } } /************************************** * Modifiers functions. * **************************************/ static void initData(ModifierData *md) { WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *) md; wmd->proximity_mode = MOD_WVG_PROXIMITY_OBJECT; wmd->proximity_flags = MOD_WVG_PROXIMITY_GEOM_VERTS; wmd->falloff_type = MOD_WVG_MAPPING_NONE; wmd->mask_constant = 1.0f; wmd->mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT; /* Use intensity by default. */ wmd->mask_tex_mapping = MOD_DISP_MAP_LOCAL; wmd->max_dist = 1.0f; /* vert arbitrary distance, but don't use 0 */ } static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md) { WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *) md; CustomDataMask dataMask = 0; /* We need vertex groups! */ dataMask |= CD_MASK_MDEFORMVERT; /* Ask for UV coordinates if we need them. */ if (wmd->mask_tex_mapping == MOD_DISP_MAP_UV) dataMask |= CD_MASK_MTFACE; /* No need to ask for CD_PREVIEW_MLOOPCOL... */ return dataMask; } static bool dependsOnTime(ModifierData *md) { WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *) md; if (wmd->mask_texture) return BKE_texture_dependsOnTime(wmd->mask_texture); return 0; } static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData) { WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *) md; walk(userData, ob, &wmd->proximity_ob_target, IDWALK_CB_NOP); walk(userData, ob, &wmd->mask_tex_map_obj, IDWALK_CB_NOP); } static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData) { WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *) md; walk(userData, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER); foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData); } static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData) { walk(userData, ob, md, "mask_texture"); } static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx) { WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md; if (wmd->proximity_ob_target != NULL) { DEG_add_object_relation(ctx->node, wmd->proximity_ob_target, DEG_OB_COMP_TRANSFORM, "WeightVGProximity Modifier"); DEG_add_object_relation(ctx->node, wmd->proximity_ob_target, DEG_OB_COMP_GEOMETRY, "WeightVGProximity Modifier"); } if (wmd->mask_tex_map_obj != NULL && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) { DEG_add_object_relation(ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_TRANSFORM, "WeightVGProximity Modifier"); DEG_add_object_relation(ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_GEOMETRY, "WeightVGProximity Modifier"); } if (wmd->mask_tex_mapping == MOD_DISP_MAP_GLOBAL) { DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "WeightVGProximity Modifier"); DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_GEOMETRY, "WeightVGProximity Modifier"); } } static bool isDisabled(ModifierData *md, int UNUSED(useRenderParams)) { WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *) md; /* If no vertex group, bypass. */ if (wmd->defgrp_name[0] == '\0') return 1; /* If no target object, bypass. */ return (wmd->proximity_ob_target == NULL); } static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh) { BLI_assert(mesh != NULL); WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *) md; MDeformVert *dvert = NULL; MDeformWeight **dw, **tdw; float (*v_cos)[3] = NULL; /* The vertices coordinates. */ Object *ob = ctx->object; Object *obr = NULL; /* Our target