/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file NOD_shader.h * \ingroup nodes */ #ifndef __NOD_SHADER_H__ #define __NOD_SHADER_H__ #include "BKE_node.h" extern struct bNodeTreeType *ntreeType_Shader; /* the type definitions array */ /* ****************** types array for all shaders ****************** */ void register_node_tree_type_sh(void); void register_node_type_sh_group(void); void register_node_type_sh_camera(void); void register_node_type_sh_value(void); void register_node_type_sh_rgb(void); void register_node_type_sh_mix_rgb(void); void register_node_type_sh_valtorgb(void); void register_node_type_sh_rgbtobw(void); void register_node_type_sh_normal(void); void register_node_type_sh_gamma(void); void register_node_type_sh_brightcontrast(void); void register_node_type_sh_mapping(void); void register_node_type_sh_curve_vec(void); void register_node_type_sh_curve_rgb(void); void register_node_type_sh_math(void); void register_node_type_sh_vect_math(void); void register_node_type_sh_squeeze(void); void register_node_type_sh_dynamic(void); void register_node_type_sh_invert(void); void register_node_type_sh_seprgb(void); void register_node_type_sh_combrgb(void); void register_node_type_sh_sephsv(void); void register_node_type_sh_combhsv(void); void register_node_type_sh_sepxyz(void); void register_node_type_sh_combxyz(void); void register_node_type_sh_hue_sat(void); void register_node_type_sh_tex_brick(void); void register_node_type_sh_tex_pointdensity(void); void register_node_type_sh_attribute(void); void register_node_type_sh_bevel(void); void register_node_type_sh_displacement(void); void register_node_type_sh_vector_displacement(void); void register_node_type_sh_geometry(void); void register_node_type_sh_light_path(void); void register_node_type_sh_light_falloff(void); void register_node_type_sh_object_info(void); void register_node_type_sh_fresnel(void); void register_node_type_sh_wireframe(void); void register_node_type_sh_wavelength(void); void register_node_type_sh_blackbody(void); void register_node_type_sh_layer_weight(void); void register_node_type_sh_tex_coord(void); void register_node_type_sh_particle_info(void); void register_node_type_sh_hair_info(void); void register_node_type_sh_script(void); void register_node_type_sh_normal_map(void); void register_node_type_sh_tangent(void); void register_node_type_sh_vect_transform(void); void register_node_type_sh_ambient_occlusion(void); void register_node_type_sh_background(void); void register_node_type_sh_bsdf_diffuse(void); void register_node_type_sh_bsdf_glossy(void); void register_node_type_sh_bsdf_glass(void); void register_node_type_sh_bsdf_refraction(void); void register_node_type_sh_bsdf_translucent(void); void register_node_type_sh_bsdf_transparent(void); void register_node_type_sh_bsdf_velvet(void); void register_node_type_sh_bsdf_toon(void); void register_node_type_sh_bsdf_anisotropic(void); void register_node_type_sh_bsdf_principled(void); void register_node_type_sh_emission(void); void register_node_type_sh_holdout(void); void register_node_type_sh_volume_absorption(void); void register_node_type_sh_volume_scatter(void); void register_node_type_sh_volume_principled(void); void register_node_type_sh_bsdf_hair(void); void register_node_type_sh_subsurface_scattering(void); void register_node_type_sh_mix_shader(void); void register_node_type_sh_add_shader(void); void register_node_type_sh_uvmap(void); void register_node_type_sh_uvalongstroke(void); void register_node_type_sh_eevee_metallic(void); void register_node_type_sh_eevee_specular(void); void register_node_type_sh_output_lamp(void); void register_node_type_sh_output_material(void); void register_node_type_sh_output_eevee_material(void); void register_node_type_sh_output_world(void); void register_node_type_sh_output_linestyle(void); void register_node_type_sh_tex_image(void); void register_node_type_sh_tex_environment(void); void register_node_type_sh_tex_sky(void); void register_node_type_sh_tex_voronoi(void); void register_node_type_sh_tex_gradient(void); void register_node_type_sh_tex_magic(void); void register_node_type_sh_tex_wave(void); void register_node_type_sh_tex_musgrave(void); void register_node_type_sh_tex_noise(void); void register_node_type_sh_tex_checker(void); void register_node_type_sh_bump(void); #endif