/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * Juho Vepsäläinen */ /** \file * \ingroup cmpnodes */ #include "UI_interface.h" #include "UI_resources.h" #include "node_composite_util.hh" /* **************** BLUR ******************** */ namespace blender::nodes::node_composite_bokehblur_cc { static void cmp_node_bokehblur_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Image")).default_value({0.8f, 0.8f, 0.8f, 1.0f}); b.add_input(N_("Bokeh")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); b.add_input(N_("Size")).default_value(1.0f).min(0.0f).max(10.0f); b.add_input(N_("Bounding box")).default_value(1.0f).min(0.0f).max(1.0f); b.add_output(N_("Image")); } static void node_composit_init_bokehblur(bNodeTree *UNUSED(ntree), bNode *node) { node->custom3 = 4.0f; node->custom4 = 16.0f; } static void node_composit_buts_bokehblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "use_variable_size", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); // uiItemR(layout, ptr, "f_stop", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); /* UNUSED */ uiItemR(layout, ptr, "blur_max", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(layout, ptr, "use_extended_bounds", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } } // namespace blender::nodes::node_composite_bokehblur_cc void register_node_type_cmp_bokehblur() { namespace file_ns = blender::nodes::node_composite_bokehblur_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_BOKEHBLUR, "Bokeh Blur", NODE_CLASS_OP_FILTER); ntype.declare = file_ns::cmp_node_bokehblur_declare; ntype.draw_buttons = file_ns::node_composit_buts_bokehblur; node_type_init(&ntype, file_ns::node_composit_init_bokehblur); nodeRegisterType(&ntype); }