/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "UI_interface.h" #include "UI_resources.h" #include "GPU_material.h" #include "COM_shader_node.hh" #include "node_composite_util.hh" /* **************** INVERT ******************** */ namespace blender::nodes::node_composite_invert_cc { static void cmp_node_invert_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Fac")) .default_value(1.0f) .min(0.0f) .max(1.0f) .subtype(PROP_FACTOR) .compositor_domain_priority(1); b.add_input(N_("Color")) .default_value({1.0f, 1.0f, 1.0f, 1.0f}) .compositor_domain_priority(0); b.add_output(N_("Color")); } static void node_composit_init_invert(bNodeTree * /*ntree*/, bNode *node) { node->custom1 |= CMP_CHAN_RGB; } static void node_composit_buts_invert(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiLayout *col; col = uiLayoutColumn(layout, false); uiItemR(col, ptr, "invert_rgb", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(col, ptr, "invert_alpha", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } using namespace blender::realtime_compositor; class InvertShaderNode : public ShaderNode { public: using ShaderNode::ShaderNode; void compile(GPUMaterial *material) override { GPUNodeStack *inputs = get_inputs_array(); GPUNodeStack *outputs = get_outputs_array(); const float do_rgb = get_do_rgb(); const float do_alpha = get_do_alpha(); GPU_stack_link(material, &bnode(), "node_composite_invert", inputs, outputs, GPU_constant(&do_rgb), GPU_constant(&do_alpha)); } bool get_do_rgb() { return bnode().custom1 & CMP_CHAN_RGB; } bool get_do_alpha() { return bnode().custom1 & CMP_CHAN_A; } }; static ShaderNode *get_compositor_shader_node(DNode node) { return new InvertShaderNode(node); } } // namespace blender::nodes::node_composite_invert_cc void register_node_type_cmp_invert() { namespace file_ns = blender::nodes::node_composite_invert_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_invert_declare; ntype.draw_buttons = file_ns::node_composit_buts_invert; ntype.initfunc = file_ns::node_composit_init_invert; ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); }