/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/composite/nodes/node_composite_image.c * \ingroup cmpnodes */ #include "node_composite_util.h" #include "BLI_utildefines.h" #include "BLI_linklist.h" #include "DNA_scene_types.h" #include "RE_engine.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_main.h" /* **************** IMAGE (and RenderResult, multilayer image) ******************** */ static bNodeSocketTemplate cmp_node_rlayers_out[] = { { SOCK_RGBA, 0, N_("Image"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_(RE_PASSNAME_Z), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, N_(RE_PASSNAME_NORMAL), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, N_(RE_PASSNAME_UV), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, N_(RE_PASSNAME_VECTOR), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_RGBA), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_DIFFUSE), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_SPEC), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_SHADOW), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_AO), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_REFLECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_REFRACT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_(RE_PASSNAME_INDEXOB), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_(RE_PASSNAME_INDEXMA), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_(RE_PASSNAME_MIST), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_EMIT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_ENVIRONMENT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_DIFFUSE_DIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_DIFFUSE_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_DIFFUSE_COLOR), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_GLOSSY_DIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_GLOSSY_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_GLOSSY_COLOR), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_TRANSM_DIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_TRANSM_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_TRANSM_COLOR), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_SUBSURFACE_DIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_SUBSURFACE_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, N_(RE_PASSNAME_SUBSURFACE_COLOR), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void cmp_node_image_add_pass_output(bNodeTree *ntree, bNode *node, const char *name, const char *passname, int rres_index, int type, int is_rlayers, LinkNodePair *available_sockets, int *prev_index) { bNodeSocket *sock; int sock_index = BLI_findstringindex(&node->outputs, name, offsetof(bNodeSocket, name)); if (sock_index < 0) { /* The first 31 sockets always are the legacy hardcoded sockets. * Any dynamically allocated sockets follow afterwards, and are sorted in the order in which they were stored in the RenderResult. * Therefore, we remember the index of the last matched socket. New sockets are placed behind the previously traversed one, but always after the first 31. */ int after_index = *prev_index; if (is_rlayers && after_index < 30) after_index = 30; if (rres_index >= 0) { sock = node_add_socket_from_template(ntree, node, &cmp_node_rlayers_out[rres_index], SOCK_OUT); } else { sock = nodeAddStaticSocket(ntree, node, SOCK_OUT, type, PROP_NONE, name, name); } /* extra socket info */ NodeImageLayer *sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer"); sock->storage = sockdata; BLI_strncpy(sockdata->pass_name, passname, sizeof(sockdata->pass_name)); sock_index = BLI_listbase_count(&node->outputs) - 1; if (sock_index != after_index + 1) { bNodeSocket *after_sock = BLI_findlink(&node->outputs, after_index); BLI_remlink(&node->outputs, sock); BLI_insertlinkafter(&node->outputs, after_sock, sock); } } else { sock = BLI_findlink(&node->outputs, sock_index); NodeImageLayer *sockdata = sock->storage; if (sockdata) { BLI_strncpy(sockdata->pass_name, passname, sizeof(sockdata->pass_name)); } } BLI_linklist_append(available_sockets, sock); *prev_index = sock_index; } static void cmp_node_image_create_outputs(bNodeTree *ntree, bNode *node, LinkNodePair *available_sockets) { Image *ima = (Image *)node->id; ImBuf *ibuf; int prev_index = -1; if (ima) { ImageUser *iuser = node->storage; ImageUser load_iuser = {NULL}; int offset = BKE_image_sequence_guess_offset(ima); /* It is possible that image user in this node is not * properly updated yet. In this case loading image will * fail and sockets detection will go wrong. * * So we manually construct image user to be sure first * image from sequence (that one which is set as filename * for image datablock) is used for sockets