/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "UI_interface.h" #include "UI_resources.h" #include "node_composite_util.hh" /* **************** ID Mask ******************** */ namespace blender::nodes::node_composite_id_mask_cc { static void cmp_node_idmask_declare(NodeDeclarationBuilder &b) { b.add_input(N_("ID value")).default_value(1.0f).min(0.0f).max(1.0f); b.add_output(N_("Alpha")); } static void node_composit_buts_id_mask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "index", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(layout, ptr, "use_antialiasing", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } } // namespace blender::nodes::node_composite_id_mask_cc void register_node_type_cmp_idmask() { namespace file_ns = blender::nodes::node_composite_id_mask_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_ID_MASK, "ID Mask", NODE_CLASS_CONVERTER); ntype.declare = file_ns::cmp_node_idmask_declare; ntype.draw_buttons = file_ns::node_composit_buts_id_mask; nodeRegisterType(&ntype); }