object. */ int defgrp_index; float *tw = NULL; float *org_w = NULL; float *new_w = NULL; int *tidx, *indices = NULL; int numIdx = 0; int i; /* Flags. */ #if 0 const bool do_prev = (wmd->modifier.mode & eModifierMode_DoWeightPreview) != 0; #endif #ifdef USE_TIMEIT TIMEIT_START(perf); #endif /* Get number of verts. */ const int numVerts = mesh->totvert; /* Check if we can just return the original mesh. * Must have verts and therefore verts assigned to vgroups to do anything useful! */ if ((numVerts == 0) || BLI_listbase_is_empty(&ctx->object->defbase)) { return mesh; } /* Get our target object. */ obr = wmd->proximity_ob_target; if (obr == NULL) { return mesh; } /* Get vgroup idx from its name. */ defgrp_index = defgroup_name_index(ob, wmd->defgrp_name); if (defgrp_index == -1) { return mesh; } const bool has_mdef = CustomData_has_layer(&mesh->vdata, CD_MDEFORMVERT); /* If no vertices were ever added to an object's vgroup, dvert might be NULL. */ /* As this modifier never add vertices to vgroup, just return. */ if (!has_mdef) { return mesh; } Mesh *result = mesh; if (has_mdef) { dvert = CustomData_duplicate_referenced_layer(&result->vdata, CD_MDEFORMVERT, numVerts); } else { /* Add a valid data layer! */ dvert = CustomData_add_layer(&result->vdata, CD_MDEFORMVERT, CD_CALLOC, NULL, numVerts); } /* Ultimate security check. */ if (!dvert) { BKE_id_free(NULL, result); return mesh; } /* Find out which vertices to work on (all vertices in vgroup), and get their relevant weight. */ tidx = MEM_malloc_arrayN(numVerts, sizeof(int), "WeightVGProximity Modifier, tidx"); tw = MEM_malloc_arrayN(numVerts, sizeof(float), "WeightVGProximity Modifier, tw"); tdw = MEM_malloc_arrayN(numVerts, sizeof(MDeformWeight *), "WeightVGProximity Modifier, tdw"); for (i = 0; i < numVerts; i++) { MDeformWeight *_dw = defvert_find_index(&dvert[i], defgrp_index); if (_dw) { tidx[numIdx] = i; tw[numIdx] = _dw->weight; tdw[numIdx++] = _dw; } } /* If no vertices found, return org data! */ if (numIdx == 0) { MEM_freeN(tidx); MEM_freeN(tw); MEM_freeN(tdw); BKE_id_free(NULL, result); return mesh; } if (numIdx != numVerts) { indices = MEM_malloc_arrayN(numIdx, sizeof(int), "WeightVGProximity Modifier, indices"); memcpy(indices, tidx, sizeof(int) * numIdx); org_w = MEM_malloc_arrayN(numIdx, sizeof(float), "WeightVGProximity Modifier, org_w"); memcpy(org_w, tw, sizeof(float) * numIdx); dw = MEM_malloc_arrayN(numIdx, sizeof(MDeformWeight *), "WeightVGProximity Modifier, dw"); memcpy(dw, tdw, sizeof(MDeformWeight *) * numIdx); MEM_freeN(tw); MEM_freeN(tdw); } else { org_w = tw; dw = tdw; } new_w = MEM_malloc_arrayN(numIdx, sizeof(float), "WeightVGProximity Modifier, new_w"); MEM_freeN(tidx); /* Get our vertex coordinates. */ if (numIdx != numVerts) { float (*tv_cos)[3] = BKE_mesh_vertexCos_get(result, NULL); v_cos = MEM_malloc_arrayN(numIdx, sizeof(float[3]), "WeightVGProximity Modifier, v_cos"); for (i = 0; i < numIdx; i++) { copy_v3_v3(v_cos[i], tv_cos[indices[i]]); } MEM_freeN(tv_cos); } else { v_cos = BKE_mesh_vertexCos_get(result, NULL); } /* Compute wanted distances. */ if (wmd->proximity_mode == MOD_WVG_PROXIMITY_OBJECT) { const float dist = get_ob2ob_distance(ob, obr); for (i = 0; i < numIdx; i++) { new_w[i] = dist; } } else if (wmd->proximity_mode == MOD_WVG_PROXIMITY_GEOMETRY) { const bool use_trgt_verts = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_VERTS) != 0; const