# ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # ***** END GPL LICENSE BLOCK ***** set(INC . composite function geometry intern shader texture ../editors/include ../blenkernel ../blenlib ../blentranslation ../bmesh ../depsgraph ../functions ../gpu ../imbuf ../makesdna ../makesrna ../render ../../../intern/glew-mx ../../../intern/guardedalloc ../../../intern/sky/include ) set(SRC composite/nodes/node_composite_alphaOver.c composite/nodes/node_composite_antialiasing.c composite/nodes/node_composite_bilateralblur.c composite/nodes/node_composite_blur.c composite/nodes/node_composite_bokehblur.c composite/nodes/node_composite_bokehimage.c composite/nodes/node_composite_boxmask.c composite/nodes/node_composite_brightness.c composite/nodes/node_composite_channelMatte.c composite/nodes/node_composite_chromaMatte.c composite/nodes/node_composite_colorMatte.c composite/nodes/node_composite_colorSpill.c composite/nodes/node_composite_colorbalance.c composite/nodes/node_composite_colorcorrection.c composite/nodes/node_composite_common.c composite/nodes/node_composite_composite.c composite/nodes/node_composite_cornerpin.c composite/nodes/node_composite_crop.c composite/nodes/node_composite_cryptomatte.cc composite/nodes/node_composite_curves.c composite/nodes/node_composite_defocus.c composite/nodes/node_composite_denoise.c composite/nodes/node_composite_despeckle.c composite/nodes/node_composite_diffMatte.c composite/nodes/node_composite_dilate.c composite/nodes/node_composite_directionalblur.c composite/nodes/node_composite_displace.c composite/nodes/node_composite_distanceMatte.c composite/nodes/node_composite_doubleEdgeMask.c composite/nodes/node_composite_ellipsemask.c composite/nodes/node_composite_exposure.c composite/nodes/node_composite_filter.c composite/nodes/node_composite_flip.c composite/nodes/node_composite_gamma.c composite/nodes/node_composite_glare.c composite/nodes/node_composite_hueSatVal.c composite/nodes/node_composite_huecorrect.c composite/nodes/node_composite_idMask.c composite/nodes/node_composite_image.c composite/nodes/node_composite_inpaint.c composite/nodes/node_composite_invert.c composite/nodes/node_composite_keying.c composite/nodes/node_composite_keyingscreen.c composite/nodes/node_composite_lensdist.c composite/nodes/node_composite_levels.c composite/nodes/node_composite_lummaMatte.c composite/nodes/node_composite_mapRange.c composite/nodes/node_composite_mapUV.c composite/nodes/node_composite_mapValue.c composite/nodes/node_composite_mask.c composite/nodes/node_composite_math.c composite/nodes/node_composite_mixrgb.c composite/nodes/node_composite_movieclip.c composite/nodes/node_composite_moviedistortion.c composite/nodes/node_composite_normal.c composite/nodes/node_composite_normalize.c composite/nodes/node_composite_outputFile.c composite/nodes/node_composite_pixelate.c composite/nodes/node_composite_planetrackdeform.c composite/nodes/node_composite_posterize.c composite/nodes/node_composite_premulkey.c composite/nodes/node_composite_rgb.c composite/nodes/node_composite_rotate.c composite/nodes/node_composite_scale.c composite/nodes/node_composite_sepcombHSVA.c composite/nodes/node_composite_sepcombRGBA.c composite/nodes/node_composite_sepcombYCCA.c composite/nodes/node_composite_sepcombYUVA.c composite/nodes/node_composite_setalpha.c composite/nodes/node_composite_splitViewer.c composite/nodes/node_composite_stabilize2d.c composite/nodes/node_composite_sunbeams.c composite/nodes/node_composite_switch.c composite/nodes/node_composite_switchview.c composite/nodes/node_composite_texture.c composite/nodes/node_composite_tonemap.c composite/nodes/node_composite_trackpos.c