/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "GPU_material.h" #include "COM_shader_node.hh" #include "node_composite_util.hh" /* **************** Hue Saturation ******************** */ namespace blender::nodes::node_composite_hue_sat_val_cc { static void cmp_node_huesatval_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Image")) .default_value({1.0f, 1.0f, 1.0f, 1.0f}) .compositor_domain_priority(0); b.add_input(N_("Hue")) .default_value(0.5f) .min(0.0f) .max(1.0f) .subtype(PROP_FACTOR) .compositor_domain_priority(1); b.add_input(N_("Saturation")) .default_value(1.0f) .min(0.0f) .max(2.0f) .subtype(PROP_FACTOR) .compositor_domain_priority(2); b.add_input(N_("Value")) .default_value(1.0f) .min(0.0f) .max(2.0f) .subtype(PROP_FACTOR) .compositor_domain_priority(3); b.add_input(N_("Fac")) .default_value(1.0f) .min(0.0f) .max(1.0f) .subtype(PROP_FACTOR) .compositor_domain_priority(4); b.add_output(N_("Image")); } using namespace blender::realtime_compositor; class HueSaturationValueShaderNode : public ShaderNode { public: using ShaderNode::ShaderNode; void compile(GPUMaterial *material) override { GPUNodeStack *inputs = get_inputs_array(); GPUNodeStack *outputs = get_outputs_array(); GPU_stack_link(material, &bnode(), "node_composite_hue_saturation_value", inputs, outputs); } }; static ShaderNode *get_compositor_shader_node(DNode node) { return new HueSaturationValueShaderNode(node); } } // namespace blender::nodes::node_composite_hue_sat_val_cc void register_node_type_cmp_hue_sat() { namespace file_ns = blender::nodes::node_composite_hue_sat_val_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_huesatval_declare; ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); }