/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup nodes */ #pragma once #include "BKE_node.h" #ifdef __cplusplus extern "C" { #endif extern struct bNodeTreeType *ntreeType_Texture; /* ****************** types array for all texture nodes ****************** */ void register_node_tree_type_tex(void); void register_node_type_tex_group(void); void register_node_type_tex_math(void); void register_node_type_tex_mix_rgb(void); void register_node_type_tex_valtorgb(void); void register_node_type_tex_valtonor(void); void register_node_type_tex_rgbtobw(void); void register_node_type_tex_output(void); void register_node_type_tex_viewer(void); void register_node_type_tex_checker(void); void register_node_type_tex_texture(void); void register_node_type_tex_bricks(void); void register_node_type_tex_image(void); void register_node_type_tex_curve_rgb(void); void register_node_type_tex_curve_time(void); void register_node_type_tex_invert(void); void register_node_type_tex_hue_sat(void); void register_node_type_tex_coord(void); void register_node_type_tex_distance(void); void register_node_type_tex_rotate(void); void register_node_type_tex_translate(void); void register_node_type_tex_scale(void); void register_node_type_tex_at(void); void register_node_type_tex_compose(void); void register_node_type_tex_decompose(void); void register_node_type_tex_combine_color(void); void register_node_type_tex_separate_color(void); void register_node_type_tex_proc_voronoi(void); void register_node_type_tex_proc_blend(void); void register_node_type_tex_proc_magic(void); void register_node_type_tex_proc_marble(void); void register_node_type_tex_proc_clouds(void); void register_node_type_tex_proc_wood(void); void register_node_type_tex_proc_musgrave(void); void register_node_type_tex_proc_noise(void); void register_node_type_tex_proc_stucci(void); void register_node_type_tex_proc_distnoise(void); void ntreeTexCheckCyclics(struct bNodeTree *ntree); struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree); void ntreeTexEndExecTree(struct bNodeTreeExec *exec); int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, const float co[3], float dxt[3], float dyt[3], int osatex, short thread, const struct Tex *tex, short which_output, int cfra, int preview, struct MTex *mtex); #ifdef __cplusplus } #endif