composite/nodes/node_composite_transform.c composite/nodes/node_composite_translate.c composite/nodes/node_composite_valToRgb.c composite/nodes/node_composite_value.c composite/nodes/node_composite_vecBlur.c composite/nodes/node_composite_viewer.c composite/nodes/node_composite_zcombine.c composite/node_composite_tree.c composite/node_composite_util.c function/nodes/node_fn_boolean_math.cc function/nodes/node_fn_float_compare.cc function/nodes/node_fn_float_to_int.cc function/nodes/node_fn_input_string.cc function/nodes/node_fn_input_vector.cc function/nodes/node_fn_random_float.cc function/node_function_util.cc geometry/nodes/node_geo_align_rotation_to_vector.cc geometry/nodes/node_geo_attribute_capture.cc geometry/nodes/node_geo_attribute_clamp.cc geometry/nodes/node_geo_attribute_color_ramp.cc geometry/nodes/node_geo_attribute_combine_xyz.cc geometry/nodes/node_geo_attribute_compare.cc geometry/nodes/node_geo_attribute_convert.cc geometry/nodes/node_geo_attribute_curve_map.cc geometry/nodes/node_geo_attribute_fill.cc geometry/nodes/node_geo_attribute_map_range.cc geometry/nodes/node_geo_attribute_math.cc geometry/nodes/node_geo_attribute_mix.cc geometry/nodes/node_geo_attribute_proximity.cc geometry/nodes/node_geo_attribute_randomize.cc geometry/nodes/node_geo_attribute_remove.cc geometry/nodes/node_geo_attribute_sample_texture.cc geometry/nodes/node_geo_attribute_separate_xyz.cc geometry/nodes/node_geo_attribute_transfer.cc geometry/nodes/node_geo_attribute_vector_math.cc geometry/nodes/node_geo_attribute_vector_rotate.cc geometry/nodes/node_geo_boolean.cc geometry/nodes/node_geo_bounding_box.cc geometry/nodes/node_geo_collection_info.cc geometry/nodes/node_geo_common.cc geometry/nodes/node_geo_convex_hull.cc geometry/nodes/node_geo_curve_endpoints.cc geometry/nodes/node_geo_curve_fill.cc geometry/nodes/node_geo_curve_length.cc geometry/nodes/node_geo_curve_primitive_bezier_segment.cc geometry/nodes/node_geo_curve_primitive_circle.cc geometry/nodes/node_geo_curve_primitive_line.cc geometry/nodes/node_geo_curve_primitive_quadratic_bezier.cc geometry/nodes/node_geo_curve_primitive_quadrilateral.cc geometry/nodes/node_geo_curve_primitive_spiral.cc geometry/nodes/node_geo_curve_primitive_star.cc geometry/nodes/node_geo_curve_resample.cc geometry/nodes/node_geo_curve_reverse.cc geometry/nodes/node_geo_curve_select_by_handle_type.cc geometry/nodes/node_geo_curve_set_handles.cc geometry/nodes/node_geo_curve_spline_type.cc geometry/nodes/node_geo_curve_subdivide.cc geometry/nodes/node_geo_curve_to_mesh.cc geometry/nodes/node_geo_curve_to_points.cc geometry/nodes/node_geo_curve_trim.cc geometry/nodes/node_geo_delete_geometry.cc geometry/nodes/node_geo_edge_split.cc geometry/nodes/node_geo_input_material.cc geometry/nodes/node_geo_input_normal.cc geometry/nodes/node_geo_input_position.cc geometry/nodes/node_geo_input_index.cc geometry/nodes/node_geo_is_viewport.cc geometry/nodes/node_geo_join_geometry.cc geometry/nodes/node_geo_material_assign.cc geometry/nodes/node_geo_material_replace.cc geometry/nodes/node_geo_mesh_primitive_circle.cc geometry/nodes/node_geo_mesh_primitive_cone.cc geometry/nodes/node_geo_mesh_primitive_cube.cc geometry/nodes/node_geo_mesh_primitive_cylinder.cc geometry/nodes/node_geo_mesh_primitive_grid.cc geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc geometry/nodes/node_geo_mesh_primitive_line.cc geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc geometry/nodes/node_geo_mesh_subdivide.cc geometry/nodes/node_geo_mesh_to_curve.cc geometry/nodes/node_geo_object_info.cc geometry/nodes/node_geo_point_distribute.cc geometry/nodes/node_geo_point_instance.cc geometry/nodes/node_geo_point_rotate.cc