/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "UI_interface.h" #include "UI_resources.h" #include "GPU_material.h" #include "COM_shader_node.hh" #include "node_composite_util.hh" /* **************** SET ALPHA ******************** */ namespace blender::nodes::node_composite_setalpha_cc { NODE_STORAGE_FUNCS(NodeSetAlpha) static void cmp_node_setalpha_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Image")) .default_value({1.0f, 1.0f, 1.0f, 1.0f}) .compositor_domain_priority(0); b.add_input(N_("Alpha")) .default_value(1.0f) .min(0.0f) .max(1.0f) .compositor_domain_priority(1); b.add_output(N_("Image")); } static void node_composit_init_setalpha(bNodeTree * /*ntree*/, bNode *node) { NodeSetAlpha *settings = MEM_cnew(__func__); node->storage = settings; settings->mode = CMP_NODE_SETALPHA_MODE_APPLY; } static void node_composit_buts_set_alpha(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "mode", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } using namespace blender::realtime_compositor; class SetAlphaShaderNode : public ShaderNode { public: using ShaderNode::ShaderNode; void compile(GPUMaterial *material) override { GPUNodeStack *inputs = get_inputs_array(); GPUNodeStack *outputs = get_outputs_array(); if (node_storage(bnode()).mode == CMP_NODE_SETALPHA_MODE_APPLY) { GPU_stack_link(material, &bnode(), "node_composite_set_alpha_apply", inputs, outputs); return; } GPU_stack_link(material, &bnode(), "node_composite_set_alpha_replace", inputs, outputs); } }; static ShaderNode *get_compositor_shader_node(DNode node) { return new SetAlphaShaderNode(node); } } // namespace blender::nodes::node_composite_setalpha_cc void register_node_type_cmp_setalpha() { namespace file_ns = blender::nodes::node_composite_setalpha_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_SETALPHA, "Set Alpha", NODE_CLASS_CONVERTER); ntype.declare = file_ns::cmp_node_setalpha_declare; ntype.draw_buttons = file_ns::node_composit_buts_set_alpha; node_type_init(&ntype, file_ns::node_composit_init_setalpha); node_type_storage( &ntype, "NodeSetAlpha", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); }