/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "BKE_colortools.h" #include "GPU_material.h" #include "COM_shader_node.hh" #include "node_composite_util.hh" #include "BKE_colortools.h" namespace blender::nodes::node_composite_huecorrect_cc { static void cmp_node_huecorrect_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Fac")) .default_value(1.0f) .min(0.0f) .max(1.0f) .subtype(PROP_FACTOR) .compositor_domain_priority(1); b.add_input(N_("Image")) .default_value({1.0f, 1.0f, 1.0f, 1.0f}) .compositor_domain_priority(0); b.add_output(N_("Image")); } static void node_composit_init_huecorrect(bNodeTree * /*ntree*/, bNode *node) { node->storage = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); CurveMapping *cumapping = (CurveMapping *)node->storage; cumapping->preset = CURVE_PRESET_MID9; for (int c = 0; c < 3; c++) { CurveMap *cuma = &cumapping->cm[c]; BKE_curvemap_reset(cuma, &cumapping->clipr, cumapping->preset, CURVEMAP_SLOPE_POSITIVE); } /* default to showing Saturation */ cumapping->cur = 1; } using namespace blender::realtime_compositor; class HueCorrectShaderNode : public ShaderNode { public: using ShaderNode::ShaderNode; void compile(GPUMaterial *material) override { GPUNodeStack *inputs = get_inputs_array(); GPUNodeStack *outputs = get_outputs_array(); CurveMapping *curve_mapping = const_cast(get_curve_mapping()); BKE_curvemapping_init(curve_mapping); float *band_values; int band_size; BKE_curvemapping_table_RGBA(curve_mapping, &band_values, &band_size); float band_layer; GPUNodeLink *band_texture = GPU_color_band(material, band_size, band_values, &band_layer); float range_minimums[CM_TOT]; BKE_curvemapping_get_range_minimums(curve_mapping, range_minimums); float range_dividers[CM_TOT]; BKE_curvemapping_compute_range_dividers(curve_mapping, range_dividers); GPU_stack_link(material, &bnode(), "node_composite_hue_correct", inputs, outputs, band_texture, GPU_constant(&band_layer), GPU_uniform(range_minimums), GPU_uniform(range_dividers)); } const CurveMapping *get_curve_mapping() { return static_cast(bnode().storage); } }; static ShaderNode *get_compositor_shader_node(DNode node) { return new HueCorrectShaderNode(node); } } // namespace blender::nodes::node_composite_huecorrect_cc void register_node_type_cmp_huecorrect() { namespace file_ns = blender::nodes::node_composite_huecorrect_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_HUECORRECT, "Hue Correct", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_huecorrect_declare; node_type_size(&ntype, 320, 140, 500); node_type_init(&ntype, file_ns::node_composit_init_huecorrect); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); }