/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "UI_interface.h" #include "UI_resources.h" #include "GPU_material.h" #include "COM_shader_node.hh" #include "node_composite_util.hh" /* ******************* channel Distance Matte ********************************* */ namespace blender::nodes::node_composite_distance_matte_cc { NODE_STORAGE_FUNCS(NodeChroma) static void cmp_node_distance_matte_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Image")) .default_value({1.0f, 1.0f, 1.0f, 1.0f}) .compositor_domain_priority(0); b.add_input(N_("Key Color")) .default_value({1.0f, 1.0f, 1.0f, 1.0f}) .compositor_domain_priority(1); b.add_output(N_("Image")); b.add_output(N_("Matte")); } static void node_composit_init_distance_matte(bNodeTree * /*ntree*/, bNode *node) { NodeChroma *c = MEM_cnew(__func__); node->storage = c; c->channel = CMP_NODE_DISTANCE_MATTE_COLOR_SPACE_RGBA; c->t1 = 0.1f; c->t2 = 0.1f; } static void node_composit_buts_distance_matte(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiLayout *col, *row; col = uiLayoutColumn(layout, true); uiItemL(layout, IFACE_("Color Space:"), ICON_NONE); row = uiLayoutRow(layout, false); uiItemR(row, ptr, "channel", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND, nullptr, ICON_NONE); uiItemR( col, ptr, "tolerance", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE); uiItemR(col, ptr, "falloff", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE); } using namespace blender::realtime_compositor; class DistanceMatteShaderNode : public ShaderNode { public: using ShaderNode::ShaderNode; void compile(GPUMaterial *material) override { GPUNodeStack *inputs = get_inputs_array(); GPUNodeStack *outputs = get_outputs_array(); const float tolerance = get_tolerance(); const float falloff = get_falloff(); if (get_color_space() == CMP_NODE_DISTANCE_MATTE_COLOR_SPACE_RGBA) { GPU_stack_link(material, &bnode(), "node_composite_distance_matte_rgba", inputs, outputs, GPU_uniform(&tolerance), GPU_uniform(&falloff)); return; } GPU_stack_link(material, &bnode(), "node_composite_distance_matte_ycca", inputs, outputs, GPU_uniform(&tolerance), GPU_uniform(&falloff)); } CMPNodeDistanceMatteColorSpace get_color_space() { return (CMPNodeDistanceMatteColorSpace)node_storage(bnode()).channel; } float get_tolerance() { return node_storage(bnode()).t1; } float get_falloff() { return node_storage(bnode()).t2; } }; static ShaderNode *get_compositor_shader_node(DNode node) { return new DistanceMatteShaderNode(node); } } // namespace blender::nodes::node_composite_distance_matte_cc void register_node_type_cmp_distance_matte() { namespace file_ns = blender::nodes::node_composite_distance_matte_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_DIST_MATTE, "Distance Key", NODE_CLASS_MATTE); ntype.declare = file_ns::cmp_node_distance_matte_declare; ntype.draw_buttons = file_ns::node_composit_buts_distance_matte; ntype.flag |= NODE_PREVIEW; ntype.initfunc = file_ns::node_composit_init_distance_matte; node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); }