/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file NOD_shader.h * \ingroup nodes */ #ifndef NOD_SHADER_H #define NOD_SHADER_H #include "BKE_node.h" extern struct bNodeTreeType ntreeType_Shader; /* the type definitions array */ /* ****************** types array for all shaders ****************** */ void register_node_type_sh_group(ListBase *lb); void register_node_type_sh_forloop(ListBase *lb); void register_node_type_sh_whileloop(ListBase *lb); void register_node_type_sh_output(ListBase *lb); void register_node_type_sh_material(ListBase *lb); void register_node_type_sh_camera(ListBase *lb); void register_node_type_sh_value(ListBase *lb); void register_node_type_sh_rgb(ListBase *lb); void register_node_type_sh_mix_rgb(ListBase *lb); void register_node_type_sh_valtorgb(ListBase *lb); void register_node_type_sh_rgbtobw(ListBase *lb); void register_node_type_sh_texture(ListBase *lb); void register_node_type_sh_normal(ListBase *lb); void register_node_type_sh_geom(ListBase *lb); void register_node_type_sh_mapping(ListBase *lb); void register_node_type_sh_curve_vec(ListBase *lb); void register_node_type_sh_curve_rgb(ListBase *lb); void register_node_type_sh_math(ListBase *lb); void register_node_type_sh_vect_math(ListBase *lb); void register_node_type_sh_squeeze(ListBase *lb); void register_node_type_sh_dynamic(ListBase *lb); void register_node_type_sh_material_ext(ListBase *lb); void register_node_type_sh_invert(ListBase *lb); void register_node_type_sh_seprgb(ListBase *lb); void register_node_type_sh_combrgb(ListBase *lb); void register_node_type_sh_hue_sat(ListBase *lb); void register_node_type_sh_attribute(ListBase *lb); void register_node_type_sh_geometry(ListBase *lb); void register_node_type_sh_light_path(ListBase *lb); void register_node_type_sh_fresnel(ListBase *lb); void register_node_type_sh_blend_weight(ListBase *lb); void register_node_type_sh_tex_coord(ListBase *lb); void register_node_type_sh_background(ListBase *lb); void register_node_type_sh_bsdf_diffuse(ListBase *lb); void register_node_type_sh_bsdf_glossy(ListBase *lb); void register_node_type_sh_bsdf_glass(ListBase *lb); void register_node_type_sh_bsdf_anisotropic(ListBase *lb); void register_node_type_sh_bsdf_translucent(ListBase *lb); void register_node_type_sh_bsdf_transparent(ListBase *lb); void register_node_type_sh_bsdf_velvet(ListBase *lb); void register_node_type_sh_emission(ListBase *lb); void register_node_type_sh_holdout(ListBase *lb); void register_node_type_sh_volume_transparent(ListBase *lb); void register_node_type_sh_volume_isotropic(ListBase *lb); void register_node_type_sh_mix_shader(ListBase *lb); void register_node_type_sh_add_shader(ListBase *lb); void register_node_type_sh_output_lamp(ListBase *lb); void register_node_type_sh_output_material(ListBase *lb); void register_node_type_sh_output_texture(ListBase *lb); void register_node_type_sh_output_world(ListBase *lb); void register_node_type_sh_tex_image(ListBase *lb); void register_node_type_sh_tex_environment(ListBase *lb); void register_node_type_sh_tex_sky(ListBase *lb); void register_node_type_sh_tex_voronoi(ListBase *lb); void register_node_type_sh_tex_blend(ListBase *lb); void register_node_type_sh_tex_magic(ListBase *lb); void register_node_type_sh_tex_marble(ListBase *lb); void register_node_type_sh_tex_clouds(ListBase *lb); void register_node_type_sh_tex_wood(ListBase *lb); void register_node_type_sh_tex_musgrave(ListBase *lb); void register_node_type_sh_tex_noise(ListBase *lb); void register_node_type_sh_tex_stucci(ListBase *lb); void register_node_type_sh_tex_distnoise(ListBase *lb); #endif