/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "UI_interface.h" #include "UI_resources.h" #include "../node_composite_util.hh" /* **************** SCALAR MATH ******************** */ namespace blender::nodes { static void cmp_node_boxmask_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Mask")).default_value(0.0f).min(0.0f).max(1.0f); b.add_input(N_("Value")).default_value(1.0f).min(0.0f).max(1.0f); b.add_output(N_("Mask")); } } // namespace blender::nodes static void node_composit_init_boxmask(bNodeTree *UNUSED(ntree), bNode *node) { NodeBoxMask *data = MEM_cnew(__func__); data->x = 0.5; data->y = 0.5; data->width = 0.2; data->height = 0.1; data->rotation = 0.0; node->storage = data; } static void node_composit_buts_boxmask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *row; row = uiLayoutRow(layout, true); uiItemR(row, ptr, "x", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(row, ptr, "y", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); row = uiLayoutRow(layout, true); uiItemR(row, ptr, "width", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE); uiItemR(row, ptr, "height", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE); uiItemR(layout, ptr, "rotation", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(layout, ptr, "mask_type", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } void register_node_type_cmp_boxmask() { static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_MASK_BOX, "Box Mask", NODE_CLASS_MATTE); ntype.declare = blender::nodes::cmp_node_boxmask_declare; ntype.draw_buttons = node_composit_buts_boxmask; node_type_init(&ntype, node_composit_init_boxmask); node_type_storage(&ntype, "NodeBoxMask", node_free_standard_storage, node_copy_standard_storage); nodeRegisterType(&ntype); }