/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once #include "BKE_geometry_set.hh" #include "NOD_socket_declarations.hh" namespace blender::nodes::decl { class GeometryBuilder; class Geometry : public SocketDeclaration { private: blender::Vector supported_types_; bool only_realized_data_ = false; bool only_instances_ = false; friend GeometryBuilder; public: using Builder = GeometryBuilder; bNodeSocket &build(bNodeTree &ntree, bNode &node) const override; bool matches(const bNodeSocket &socket) const override; bool can_connect(const bNodeSocket &socket) const override; Span supported_types() const; bool only_realized_data() const; bool only_instances() const; }; class GeometryBuilder : public SocketDeclarationBuilder { public: GeometryBuilder &supported_type(GeometryComponentType supported_type); GeometryBuilder &supported_type(blender::Vector supported_types); GeometryBuilder &only_realized_data(bool value = true); GeometryBuilder &only_instances(bool value = true); }; } // namespace blender::nodes::decl