# ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Jacques Beaurain. # # ***** END GPL LICENSE BLOCK ***** set(INC . composite intern shader texture ../blenkernel ../blenlib ../blentranslation ../gpu ../imbuf ../makesdna ../makesrna ../render/extern/include ../../../intern/guardedalloc ../../../intern/glew-mx ) set(INC_SYS ${GLEW_INCLUDE_PATH} ) set(SRC composite/nodes/node_composite_alphaOver.c composite/nodes/node_composite_bilateralblur.c composite/nodes/node_composite_blur.c composite/nodes/node_composite_brightness.c composite/nodes/node_composite_channelMatte.c composite/nodes/node_composite_chromaMatte.c composite/nodes/node_composite_colorMatte.c composite/nodes/node_composite_colorSpill.c composite/nodes/node_composite_colorbalance.c composite/nodes/node_composite_common.c composite/nodes/node_composite_composite.c composite/nodes/node_composite_cornerpin.c composite/nodes/node_composite_crop.c composite/nodes/node_composite_curves.c composite/nodes/node_composite_despeckle.c composite/nodes/node_composite_doubleEdgeMask.c composite/nodes/node_composite_defocus.c composite/nodes/node_composite_diffMatte.c composite/nodes/node_composite_dilate.c composite/nodes/node_composite_directionalblur.c composite/nodes/node_composite_displace.c composite/nodes/node_composite_distanceMatte.c composite/nodes/node_composite_filter.c composite/nodes/node_composite_flip.c composite/nodes/node_composite_gamma.c composite/nodes/node_composite_glare.c composite/nodes/node_composite_hueSatVal.c composite/nodes/node_composite_huecorrect.c composite/nodes/node_composite_idMask.c composite/nodes/node_composite_image.c composite/nodes/node_composite_inpaint.c composite/nodes/node_composite_invert.c composite/nodes/node_composite_keyingscreen.c composite/nodes/node_composite_keying.c composite/nodes/node_composite_lensdist.c composite/nodes/node_composite_levels.c composite/nodes/node_composite_lummaMatte.c composite/nodes/node_composite_mapUV.c composite/nodes/node_composite_mapValue.c composite/nodes/node_composite_mapRange.c composite/nodes/node_composite_math.c composite/nodes/node_composite_mask.c composite/nodes/node_composite_mixrgb.c composite/nodes/node_composite_movieclip.c composite/nodes/node_composite_moviedistortion.c composite/nodes/node_composite_normal.c composite/nodes/node_composite_normalize.c composite/nodes/node_composite_outputFile.c composite/nodes/node_composite_planetrackdeform.c composite/nodes/node_composite_premulkey.c composite/nodes/node_composite_rgb.c composite/nodes/node_composite_rotate.c composite/nodes/node_composite_scale.c composite/nodes/node_composite_sepcombHSVA.c composite/nodes/node_composite_sepcombRGBA.c composite/nodes/node_composite_sepcombYCCA.c composite/nodes/node_composite_sepcombYUVA.c composite/nodes/node_composite_setalpha.c composite/nodes/node_composite_splitViewer.c composite/nodes/node_composite_stabilize2d.c composite/nodes/node_composite_sunbeams.c composite/nodes/node_composite_texture.c composite/nodes/node_composite_tonemap.c composite/nodes/node_composite_trackpos.c composite/nodes/node_composite_transform.c composite/nodes/node_composite_translate.c composite/nodes/node_composite_valToRgb.c composite/nodes/node_composite_value.c composite/nodes/node_composite_vecBlur.c composite/nodes/node_composite_viewer.c composite/nodes/node_composite_zcombine.c composite/nodes/node_composite_bokehblur.c composite/nodes/node_composite_bokehimage.c composite/nodes/node_composite_boxmask.c composite/nodes/node_composite_ellipsemask.c composite/nodes/node_composite_switch.c composite/nodes/node_composite_switchview.c composite/nodes/node_composite_colorcorrection.c composite/nodes/node_composite_pixelate.c composite/node_composite_tree.c composite/node_composite_util.c shader/nodes/node_shader_camera.c shader/nodes/node_shader_common.c shader/nodes/node_shader_curves.c shader/nodes/node_shader_gamma.c shader/nodes/node_shader_brightness.c shader/nodes/node_shader_geom.c shader/nodes/node_shader_hueSatVal.c shader/nodes/node_shader_invert.c shader/nodes/node_shader_lamp.c shader/nodes/node_shader_mapping.c shader/nodes/node_shader_material.c shader/nodes/node_shader_math.c shader/nodes/node_shader_mixRgb.c shader/nodes/node_shader_normal.c shader/nodes/node_shader_output.c