/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "RNA_access.h" #include "UI_interface.h" #include "UI_resources.h" #include "node_composite_util.hh" /* ******************* Color Spill Suppression ********************************* */ namespace blender::nodes { static void cmp_node_color_spill_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); b.add_input(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR); b.add_output(N_("Image")); } } // namespace blender::nodes static void node_composit_init_color_spill(bNodeTree *UNUSED(ntree), bNode *node) { NodeColorspill *ncs = MEM_cnew(__func__); node->storage = ncs; node->custom1 = 2; /* green channel */ node->custom2 = 0; /* simple limit algorithm */ ncs->limchan = 0; /* limit by red */ ncs->limscale = 1.0f; /* limit scaling factor */ ncs->unspill = 0; /* do not use unspill */ } static void node_composit_buts_color_spill(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *row, *col; uiItemL(layout, IFACE_("Despill Channel:"), ICON_NONE); row = uiLayoutRow(layout, false); uiItemR(row, ptr, "channel", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND, nullptr, ICON_NONE); col = uiLayoutColumn(layout, false); uiItemR(col, ptr, "limit_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); if (RNA_enum_get(ptr, "limit_method") == 0) { uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE); row = uiLayoutRow(col, false); uiItemR(row, ptr, "limit_channel", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND, nullptr, ICON_NONE); } uiItemR(col, ptr, "ratio", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE); uiItemR(col, ptr, "use_unspill", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); if (RNA_boolean_get(ptr, "use_unspill") == true) { uiItemR(col, ptr, "unspill_red", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE); uiItemR(col, ptr, "unspill_green", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE); uiItemR(col, ptr, "unspill_blue", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE); } } void register_node_type_cmp_color_spill() { static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_COLOR_SPILL, "Color Spill", NODE_CLASS_MATTE, 0); ntype.declare = blender::nodes::cmp_node_color_spill_declare; ntype.draw_buttons = node_composit_buts_color_spill; node_type_init(&ntype, node_composit_init_color_spill); node_type_storage( &ntype, "NodeColorspill", node_free_standard_storage, node_copy_standard_storage); nodeRegisterType(&ntype); }