/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file NOD_shader.h * \ingroup nodes */ #ifndef __NOD_SHADER_H__ #define __NOD_SHADER_H__ #include "BKE_node.h" extern struct bNodeTreeType ntreeType_Shader; /* the type definitions array */ /* ****************** types array for all shaders ****************** */ void register_node_type_sh_group(struct bNodeTreeType *ttype); void register_node_type_sh_forloop(struct bNodeTreeType *ttype); void register_node_type_sh_whileloop(struct bNodeTreeType *ttype); void register_node_type_sh_output(struct bNodeTreeType *ttype); void register_node_type_sh_material(struct bNodeTreeType *ttype); void register_node_type_sh_camera(struct bNodeTreeType *ttype); void register_node_type_sh_value(struct bNodeTreeType *ttype); void register_node_type_sh_rgb(struct bNodeTreeType *ttype); void register_node_type_sh_mix_rgb(struct bNodeTreeType *ttype); void register_node_type_sh_valtorgb(struct bNodeTreeType *ttype); void register_node_type_sh_rgbtobw(struct bNodeTreeType *ttype); void register_node_type_sh_texture(struct bNodeTreeType *ttype); void register_node_type_sh_normal(struct bNodeTreeType *ttype); void register_node_type_sh_gamma(struct bNodeTreeType *ttype); void register_node_type_sh_brightcontrast(struct bNodeTreeType *ttype); void register_node_type_sh_geom(struct bNodeTreeType *ttype); void register_node_type_sh_mapping(struct bNodeTreeType *ttype); void register_node_type_sh_curve_vec(struct bNodeTreeType *ttype); void register_node_type_sh_curve_rgb(struct bNodeTreeType *ttype); void register_node_type_sh_math(struct bNodeTreeType *ttype); void register_node_type_sh_vect_math(struct bNodeTreeType *ttype); void register_node_type_sh_squeeze(struct bNodeTreeType *ttype); void register_node_type_sh_dynamic(struct bNodeTreeType *ttype); void register_node_type_sh_material_ext(struct bNodeTreeType *ttype); void register_node_type_sh_invert(struct bNodeTreeType *ttype); void register_node_type_sh_seprgb(struct bNodeTreeType *ttype); void register_node_type_sh_combrgb(struct bNodeTreeType *ttype); void register_node_type_sh_hue_sat(struct bNodeTreeType *ttype); void register_node_type_sh_tex_brick(struct bNodeTreeType *ttype); void register_node_type_sh_attribute(struct bNodeTreeType *ttype); void register_node_type_sh_geometry(struct bNodeTreeType *ttype); void register_node_type_sh_light_path(struct bNodeTreeType *ttype); void register_node_type_sh_light_falloff(struct bNodeTreeType *ttype); void register_node_type_sh_object_info(struct bNodeTreeType *ttype); void register_node_type_sh_fresnel(struct bNodeTreeType *ttype); void register_node_type_sh_layer_weight(struct bNodeTreeType *ttype); void register_node_type_sh_tex_coord(struct bNodeTreeType *ttype); void register_node_type_sh_particle_info(struct bNodeTreeType *ttype); void register_node_type_sh_background(struct bNodeTreeType *ttype); void register_node_type_sh_bsdf_diffuse(struct bNodeTreeType *ttype); void register_node_type_sh_bsdf_glossy(struct bNodeTreeType *ttype); void register_node_type_sh_bsdf_glass(struct bNodeTreeType *ttype); void register_node_type_sh_bsdf_translucent(struct bNodeTreeType *ttype); void register_node_type_sh_bsdf_transparent(struct bNodeTreeType *ttype); void register_node_type_sh_bsdf_velvet(struct bNodeTreeType *ttype); void register_node_type_sh_bsdf_anisotropic(struct bNodeTreeType *ttype); void register_node_type_sh_emission(struct bNodeTreeType *ttype); void register_node_type_sh_holdout(struct bNodeTreeType *ttype); void register_node_type_sh_volume_transparent(struct bNodeTreeType *ttype); void register_node_type_sh_volume_isotropic(struct bNodeTreeType *ttype); void register_node_type_sh_mix_shader(struct bNodeTreeType *ttype); void register_node_type_sh_add_shader(struct bNodeTreeType *ttype); void register_node_type_sh_output_lamp(struct bNodeTreeType *ttype); void register_node_type_sh_output_material(struct bNodeTreeType *ttype); void register_node_type_sh_output_world(struct bNodeTreeType *ttype); void register_node_type_sh_tex_image(struct bNodeTreeType *ttype); void register_node_type_sh_tex_environment(struct bNodeTreeType *ttype); void register_node_type_sh_tex_sky(struct bNodeTreeType *ttype); void register_node_type_sh_tex_voronoi(struct bNodeTreeType *ttype); void register_node_type_sh_tex_gradient(struct bNodeTreeType *ttype); void register_node_type_sh_tex_magic(struct bNodeTreeType *ttype); void register_node_type_sh_tex_wave(struct bNodeTreeType *ttype); void register_node_type_sh_tex_musgrave(struct bNodeTreeType *ttype); void register_node_type_sh_tex_noise(struct bNodeTreeType *ttype); void register_node_type_sh_tex_checker(struct bNodeTreeType *ttype); void register_node_type_sh_bump(struct bNodeTreeType *ttype); #endif