/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. */ /** \file * \ingroup cmpnodes */ #include #include "RNA_access.h" #include "UI_interface.h" #include "UI_resources.h" #include "node_composite_util.hh" /* ************ Defocus Node ****************** */ namespace blender::nodes::node_composite_defocus_cc { static void cmp_node_defocus_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); b.add_input(N_("Z")).default_value(1.0f).min(0.0f).max(1.0f); b.add_output(N_("Image")); } static void node_composit_init_defocus(bNodeTree *UNUSED(ntree), bNode *node) { /* defocus node */ NodeDefocus *nbd = MEM_cnew(__func__); nbd->bktype = 0; nbd->rotation = 0.0f; nbd->preview = 1; nbd->gamco = 0; nbd->samples = 16; nbd->fstop = 128.0f; nbd->maxblur = 16; nbd->bthresh = 1.0f; nbd->scale = 1.0f; nbd->no_zbuf = 1; node->storage = nbd; } static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA *ptr) { uiLayout *sub, *col; col = uiLayoutColumn(layout, false); uiItemL(col, IFACE_("Bokeh Type:"), ICON_NONE); uiItemR(col, ptr, "bokeh", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); uiItemR(col, ptr, "angle", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(layout, ptr, "use_gamma_correction", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); col = uiLayoutColumn(layout, false); uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_zbuffer") == true); uiItemR(col, ptr, "f_stop", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(layout, ptr, "blur_max", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(layout, ptr, "threshold", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); col = uiLayoutColumn(layout, false); uiItemR(col, ptr, "use_preview", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiTemplateID(layout, C, ptr, "scene", nullptr, nullptr, nullptr, UI_TEMPLATE_ID_FILTER_ALL, false, nullptr); col = uiLayoutColumn(layout, false); uiItemR(col, ptr, "use_zbuffer", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); sub = uiLayoutColumn(col, false); uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_zbuffer") == false); uiItemR(sub, ptr, "z_scale", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } } // namespace blender::nodes::node_composite_defocus_cc void register_node_type_cmp_defocus() { namespace file_ns = blender::nodes::node_composite_defocus_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_DEFOCUS, "Defocus", NODE_CLASS_OP_FILTER); ntype.declare = file_ns::cmp_node_defocus_declare; ntype.draw_buttons = file_ns::node_composit_buts_defocus; node_type_init(&ntype, file_ns::node_composit_init_defocus); node_type_storage(&ntype, "NodeDefocus", node_free_standard_storage, node_copy_standard_storage); nodeRegisterType(&ntype); }