/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "NOD_node_declaration.hh" #include "RNA_types.h" #include "BLI_color.hh" #include "BLI_math_vec_types.hh" namespace blender::nodes::decl { class FloatBuilder; class Float : public SocketDeclaration { private: float default_value_ = 0.0f; float soft_min_value_ = -FLT_MAX; float soft_max_value_ = FLT_MAX; PropertySubType subtype_ = PROP_NONE; friend FloatBuilder; public: using Builder = FloatBuilder; bNodeSocket &build(bNodeTree &ntree, bNode &node) const override; bool matches(const bNodeSocket &socket) const override; bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override; bool can_connect(const bNodeSocket &socket) const override; }; class FloatBuilder : public SocketDeclarationBuilder { public: FloatBuilder &min(float value); FloatBuilder &max(float value); FloatBuilder &default_value(float value); FloatBuilder &subtype(PropertySubType subtype); }; class IntBuilder; class Int : public SocketDeclaration { private: int default_value_ = 0; int soft_min_value_ = INT32_MIN; int soft_max_value_ = INT32_MAX; PropertySubType subtype_ = PROP_NONE; friend IntBuilder; public: using Builder = IntBuilder; bNodeSocket &build(bNodeTree &ntree, bNode &node) const override; bool matches(const bNodeSocket &socket) const override; bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override; bool can_connect(const bNodeSocket &socket) const override; }; class IntBuilder : public SocketDeclarationBuilder { public: IntBuilder &min(int value); IntBuilder &max(int value); IntBuilder &default_value(int value); IntBuilder &subtype(PropertySubType subtype); }; class VectorBuilder; class Vector : public SocketDeclaration { private: float3 default_value_ = {0, 0, 0}; float soft_min_value_ = -FLT_MAX; float soft_max_value_ = FLT_MAX; PropertySubType subtype_ = PROP_NONE; friend VectorBuilder; public: using Builder = VectorBuilder; bNodeSocket &build(bNodeTree &ntree, bNode &node) const override; bool matches(const bNodeSocket &socket) const override; bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override; bool can_connect(const bNodeSocket &socket) const override; }; class VectorBuilder : public SocketDeclarationBuilder { public: VectorBuilder &default_value(const float3 value); VectorBuilder &subtype(PropertySubType subtype); VectorBuilder &min(float min); VectorBuilder &max(float max); VectorBuilder &compact(); }; class BoolBuilder; class Bool : public SocketDeclaration { private: bool default_value_ = false; friend BoolBuilder; public: using Builder = BoolBuilder; bNodeSocket &build(bNodeTree &ntree, bNode &node) const override; bool matches(const bNodeSocket &socket) const override; bool can_connect(const bNodeSocket &socket) const override; }; class BoolBuilder : public SocketDeclarationBuilder { public: BoolBuilder &default_value(bool value); }; class ColorBuilder; class Color : public SocketDeclaration { private: ColorGeometry4f default_value_; friend ColorBuilder; public: using Builder = ColorBuilder; bNodeSocket &build(bNodeTree &ntree, bNode &node) const override; bool matches(const bNodeSocket &socket) const override; bool can_connect(const bNodeSocket &socket) const override; }; class ColorBuilder : public SocketDeclarationBuilder { public: ColorBuilder &default_value(const ColorGeometry4f value); }; class StringBuilder; class String : public SocketDeclaration { private: std::string default_value_; friend StringBuilder; public: using Builder = StringBuilder; bNodeSocket &build(bNodeTree &ntree, bNode &node) const override; bool matches(const bNodeSocket &socket) const override; bool can_connect(const bNodeSocket &socket) const override; }; class StringBuilder : public SocketDeclarationBuilder { public: StringBuilder &default_value(const std::string value); }; class IDSocketDeclaration : public SocketDeclaration { private: const char *idname_; public: IDSocketDeclaration(const char *idname); bNodeSocket &build(bNodeTree &ntree, bNode &node) const override; bool matches(const bNodeSocket &socket) const override; bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override; bool can_connect(const bNodeSocket &socket) const override; }; class Object : public IDSocketDeclaration { public: using Builder = SocketDeclarationBuilder; Object(); }; class Material : public IDSocketDeclaration { public: using Builder = SocketDeclarationBuilder; Material(); }; class Collection : public IDSocketDeclaration { public: using Builder = SocketDeclarationBuilder; Collection(); }; class Texture : public IDSocketDeclaration { public: using Builder = SocketDeclarationBuilder; Texture(); }; class Image : public IDSocketDeclaration { public: using Builder = SocketDeclarationBuilder; Image(); }; class ShaderBuilder; class Shader : public SocketDeclaration { private: friend ShaderBuilder; public: using Builder = ShaderBuilder; bNodeSocket &build(bNodeTree &ntree, bNode &node) const override; bool matches(const bNodeSocket &socket) const override; bool can_connect(const bNodeSocket &socket) const override; }; class ShaderBuilder : public SocketDeclarationBuilder { }; /* -------------------------------------------------------------------- */ /** \name #FloatBuilder Inline Methods * \{ */ inline FloatBuilder &FloatBuilder::min(const float value) { decl_->soft_min_value_ = value; return *this; } inline FloatBuilder &FloatBuilder::max(const float value) { decl_->soft_max_value_ = value; return *this; } inline FloatBuilder &FloatBuilder::default_value(const float value) { decl_->default_value_ = value; return *this; } inline FloatBuilder &FloatBuilder::subtype(PropertySubType subtype) { decl_->subtype_ = subtype; return *this; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #IntBuilder Inline Methods * \{ */ inline IntBuilder &IntBuilder::min(const int value) { decl_->soft_min_value_ = value; return *this; } inline IntBuilder &IntBuilder::max(const int value) { decl_->soft_max_value_ = value; return *this; } inline IntBuilder &IntBuilder::default_value(const int value) { decl_->default_value_ = value; return *this; } inline IntBuilder &IntBuilder::subtype(PropertySubType subtype) { decl_->subtype_ = subtype; return *this; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #VectorBuilder Inline Methods * \{ */ inline VectorBuilder &VectorBuilder::default_value(const float3 value) { decl_->default_value_ = value; return *this; } inline VectorBuilder &VectorBuilder::subtype(PropertySubType subtype) { decl_->subtype_ = subtype; return *this; } inline VectorBuilder &VectorBuilder::min(const float min) { decl_->soft_min_value_ = min; return *this; } inline VectorBuilder &VectorBuilder::max(const float max) { decl_->soft_max_value_ = max; return *this; } inline VectorBuilder &VectorBuilder::compact() { decl_->compact_ = true; return *this; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #BoolBuilder Inline Methods * \{ */ inline BoolBuilder &BoolBuilder::default_value(const bool value) { decl_->default_value_ = value; return *this; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #ColorBuilder Inline Methods * \{ */ inline ColorBuilder &ColorBuilder::default_value(const ColorGeometry4f value) { decl_->default_value_ = value; return *this; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #StringBuilder Inline Methods * \{ */ inline StringBuilder &StringBuilder::default_value(std::string value) { decl_->default_value_ = std::move(value); return *this; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #IDSocketDeclaration and Children Inline Methods * \{ */ inline IDSocketDeclaration::IDSocketDeclaration(const char *idname) : idname_(idname) { } inline Object::Object() : IDSocketDeclaration("NodeSocketObject") { } inline Material::Material() : IDSocketDeclaration("NodeSocketMaterial") { } inline Collection::Collection() : IDSocketDeclaration("NodeSocketCollection") { } inline Texture::Texture() : IDSocketDeclaration("NodeSocketTexture") { } inline Image::Image() : IDSocketDeclaration("NodeSocketImage") { } /** \} */ } // namespace blender::nodes::decl