geometry/nodes/node_geo_point_scale.cc geometry/nodes/node_geo_point_separate.cc geometry/nodes/node_geo_point_translate.cc geometry/nodes/node_geo_points_to_volume.cc geometry/nodes/node_geo_raycast.cc geometry/nodes/node_geo_select_by_material.cc geometry/nodes/node_geo_separate_components.cc geometry/nodes/node_geo_set_position.cc geometry/nodes/node_geo_subdivision_surface.cc geometry/nodes/node_geo_switch.cc geometry/nodes/node_geo_transform.cc geometry/nodes/node_geo_triangulate.cc geometry/nodes/node_geo_viewer.cc geometry/nodes/node_geo_volume_to_mesh.cc geometry/node_geometry_exec.cc geometry/node_geometry_tree.cc geometry/node_geometry_util.cc shader/nodes/node_shader_add_shader.c shader/nodes/node_shader_ambient_occlusion.c shader/nodes/node_shader_attribute.c shader/nodes/node_shader_background.c shader/nodes/node_shader_bevel.c shader/nodes/node_shader_blackbody.c shader/nodes/node_shader_brightness.c shader/nodes/node_shader_bsdf_anisotropic.c shader/nodes/node_shader_bsdf_diffuse.c shader/nodes/node_shader_bsdf_glass.c shader/nodes/node_shader_bsdf_glossy.c shader/nodes/node_shader_bsdf_hair.c shader/nodes/node_shader_bsdf_hair_principled.c shader/nodes/node_shader_bsdf_principled.c shader/nodes/node_shader_bsdf_refraction.c shader/nodes/node_shader_bsdf_toon.c shader/nodes/node_shader_bsdf_translucent.c shader/nodes/node_shader_bsdf_transparent.c shader/nodes/node_shader_bsdf_velvet.c shader/nodes/node_shader_bump.c shader/nodes/node_shader_camera.c shader/nodes/node_shader_clamp.cc shader/nodes/node_shader_common.c shader/nodes/node_shader_curves.cc shader/nodes/node_shader_displacement.c shader/nodes/node_shader_eevee_specular.c shader/nodes/node_shader_emission.c shader/nodes/node_shader_fresnel.c shader/nodes/node_shader_gamma.c shader/nodes/node_shader_geometry.c shader/nodes/node_shader_hair_info.c shader/nodes/node_shader_holdout.c shader/nodes/node_shader_hueSatVal.c shader/nodes/node_shader_ies_light.c shader/nodes/node_shader_invert.c shader/nodes/node_shader_layer_weight.c shader/nodes/node_shader_light_falloff.c shader/nodes/node_shader_light_path.c shader/nodes/node_shader_map_range.cc shader/nodes/node_shader_mapping.c shader/nodes/node_shader_math.cc shader/nodes/node_shader_mixRgb.cc shader/nodes/node_shader_mix_shader.c shader/nodes/node_shader_normal.c shader/nodes/node_shader_normal_map.c shader/nodes/node_shader_object_info.c shader/nodes/node_shader_output_aov.c shader/nodes/node_shader_output_light.c shader/nodes/node_shader_output_linestyle.c shader/nodes/node_shader_output_material.c shader/nodes/node_shader_output_world.c shader/nodes/node_shader_particle_info.c shader/nodes/node_shader_rgb.c shader/nodes/node_shader_script.c shader/nodes/node_shader_sepcombHSV.c shader/nodes/node_shader_sepcombRGB.cc shader/nodes/node_shader_sepcombXYZ.cc shader/nodes/node_shader_shaderToRgb.c shader/nodes/node_shader_squeeze.c shader/nodes/node_shader_subsurface_scattering.c shader/nodes/node_shader_tangent.c shader/nodes/node_shader_tex_brick.c shader/nodes/node_shader_tex_checker.c shader/nodes/node_shader_tex_coord.c shader/nodes/node_shader_tex_environment.c shader/nodes/node_shader_tex_gradient.c shader/nodes/node_shader_tex_image.c shader/nodes/node_shader_tex_magic.c shader/nodes/node_shader_tex_musgrave.c shader/nodes/node_shader_tex_noise.c shader/nodes/node_shader_tex_pointdensity.c shader/nodes/node_shader_tex_sky.c shader/nodes/node_shader_tex_voronoi.c shader/nodes/node_shader_tex_wave.c shader/nodes/node_shader_tex_white_noise.c shader/nodes/node_shader_uvAlongStroke.c shader/nodes/node_shader_uvmap.c shader/nodes/node_shader_valToRgb.cc shader/nodes/node_shader_value.cc shader/nodes/node_shader_vectTransform.c shader/nodes/node_shader_vector_displacement.c shader/nodes/node_shader_vector_math.cc shader/nodes/node_shader_vector_rotate.cc shader/nodes/node_shader_vertex_color.c shader/nodes/node_shader_volume_absorption.c shader/nodes/node_shader_volume_info.c shader/nodes/node_shader_volume_principled.c shader/nodes/node_shader_volume_scatter.c shader/nodes/node_shader_wavelength.c shader/nodes/node_shader_wireframe.c shader/node_shader_tree.c shader/node_shader_util.c texture/nodes/node_texture_at.c texture/nodes/node_texture_bricks.c texture/nodes/node_texture_checker.c texture/nodes/node_texture_common.c texture/nodes/node_texture_compose.c texture/nodes/node_texture_coord.c texture/nodes/node_texture_curves.c texture/nodes/node_texture_decompose.c texture/nodes/node_texture_distance.c texture/nodes/node_texture_hueSatVal.c texture/nodes/node_texture_image.c texture/nodes/node_texture_invert.c texture/nodes/node_texture_math.c texture/nodes/node_texture_mixRgb.c texture/nodes/node_texture_output.c texture/nodes/node_texture_proc.c texture/nodes/node_texture_rotate.c texture/nodes/node_texture_scale.c texture/nodes/node_texture_texture.c texture/nodes/node_texture_translate.c texture/nodes/node_texture_valToNor.c texture/nodes/node_texture_valToRgb.c texture/nodes/node_texture_viewer.c texture/node_texture_tree.c texture/node_texture_util.c intern/derived_node_tree.cc intern/geometry_nodes_eval_log.cc intern/math_functions.cc intern/node_common.c intern/node_exec.cc intern/node_geometry_exec.cc intern/node_multi_function.cc intern/node_declaration.cc intern/node_socket_declarations.cc intern/node_socket.cc intern/node_tree_ref.cc intern/node_util.c intern/type_conversions.cc composite/node_composite_util.h function/node_function_util.hh shader/node_shader_util.h geometry/node_geometry_util.hh texture/node_texture_util.h NOD_common.h NOD_composite.h NOD_derived_node_tree.hh NOD_function.h NOD_geometry.h NOD_geometry_exec.hh NOD_geometry_nodes_eval_log.hh NOD_math_functions.hh NOD_multi_function.hh NOD_node_declaration.hh NOD_socket_declarations.hh NOD_node_tree_ref.hh NOD_shader.h NOD_socket.h NOD_static_types.h NOD_texture.h NOD_type_conversions.hh intern/node_common.h intern/node_exec.h intern/node_util.h ) set(LIB bf_bmesh bf_functions bf_intern_sky ) if(WITH_BULLET) list(APPEND INC_SYS ${BULLET_INCLUDE_DIRS} "../../../intern/rigidbody/" ) if(NOT WITH_SYSTEM_BULLET) list(APPEND LIB extern_bullet ) endif() list(APPEND LIB ${BULLET_LIBRARIES} ) add_definitions(-DWITH_BULLET) endif() if(WITH_PYTHON) list(APPEND INC ../python ) list(APPEND INC_SYS ${PYTHON_INCLUDE_DIRS} ) list(APPEND LIB ${PYTHON_LINKFLAGS} ${PYTHON_LIBRARIES} ) add_definitions(-DWITH_PYTHON) endif() if(WITH_INTERNATIONAL) add_definitions(-DWITH_INTERNATIONAL) endif() if(WITH_TBB) list(APPEND INC_SYS ${TBB_INCLUDE_DIRS} ) add_definitions(-DWITH_TBB) if(WIN32) # TBB includes Windows.h which will define min/max macros # that will collide with the stl versions. add_definitions(-DNOMINMAX) endif() endif() if(WITH_IMAGE_OPENEXR) add_definitions(-DWITH_OPENEXR) endif() if(WITH_COMPOSITOR) list(APPEND INC ../compositor ) add_definitions(-DWITH_COMPOSITOR) endif() if(WITH_FREESTYLE) add_definitions(-DWITH_FREESTYLE) endif() if(WITH_OPENSUBDIV) add_definitions(-DWITH_OPENSUBDIV) endif() if(WITH_GMP) add_definitions(-DWITH_GMP) list(APPEND INC_SYS ${GMP_INCLUDE_DIRS} ) list(APPEND LIB ${GMP_LIBRARIES} ) endif() if(WITH_OPENVDB) list(APPEND INC_SYS ${OPENVDB_INCLUDE_DIRS} ) add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS}) endif() blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")