bool use_trgt_edges = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_EDGES) != 0; const bool use_trgt_faces = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_FACES) != 0; if (use_trgt_verts || use_trgt_edges || use_trgt_faces) { bool target_mesh_free; Mesh *target_mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(obr, &target_mesh_free); /* We must check that we do have a valid target_mesh! */ if (target_mesh != NULL) { SpaceTransform loc2trgt; float *dists_v = use_trgt_verts ? MEM_malloc_arrayN(numIdx, sizeof(float), "dists_v") : NULL; float *dists_e = use_trgt_edges ? MEM_malloc_arrayN(numIdx, sizeof(float), "dists_e") : NULL; float *dists_f = use_trgt_faces ? MEM_malloc_arrayN(numIdx, sizeof(float), "dists_f") : NULL; BLI_SPACE_TRANSFORM_SETUP(&loc2trgt, ob, obr); get_vert2geom_distance(numIdx, v_cos, dists_v, dists_e, dists_f, target_mesh, &loc2trgt); for (i = 0; i < numIdx; i++) { new_w[i] = dists_v ? dists_v[i] : FLT_MAX; if (dists_e) new_w[i] = min_ff(dists_e[i], new_w[i]); if (dists_f) new_w[i] = min_ff(dists_f[i], new_w[i]); } MEM_SAFE_FREE(dists_v); MEM_SAFE_FREE(dists_e); MEM_SAFE_FREE(dists_f); if (target_mesh_free) { BKE_id_free(NULL, target_mesh); } } /* Else, fall back to default obj2vert behavior. */ else { get_vert2ob_distance(numIdx, v_cos, new_w, ob, obr); } } else { get_vert2ob_distance(numIdx, v_cos, new_w, ob, obr); } } /* Map distances to weights. */ do_map(ob, new_w, numIdx, wmd->min_dist, wmd->max_dist, wmd->falloff_type); /* Do masking. */ weightvg_do_mask(ctx, numIdx, indices, org_w, new_w, ob, result, wmd->mask_constant, wmd->mask_defgrp_name, wmd->modifier.scene, wmd->mask_texture, wmd->mask_tex_use_channel, wmd->mask_tex_mapping, wmd->mask_tex_map_obj, wmd->mask_tex_uvlayer_name); /* Update vgroup. Note we never add nor remove vertices from vgroup here. */ weightvg_update_vg(dvert, defgrp_index, dw, numIdx, indices, org_w, false, 0.0f, false, 0.0f); /* If weight preview enabled... */ #if 0 /* XXX Currently done in mod stack :/ */ if (do_prev) DM_update_weight_mcol(ob, dm, 0, org_w, numIdx, indices); #endif /* Freeing stuff. */ MEM_freeN(org_w); MEM_freeN(new_w); MEM_freeN(dw); MEM_freeN(v_cos); MEM_SAFE_FREE(indices); #ifdef USE_TIMEIT TIMEIT_END(perf); #endif /* Return the vgroup-modified mesh. */ return result; } ModifierTypeInfo modifierType_WeightVGProximity = { /* name */ "VertexWeightProximity", /* structName */ "WeightVGProximityModifierData", /* structSize */ sizeof(WeightVGProximityModifierData), /* type */ eModifierTypeType_NonGeometrical, /* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping | eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_UsesPreview, /* copyData */ modifier_copyData_generic, /* deformVerts_DM */ NULL, /* deformMatrices_DM */ NULL, /* deformVertsEM_DM */ NULL, /* deformMatricesEM_DM*/NULL, /* applyModifier_DM */ NULL, /* applyModifierEM_DM */NULL, /* deformVerts */ NULL, /* deformMatrices */ NULL, /* deformVertsEM */ NULL, /* deformMatricesEM */ NULL, /* applyModifier */ applyModifier, /* applyModifierEM */ NULL, /* initData */ initData, /* requiredDataMask */ requiredDataMask, /* freeData */ NULL, /* isDisabled */ isDisabled, /* updateDepsgraph */ updateDepsgraph, /* dependsOnTime */ dependsOnTime, /* dependsOnNormals */ NULL, /* foreachObjectLink */ foreachObjectLink, /* foreachIDLink */ foreachIDLink, /* foreachTexLink */ foreachTexLink, };