/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "GPU_material.h" #include "COM_shader_node.hh" #include "node_composite_util.hh" /* **************** NORMAL ******************** */ namespace blender::nodes::node_composite_normal_cc { static void cmp_node_normal_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Normal")) .default_value({0.0f, 0.0f, 1.0f}) .min(-1.0f) .max(1.0f) .subtype(PROP_DIRECTION) .compositor_domain_priority(0); b.add_output(N_("Normal")) .default_value({0.0f, 0.0f, 1.0f}) .min(-1.0f) .max(1.0f) .subtype(PROP_DIRECTION); b.add_output(N_("Dot")); } using namespace blender::realtime_compositor; class NormalShaderNode : public ShaderNode { public: using ShaderNode::ShaderNode; void compile(GPUMaterial *material) override { GPUNodeStack *inputs = get_inputs_array(); GPUNodeStack *outputs = get_outputs_array(); GPU_stack_link(material, &bnode(), "node_composite_normal", inputs, outputs, GPU_uniform(get_vector_value())); } /* The vector value is stored in the default value of the output socket. */ const float *get_vector_value() { return node() .output_by_identifier("Normal") ->default_value_typed() ->value; } }; static ShaderNode *get_compositor_shader_node(DNode node) { return new NormalShaderNode(node); } } // namespace blender::nodes::node_composite_normal_cc void register_node_type_cmp_normal() { namespace file_ns = blender::nodes::node_composite_normal_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::cmp_node_normal_declare; ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); }