#!/usr/bin/python Import ('env') sources = env.Glob('intern/*.c') cmpsources = env.Glob('composite/*.c') + env.Glob('composite/nodes/*.c') shdsources = env.Glob('shader/*.c') + env.Glob('shader/nodes/*.c') texsources = env.Glob('texture/*.c') + env.Glob('texture/nodes/*.c') incs = '. ./intern ' incs += './composite ./shader ./texture ' incs += '#/intern/guardedalloc ../editors/include ../blenlib ../makesdna' incs += ' ../render/extern/include ../makesrna ' incs += ' ../imbuf ../avi ' incs += ' ../blenloader' incs += ' ../blenfont ../blenkernel ../renderconverter ' incs += ' ../gpu #/extern/glew/include ' incs += ' ' + env['BF_OPENGL_INC'] incs += ' ' + env['BF_ZLIB_INC'] defs = [] if env['WITH_BF_PYTHON']: incs += ' ' + env['BF_PYTHON_INC'] incs += ' ../python' defs.append('WITH_PYTHON') if env['BF_DEBUG']: defs.append('_DEBUG') if env['WITH_BF_INTERNATIONAL']: defs.append('WITH_INTERNATIONAL') if env['OURPLATFORM'] == 'linux': cflags='-pthread' incs += ' ../../../extern/binreloc/include' if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'): incs += ' ' + env['BF_PTHREADS_INC'] if env['WITH_BF_COMPOSITOR']: incs += ' ../compositor ' defs.append("WITH_COMPOSITOR") if env['WITH_BF_COMPOSITOR_LEGACY']: defs.append("WITH_COMPOSITOR_LEGACY") env.BlenderLib ( libname = 'bf_nodes', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [190,105] ) env.BlenderLib ( libname = 'bf_cmpnodes', sources = cmpsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] ) env.BlenderLib ( libname = 'bf_shdnodes', sources = shdsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] ) env.BlenderLib ( libname = 'bf_texnodes', sources = texsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )