/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "BKE_texture.h" #include "RNA_access.h" #include "UI_interface.h" #include "UI_resources.h" #include "GPU_material.h" #include "COM_shader_node.hh" #include "node_composite_util.hh" /* **************** MAP VALUE ******************** */ namespace blender::nodes::node_composite_map_value_cc { NODE_STORAGE_FUNCS(TexMapping) static void cmp_node_map_value_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Value")) .default_value(1.0f) .min(0.0f) .max(1.0f) .compositor_domain_priority(0); b.add_output(N_("Value")); } static void node_composit_init_map_value(bNodeTree * /*ntree*/, bNode *node) { node->storage = BKE_texture_mapping_add(TEXMAP_TYPE_POINT); } static void node_composit_buts_map_value(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiLayout *sub, *col; col = uiLayoutColumn(layout, true); uiItemR(col, ptr, "offset", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(col, ptr, "size", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); col = uiLayoutColumn(layout, true); uiItemR(col, ptr, "use_min", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); sub = uiLayoutColumn(col, false); uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_min")); uiItemR(sub, ptr, "min", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); col = uiLayoutColumn(layout, true); uiItemR(col, ptr, "use_max", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); sub = uiLayoutColumn(col, false); uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_max")); uiItemR(sub, ptr, "max", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } using namespace blender::realtime_compositor; class MapValueShaderNode : public ShaderNode { public: using ShaderNode::ShaderNode; void compile(GPUMaterial *material) override { GPUNodeStack *inputs = get_inputs_array(); GPUNodeStack *outputs = get_outputs_array(); const TexMapping &texture_mapping = node_storage(bnode()); const float use_min = get_use_min(); const float use_max = get_use_max(); GPU_stack_link(material, &bnode(), "node_composite_map_value", inputs, outputs, GPU_uniform(texture_mapping.loc), GPU_uniform(texture_mapping.size), GPU_constant(&use_min), GPU_uniform(texture_mapping.min), GPU_constant(&use_max), GPU_uniform(texture_mapping.max)); } bool get_use_min() { return node_storage(bnode()).flag & TEXMAP_CLIP_MIN; } bool get_use_max() { return node_storage(bnode()).flag & TEXMAP_CLIP_MAX; } }; static ShaderNode *get_compositor_shader_node(DNode node) { return new MapValueShaderNode(node); } } // namespace blender::nodes::node_composite_map_value_cc void register_node_type_cmp_map_value() { namespace file_ns = blender::nodes::node_composite_map_value_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_MAP_VALUE, "Map Value", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::cmp_node_map_value_declare; ntype.draw_buttons = file_ns::node_composit_buts_map_value; ntype.initfunc = file_ns::node_composit_init_map_value; node_type_storage(&ntype, "TexMapping", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); }