/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2012 Blender Foundation. * All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "DNA_mask_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "node_composite_util.hh" /* **************** Mask ******************** */ namespace blender::nodes { static void cmp_node_mask_declare(NodeDeclarationBuilder &b) { b.add_output(N_("Mask")); } } // namespace blender::nodes static void node_composit_init_mask(bNodeTree *UNUSED(ntree), bNode *node) { NodeMask *data = (NodeMask *)MEM_callocN(sizeof(NodeMask), "NodeMask"); data->size_x = data->size_y = 256; node->storage = data; node->custom2 = 16; /* samples */ node->custom3 = 0.5f; /* shutter */ } static void node_mask_label(const bNodeTree *UNUSED(ntree), const bNode *node, char *label, int maxlen) { if (node->id != nullptr) { BLI_strncpy(label, node->id->name + 2, maxlen); } else { BLI_strncpy(label, IFACE_("Mask"), maxlen); } } static void node_composit_buts_mask(uiLayout *layout, bContext *C, PointerRNA *ptr) { bNode *node = (bNode *)ptr->data; uiTemplateID(layout, C, ptr, "mask", nullptr, nullptr, nullptr, UI_TEMPLATE_ID_FILTER_ALL, false, nullptr); uiItemR(layout, ptr, "use_feather", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(layout, ptr, "size_source", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); if (node->custom1 & (CMP_NODEFLAG_MASK_FIXED | CMP_NODEFLAG_MASK_FIXED_SCENE)) { uiItemR(layout, ptr, "size_x", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(layout, ptr, "size_y", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } uiItemR(layout, ptr, "use_motion_blur", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); if (node->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) { uiItemR(layout, ptr, "motion_blur_samples", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); uiItemR(layout, ptr, "motion_blur_shutter", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } } void register_node_type_cmp_mask() { static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_MASK, "Mask", NODE_CLASS_INPUT, 0); ntype.declare = blender::nodes::cmp_node_mask_declare; ntype.draw_buttons = node_composit_buts_mask; node_type_init(&ntype, node_composit_init_mask); ntype.labelfunc = node_mask_label; node_type_storage(&ntype, "NodeMask", node_free_standard_storage, node_copy_standard_storage); nodeRegisterType(&ntype); }