shader/nodes/node_shader_rgb.c shader/nodes/node_shader_sepcombRGB.c shader/nodes/node_shader_sepcombHSV.c shader/nodes/node_shader_sepcombXYZ.c shader/nodes/node_shader_squeeze.c shader/nodes/node_shader_texture.c shader/nodes/node_shader_valToRgb.c shader/nodes/node_shader_value.c shader/nodes/node_shader_wireframe.c shader/nodes/node_shader_wavelength.c shader/nodes/node_shader_blackbody.c shader/nodes/node_shader_vectMath.c shader/nodes/node_shader_vectTransform.c shader/nodes/node_shader_add_shader.c shader/nodes/node_shader_ambient_occlusion.c shader/nodes/node_shader_attribute.c shader/nodes/node_shader_background.c shader/nodes/node_shader_bsdf_anisotropic.c shader/nodes/node_shader_bsdf_diffuse.c shader/nodes/node_shader_bsdf_glass.c shader/nodes/node_shader_bsdf_glossy.c shader/nodes/node_shader_bsdf_toon.c shader/nodes/node_shader_bsdf_refraction.c shader/nodes/node_shader_bsdf_translucent.c shader/nodes/node_shader_bsdf_transparent.c shader/nodes/node_shader_bsdf_velvet.c shader/nodes/node_shader_bsdf_hair.c shader/nodes/node_shader_bump.c shader/nodes/node_shader_emission.c shader/nodes/node_shader_fresnel.c shader/nodes/node_shader_geometry.c shader/nodes/node_shader_holdout.c shader/nodes/node_shader_layer_weight.c shader/nodes/node_shader_light_falloff.c shader/nodes/node_shader_light_path.c shader/nodes/node_shader_mix_shader.c shader/nodes/node_shader_normal_map.c shader/nodes/node_shader_object_info.c shader/nodes/node_shader_hair_info.c shader/nodes/node_shader_output_lamp.c shader/nodes/node_shader_output_material.c shader/nodes/node_shader_output_world.c shader/nodes/node_shader_output_linestyle.c shader/nodes/node_shader_particle_info.c shader/nodes/node_shader_script.c shader/nodes/node_shader_subsurface_scattering.c shader/nodes/node_shader_tangent.c shader/nodes/node_shader_tex_brick.c shader/nodes/node_shader_tex_checker.c shader/nodes/node_shader_tex_coord.c shader/nodes/node_shader_tex_environment.c shader/nodes/node_shader_tex_gradient.c shader/nodes/node_shader_tex_image.c shader/nodes/node_shader_tex_magic.c shader/nodes/node_shader_tex_musgrave.c shader/nodes/node_shader_tex_noise.c shader/nodes/node_shader_tex_pointdensity.c shader/nodes/node_shader_tex_sky.c shader/nodes/node_shader_tex_voronoi.c shader/nodes/node_shader_tex_wave.c shader/nodes/node_shader_volume_scatter.c shader/nodes/node_shader_volume_absorption.c shader/nodes/node_shader_uvAlongStroke.c shader/nodes/node_shader_uvmap.c shader/node_shader_tree.c shader/node_shader_util.c texture/nodes/node_texture_at.c texture/nodes/node_texture_bricks.c texture/nodes/node_texture_checker.c texture/nodes/node_texture_common.c texture/nodes/node_texture_compose.c texture/nodes/node_texture_coord.c texture/nodes/node_texture_curves.c texture/nodes/node_texture_decompose.c texture/nodes/node_texture_distance.c texture/nodes/node_texture_hueSatVal.c texture/nodes/node_texture_image.c texture/nodes/node_texture_invert.c texture/nodes/node_texture_math.c texture/nodes/node_texture_mixRgb.c texture/nodes/node_texture_output.c texture/nodes/node_texture_proc.c texture/nodes/node_texture_rotate.c texture/nodes/node_texture_scale.c texture/nodes/node_texture_texture.c texture/nodes/node_texture_translate.c texture/nodes/node_texture_valToNor.c texture/nodes/node_texture_valToRgb.c texture/nodes/node_texture_viewer.c texture/node_texture_tree.c texture/node_texture_util.c intern/node_util.c intern/node_exec.c intern/node_common.c intern/node_socket.c composite/node_composite_util.h shader/node_shader_util.h texture/node_texture_util.h NOD_common.h NOD_composite.h NOD_shader.h NOD_texture.h NOD_socket.h NOD_static_types.h intern/node_util.h intern/node_exec.h intern/node_common.h ) if(WITH_PYTHON) list(APPEND INC ../python ) list(APPEND INC_SYS ${PYTHON_INCLUDE_DIRS} ) add_definitions(-DWITH_PYTHON) endif() if(WITH_INTERNATIONAL) add_definitions(-DWITH_INTERNATIONAL) endif() if(WITH_IMAGE_OPENEXR) add_definitions(-DWITH_OPENEXR) endif() if(WITH_COMPOSITOR) list(APPEND INC ../compositor ) add_definitions(-DWITH_COMPOSITOR) endif() add_definitions(${GL_DEFINITIONS}) if(WITH_FREESTYLE) add_definitions(-DWITH_FREESTYLE) endif() if(WITH_CYCLES AND WITH_CYCLES_DEBUG) add_definitions(-DWITH_CYCLES_DEBUG) endif() blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}")