/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup nodes */ #pragma once #include "BKE_node.h" #ifdef __cplusplus extern "C" { #endif void register_node_type_frame(void); void register_node_type_reroute(void); void register_node_type_group_input(void); void register_node_type_group_output(void); /* Internal functions for editor. */ struct bNodeSocket *node_group_find_input_socket(struct bNode *groupnode, const char *identifier); struct bNodeSocket *node_group_find_output_socket(struct bNode *groupnode, const char *identifier); /** Make sure all group node in ntree, which use ngroup, are sync'd. */ void node_group_update(struct bNodeTree *ntree, struct bNode *node); struct bNodeSocket *node_group_input_find_socket(struct bNode *node, const char *identifier); struct bNodeSocket *node_group_output_find_socket(struct bNode *node, const char *identifier); void node_group_input_update(struct bNodeTree *ntree, struct bNode *node); void node_group_output_update(struct bNodeTree *ntree, struct bNode *node); void node_internal_links_create(struct bNodeTree *ntree, struct bNode *node); #ifdef __cplusplus } #endif