/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "UI_interface.h" #include "UI_resources.h" #include "GPU_material.h" #include "COM_shader_node.hh" #include "node_composite_util.hh" /* **************** Bright and Contrast ******************** */ namespace blender::nodes::node_composite_brightness_cc { static void cmp_node_brightcontrast_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Image")) .default_value({1.0f, 1.0f, 1.0f, 1.0f}) .compositor_domain_priority(0); b.add_input(N_("Bright")).min(-100.0f).max(100.0f).compositor_domain_priority(1); b.add_input(N_("Contrast")).min(-100.0f).max(100.0f).compositor_domain_priority(2); b.add_output(N_("Image")); } static void node_composit_init_brightcontrast(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = 1; } static void node_composit_buts_brightcontrast(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "use_premultiply", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } using namespace blender::realtime_compositor; class BrightContrastShaderNode : public ShaderNode { public: using ShaderNode::ShaderNode; void compile(GPUMaterial *material) override { GPUNodeStack *inputs = get_inputs_array(); GPUNodeStack *outputs = get_outputs_array(); const float use_premultiply = get_use_premultiply(); GPU_stack_link(material, &bnode(), "node_composite_bright_contrast", inputs, outputs, GPU_constant(&use_premultiply)); } bool get_use_premultiply() { return bnode().custom1; } }; static ShaderNode *get_compositor_shader_node(DNode node) { return new BrightContrastShaderNode(node); } } // namespace blender::nodes::node_composite_brightness_cc void register_node_type_cmp_brightcontrast() { namespace file_ns = blender::nodes::node_composite_brightness_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_brightcontrast_declare; ntype.draw_buttons = file_ns::node_composit_buts_brightcontrast; ntype.initfunc = file_ns::node_composit_init_brightcontrast; ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); }