detection */ load_iuser.ok = 1; load_iuser.framenr = offset; /* make sure ima->type is correct */ ibuf = BKE_image_acquire_ibuf(ima, &load_iuser, NULL); if (ima->rr) { RenderLayer *rl = BLI_findlink(&ima->rr->layers, iuser->layer); if (rl) { RenderPass *rpass; for (rpass = rl->passes.first; rpass; rpass = rpass->next) { int type; if (rpass->channels == 1) type = SOCK_FLOAT; else type = SOCK_RGBA; cmp_node_image_add_pass_output(ntree, node, rpass->name, rpass->name, -1, type, false, available_sockets, &prev_index); /* Special handling for the Combined pass to ensure compatibility. */ if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) { cmp_node_image_add_pass_output(ntree, node, "Alpha", rpass->name, -1, SOCK_FLOAT, false, available_sockets, &prev_index); } } BKE_image_release_ibuf(ima, ibuf, NULL); return; } } } cmp_node_image_add_pass_output(ntree, node, "Image", RE_PASSNAME_COMBINED, -1, SOCK_RGBA, false, available_sockets, &prev_index); cmp_node_image_add_pass_output(ntree, node, "Alpha", RE_PASSNAME_COMBINED, -1, SOCK_FLOAT, false, available_sockets, &prev_index); if (ima) { BKE_image_release_ibuf(ima, ibuf, NULL); } } typedef struct RLayerUpdateData { LinkNodePair *available_sockets; int prev_index; } RLayerUpdateData; void node_cmp_rlayers_register_pass(bNodeTree *ntree, bNode *node, Scene *scene, SceneRenderLayer *srl, const char *name, int type) { RLayerUpdateData *data = node->storage; if (scene == NULL || srl == NULL || data == NULL || node->id != (ID *)scene) { return; } SceneRenderLayer *node_srl = BLI_findlink(&scene->r.layers, node->custom1); if (node_srl != srl) { return; } /* Special handling for the Combined pass to ensure compatibility. */ if (STREQ(name, RE_PASSNAME_COMBINED)) { cmp_node_image_add_pass_output(ntree, node, "Image", name, -1, type, true, data->available_sockets, &data->prev_index); cmp_node_image_add_pass_output(ntree, node, "Alpha", name, -1, SOCK_FLOAT, true, data->available_sockets, &data->prev_index); } else { cmp_node_image_add_pass_output(ntree, node, name, name, -1, type, true, data->available_sockets, &data->prev_index); } } static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNodePair *available_sockets) { Scene *scene = (Scene *)node->id; if (scene) { RenderEngineType *engine_type = RE_engines_find(scene->r.engine); if (engine_type && engine_type->update_render_passes) { SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, node->custom1); if (srl) { RLayerUpdateData *data = MEM_mallocN(sizeof(RLayerUpdateData), "render layer update data"); data->available_sockets = available_sockets; data->prev_index = -1; node->storage = data; RenderEngine *engine = RE_engine_create(engine_type); engine_type->update_render_passes(engine, scene, srl); RE_engine_free(engine); MEM_freeN(data); node->storage = NULL; return; } } } int prev_index = -1; cmp_node_image_add_pass_output(ntree, node, "Image", RE_PASSNAME_COMBINED, RRES_OUT_IMAGE, SOCK_RGBA, true, available_sockets, &prev_index); cmp_node_image_add_pass_output(ntree, node, "Alpha", RE_PASSNAME_COMBINED, RRES_OUT_ALPHA, SOCK_FLOAT, true, available_sockets, &prev_index); } /* XXX make this into a generic socket verification function for dynamic socket replacement (multilayer, groups, static templates) */ static void cmp_node_image_verify_outputs(bNodeTree *ntree, bNode *node, bool rlayer) { bNodeSocket *sock, *sock_next; LinkNodePair available_sockets = {NULL, NULL}; int sock_index; /* XXX make callback */ if (rlayer) cmp_node_rlayer_create_outputs(ntree, node, &available_sockets); else cmp_node_image_create_outputs(ntree, node, &available_sockets); /* Get rid of sockets whose passes are not available in the image. * If sockets that are not available would be deleted, the connections to them would be lost * when e.g. opening a file (since there's no render at all yet). * Therefore, sockets with connected links will just be set as unavailable. * * Another important detail comes from compatibility with the older socket model, where there * was a fixed socket per pass type that was just hidden or not. Therefore, older versions expect * the first 31 passes to belong to a specific pass type. * So, we keep those 31 always allocated before the others as well, even if they have no links attached. */ sock_index = 0; for (sock = node->outputs.first; sock; sock = sock_next, sock_index++) { sock_next = sock->next; if (BLI_linklist_index(available_sockets.list, sock) >= 0) { sock->flag &= ~(SOCK_UNAVAIL | SOCK_HIDDEN); } else { bNodeLink *link; for (link = ntree->links.first; link; link = link->next) { if (link->fromsock == sock) break; } if (!link && (!rlayer || sock_index > 30)) { MEM_freeN(sock->storage); nodeRemoveSocket(ntree, node, sock); } else { sock->flag |= SOCK_UNAVAIL; } } } BLI_linklist_free(available_sockets.list, NULL); } static void cmp_node_image_update(bNodeTree *ntree, bNode *node) { /* avoid unnecessary updates, only changes to the image/image user data are of interest */ if (node->update & NODE_UPDATE_ID) cmp_node_image_verify_outputs(ntree, node, false); } static void node_composit_init_image(bNodeTree *ntree, bNode *node) { ImageUser *iuser = MEM_callocN(sizeof(ImageUser), "node image user"); node->storage = iuser; iuser->frames = 1; iuser->sfra = 1; iuser->fie_ima = 2; iuser->ok = 1; /* setup initial outputs */ cmp_node_image_verify_outputs(ntree, node, false); } static void node_composit_free_image(bNode *node) { bNodeSocket *sock; /* free extra socket info */ for (sock = node->outputs.first; sock; sock = sock->next) MEM_freeN(sock->storage); MEM_freeN(node->storage); } static void node_composit_copy_image(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, bNode *src_node) { bNodeSocket *sock; dest_node->storage = MEM_dupallocN(src_node->storage); /* copy extra socket info */ for (sock = src_node->outputs.first; sock; sock = sock->next) sock->new_sock->storage = MEM_dupallocN(sock->storage); } void register_node_type_cmp_image(void) { static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_IMAGE, "Image", NODE_CLASS_INPUT, NODE_PREVIEW); node_type_init(&ntype, node_composit_init_image); node_type_storage(&ntype, "ImageUser", node_composit_free_image, node_composit_copy_image); node_type_update(&ntype, cmp_node_image_update, NULL); nodeRegisterType(&ntype); } /* **************** RENDER RESULT ******************** */ void node_cmp_rlayers_outputs(bNodeTree *ntree, bNode *node) { cmp_node_image_verify_outputs(ntree, node, true); } const char *node_cmp_rlayers_sock_to_pass(int sock_index) { const char *sock_to_passname[] = { RE_PASSNAME_COMBINED, RE_PASSNAME_COMBINED, RE_PASSNAME_Z, RE_PASSNAME_NORMAL, RE_PASSNAME_UV, RE_PASSNAME_VECTOR, RE_PASSNAME_RGBA, RE_PASSNAME_DIFFUSE, RE_PASSNAME_SPEC, RE_PASSNAME_SHADOW, RE_PASSNAME_AO, RE_PASSNAME_REFLECT, RE_PASSNAME_REFRACT, RE_PASSNAME_INDIRECT, RE_PASSNAME_INDEXOB, RE_PASSNAME_INDEXMA, RE_PASSNAME_MIST, RE_PASSNAME_EMIT, RE_PASSNAME_ENVIRONMENT, RE_PASSNAME_DIFFUSE_DIRECT, RE_PASSNAME_DIFFUSE_INDIRECT, RE_PASSNAME_DIFFUSE_COLOR, RE_PASSNAME_GLOSSY_DIRECT, RE_PASSNAME_GLOSSY_INDIRECT, RE_PASSNAME_GLOSSY_COLOR, RE_PASSNAME_TRANSM_DIRECT, RE_PASSNAME_TRANSM_INDIRECT, RE_PASSNAME_TRANSM_COLOR, RE_PASSNAME_SUBSURFACE_DIRECT, RE_PASSNAME_SUBSURFACE_INDIRECT, RE_PASSNAME_SUBSURFACE_COLOR }; if (sock_index > 30) { return NULL; } return sock_to_passname[sock_index]; } static void node_composit_init_rlayers(const bContext *C, PointerRNA *ptr) { Scene *scene = CTX_data_scene(C); bNode *node = ptr->data; int sock_index = 0; node->id = &scene->id; for (bNodeSocket *sock = node->outputs.first; sock; sock = sock->next, sock_index++) { NodeImageLayer *sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer"); sock->storage = sockdata; BLI_strncpy(sockdata->pass_name, node_cmp_rlayers_sock_to_pass(sock_index), sizeof(sockdata->pass_name)); } } static int node_composit_poll_rlayers(bNodeType *UNUSED(ntype), bNodeTree *ntree) { if (STREQ(ntree->idname, "CompositorNodeTree")) { Scene *scene; /* XXX ugly: check if ntree is a local scene node tree. * Render layers node can only be used in local scene->nodetree, * since it directly links to the scene. */ for (scene = G.main->scene.first; scene; scene = scene->id.next) if (scene->nodetree == ntree) break; return (scene != NULL); } return false; } static void node_composit_free_rlayers(bNode *node) { bNodeSocket *sock; /* free extra socket info */ for (sock = node->outputs.first; sock; sock = sock->next) MEM_freeN(sock->storage); } static void node_composit_copy_rlayers(bNodeTree *UNUSED(dest_ntree), bNode *UNUSED(dest_node), bNode *src_node) { bNodeSocket *sock; /* copy extra socket info */ for (sock = src_node->outputs.first; sock; sock = sock->next) sock->new_sock->storage = MEM_dupallocN(sock->storage); } static void cmp_node_rlayers_update(bNodeTree *ntree, bNode *node) { cmp_node_image_verify_outputs(ntree, node, true); } void register_node_type_cmp_rlayers(void) { static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_R_LAYERS, "Render Layers", NODE_CLASS_INPUT, NODE_PREVIEW); node_type_socket_templates(&ntype, NULL, cmp_node_rlayers_out); ntype.initfunc_api = node_composit_init_rlayers; ntype.poll = node_composit_poll_rlayers; node_type_storage(&ntype, NULL, node_composit_free_rlayers, node_composit_copy_rlayers); node_type_update(&ntype, cmp_node_rlayers_update, NULL); node_type_init(&ntype, node_cmp_rlayers_outputs); nodeRegisterType(&ntype); }