/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once #include "BLI_vector_set.hh" #include "DNA_ID.h" #include "DNA_object_types.h" struct bNodeTree; namespace blender::nodes { class NodeTreeDependencies { private: VectorSet transform_deps_; VectorSet geometry_deps_; VectorSet id_deps_; public: void add_transform_dependency(Object *object) { if (object == nullptr) { return; } transform_deps_.add(object); id_deps_.add(&object->id); } void add_geometry_dependency(Object *object) { if (object == nullptr) { return; } geometry_deps_.add(object); id_deps_.add(&object->id); } bool depends_on(ID *id) const { return id_deps_.contains(id); } Span transform_dependencies() { return transform_deps_; } Span geometry_dependencies() { return geometry_deps_; } Span id_dependencies() { return id_deps_; } }; NodeTreeDependencies find_node_tree_dependencies(bNodeTree &ntree); } // namespace blender::nodes