/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "RNA_access.h" #include "UI_interface.h" #include "UI_resources.h" #include "GPU_material.h" #include "COM_shader_node.hh" #include "node_composite_util.hh" /* ******************* Color Balance ********************************* */ /* Sync functions update formula parameters for other modes, such that the result is comparable. * Note that the results are not exactly the same due to differences in color handling * (sRGB conversion happens for LGG), * but this keeps settings comparable. */ void ntreeCompositColorBalanceSyncFromLGG(bNodeTree * /*ntree*/, bNode *node) { NodeColorBalance *n = (NodeColorBalance *)node->storage; for (int c = 0; c < 3; c++) { n->slope[c] = (2.0f - n->lift[c]) * n->gain[c]; n->offset[c] = (n->lift[c] - 1.0f) * n->gain[c]; n->power[c] = (n->gamma[c] != 0.0f) ? 1.0f / n->gamma[c] : 1000000.0f; } } void ntreeCompositColorBalanceSyncFromCDL(bNodeTree * /*ntree*/, bNode *node) { NodeColorBalance *n = (NodeColorBalance *)node->storage; for (int c = 0; c < 3; c++) { float d = n->slope[c] + n->offset[c]; n->lift[c] = (d != 0.0f ? n->slope[c] + 2.0f * n->offset[c] / d : 0.0f); n->gain[c] = d; n->gamma[c] = (n->power[c] != 0.0f) ? 1.0f / n->power[c] : 1000000.0f; } } namespace blender::nodes::node_composite_colorbalance_cc { NODE_STORAGE_FUNCS(NodeColorBalance) static void cmp_node_colorbalance_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Fac")) .default_value(1.0f) .min(0.0f) .max(1.0f) .subtype(PROP_FACTOR) .compositor_domain_priority(1); b.add_input(N_("Image")) .default_value({1.0f, 1.0f, 1.0f, 1.0f}) .compositor_domain_priority(0); b.add_output(N_("Image")); } static void node_composit_init_colorbalance(bNodeTree * /*ntree*/, bNode *node) { NodeColorBalance *n = MEM_cnew(__func__); n->lift[0] = n->lift[1] = n->lift[2] = 1.0f; n->gamma[0] = n->gamma[1] = n->gamma[2] = 1.0f; n->gain[0] = n->gain[1] = n->gain[2] = 1.0f; n->slope[0] = n->slope[1] = n->slope[2] = 1.0f; n->offset[0] = n->offset[1] = n->offset[2] = 0.0f; n->power[0] = n->power[1] = n->power[2] = 1.0f; node->storage = n; } static void node_composit_buts_colorbalance(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiLayout *split, *col, *row; uiItemR(layout, ptr, "correction_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); if (RNA_enum_get(ptr, "correction_method") == CMP_NODE_COLOR_BALANCE_LGG) { split = uiLayoutSplit(layout, 0.0f, false); col = uiLayoutColumn(split, false); uiTemplateColorPicker(col, ptr, "lift", true, true, false, true); row = uiLayoutRow(col, false); uiItemR(row, ptr, "lift", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); col = uiLayoutColumn(split, false); uiTemplateColorPicker(col, ptr, "gamma", true, true, true, true); row = uiLayoutRow(col, false); uiItemR(row, ptr, "gamma", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); col = uiLayoutColumn(split, false); uiTemplateColorPicker(col, ptr, "gain", true, true, true, true); row = uiLayoutRow(col, false); uiItemR(row, ptr, "gain", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } else { split = uiLayoutSplit(layout, 0.0f, false); col = uiLayoutColumn(split, false); uiTemplateColorPicker(col, ptr, "offset", true, true, false, true); row = uiLayoutRow(col, false); uiItemR(row, ptr, "offset", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(col, ptr, "offset_basis", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); col = uiLayoutColumn(split, false); uiTemplateColorPicker(col, ptr, "power", true, true, false, true); row = uiLayoutRow(col, false); uiItemR(row, ptr, "power", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); col = uiLayoutColumn(split, false); uiTemplateColorPicker(col, ptr, "slope", true, true, false, true); row = uiLayoutRow(col, false); uiItemR(row, ptr, "slope", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } } static void node_composit_buts_colorbalance_ex(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "correction_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); if (RNA_enum_get(ptr, "correction_method") == CMP_NODE_COLOR_BALANCE_LGG) { uiTemplateColorPicker(layout, ptr, "lift", true, true, false, true); uiItemR(layout, ptr, "lift", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiTemplateColorPicker(layout, ptr, "gamma", true, true, true, true); uiItemR(layout, ptr, "gamma", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiTemplateColorPicker(layout, ptr, "gain", true, true, true, true); uiItemR(layout, ptr, "gain", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } else { uiTemplateColorPicker(layout, ptr, "offset", true, true, false, true); uiItemR(layout, ptr, "offset", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiTemplateColorPicker(layout, ptr, "power", true, true, false, true); uiItemR(layout, ptr, "power", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiTemplateColorPicker(layout, ptr, "slope", true, true, false, true); uiItemR(layout, ptr, "slope", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } } using namespace blender::realtime_compositor; class ColorBalanceShaderNode : public ShaderNode { public: using ShaderNode::ShaderNode; void compile(GPUMaterial *material) override { GPUNodeStack *inputs = get_inputs_array(); GPUNodeStack *outputs = get_outputs_array(); const NodeColorBalance &node_color_balance = node_storage(bnode()); if (get_color_balance_method() == CMP_NODE_COLOR_BALANCE_LGG) { GPU_stack_link(material, &bnode(), "node_composite_color_balance_lgg", inputs, outputs, GPU_uniform(node_color_balance.lift), GPU_uniform(node_color_balance.gamma), GPU_uniform(node_color_balance.gain)); return; } GPU_stack_link(material, &bnode(), "node_composite_color_balance_asc_cdl", inputs, outputs, GPU_uniform(node_color_balance.offset), GPU_uniform(node_color_balance.power), GPU_uniform(node_color_balance.slope), GPU_uniform(&node_color_balance.offset_basis)); } CMPNodeColorBalanceMethod get_color_balance_method() { return (CMPNodeColorBalanceMethod)bnode().custom1; } }; static ShaderNode *get_compositor_shader_node(DNode node) { return new ColorBalanceShaderNode(node); } } // namespace blender::nodes::node_composite_colorbalance_cc void register_node_type_cmp_colorbalance() { namespace file_ns = blender::nodes::node_composite_colorbalance_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_COLORBALANCE, "Color Balance", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_colorbalance_declare; ntype.draw_buttons = file_ns::node_composit_buts_colorbalance; ntype.draw_buttons_ex = file_ns::node_composit_buts_colorbalance_ex; node_type_size(&ntype, 400, 200, 400); node_type_init(&ntype, file_ns::node_composit_init_colorbalance); node_type_storage( &ntype, "NodeColorBalance", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); }